Difference between revisions of "Large cart"

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m (Added unicorns as hitchable. Added "hitched" language in harnessing section for clarity)
m (Lots of reorganizing, rewording, and grammar fixes. More work may be needed ~)
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''A fairly large two wheel cart designed to be dragged by an animal.''
 
''A fairly large two wheel cart designed to be dragged by an animal.''
  
A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than its smaller counterpart, the [[small cart]] and it can be [[drag]]ged by a player or led by up to two [[animals]].  A large cart can have a commander and up to three passengers.
 
 
== Usage ==
 
== Usage ==
The cart may be dragged by a player or by animals and can store up to 100 items directly on the bed, by using a combination of other containers this limit may be increased. A player must have 20.1 [[mind logic]] to command the large cart.
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*A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s.
=== Hitching ===
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*It has a larger capacity than its smaller counterpart, the [[small cart]].
Carts may be driven by one [[animal]], however hitching two will provide a faster pull.  All carts need to be of at least 10 [[quality]] before animals can be hitched to it or it can be embarked by a player, either as passenger or driver; [[Hell horse]]s are said to be the fastest of all cart drivers.
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*It can be [[drag]]ged by a player or led by up to two [[animals]]. 
 +
*It can have a commander and up to three passengers.
 +
*It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased.  
 +
*A player must have 20.1 [[mind logic]] to command the large cart.
 +
*All carts need to be of at least 10 [[quality]] to be functional.
  
* '''Hitch''': Lead an animal with a [[rope]] and '''right-click''' the cart and select '''Hitch'''.
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==== Hitchable Creatures ====
* '''Unhitch one animal''': embark the cart as commander, '''right-click''' that animal and choose '''Unhitch'''.
 
* '''Unhitch both''': '''right-click''' the cart and select '''Animals''' > '''Unhitch'''.
 
==== Harnesses ====
 
 
Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon.  Below is a complete list, in no particular order.
 
Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon.  Below is a complete list, in no particular order.
 
* Adult [[Horse]]s
 
* Adult [[Horse]]s
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* [[Troll]]s when [[dominate]]d, young and adolescent
 
* [[Troll]]s when [[dominate]]d, young and adolescent
 
* [[Unicorn]]s when tamed
 
* [[Unicorn]]s when tamed
The '''strength''' of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as "greenish" affect their strength.
 
  
==== Notes ====
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Note - the '''strength''' of a creature can prevent it from being hitched. [[Animal conditions|conditions]] such as "greenish" can also affect strength.
* Non premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20 as the cap is for most other skills, which in turn will allow them to command the large cart.  
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* A cart cannot be driven over tiles that have a total [[slope]] over any two adjacent edges of 40 or more.
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=== Hitching ===
 +
* To '''Hitch''': Lead an animal with a [[rope]], '''right-click''' the cart, and select '''Hitch'''.
 +
* To '''Unhitch one animal''': embark the cart as commander, '''right-click''' that animal, and choose '''Unhitch'''.
 +
* To '''Unhitch both''': '''right-click''' the cart and select '''Animals''' > '''Unhitch'''.
 +
 
 +
==== Additional Notes ====
 +
* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart.  
 +
* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.
 
* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.
 
* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.
* Commander [[stamina]] is drained while driving the cart, however having zero stamina has no effect on the cart movement itself.
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* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.
 
* Animals remain hitched to carts during server restarts.
 
* Animals remain hitched to carts during server restarts.
  
== Creation ==
+
== Creation ==  
The cart compromises of two main sections, a [[small wheel axle]] and the bed or hold. Large carts can be difficult to start or continue at very low [[fine carpentry]] skill, so the higher the quality of the starting plank and the axle, the better the chances of succeeding the creation.
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*The cart is comprised of two main sections: a small wheel axle and the bed/hold.
 +
*Large carts can be difficult to start or continue at very low [[fine carpentry]] skill. Additionally, like many other products in Wurm, the higher the quality of the materials used in creation, the easier it is to create the cart.
 +
*Also, like all other items made of a wood component in Wurm, the final piece of wood added during the creation process will determine the final wood type of the cart.
  
The final piece of wood added will determine the wood type of the cart when attached.
 
=== Total materials ===
 
This list includes all base materials needed to create the cart and the axle.
 
* 1 [[yoke]]
 
* 4 [[small nails]]
 
* 7 [[shaft]]
 
* 22 [[plank]]s
 
 
== Security ==
 
== Security ==
The owner and any person with the '''Manage''' right can modify the usage permissions through a window available via the '''right-click''', '''Manage vehicle''' context menu. The permissions control '''Driver''' (embarking as commander), '''Mount''' (embarking as a passenger), '''Access inventory hold''' of the cart and '''Manage these settings'''. Each of these rights can be granted or denied to all '''Friends''', '''Villagers''' and '''Everyone'''. The owner will always have all permissions.
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*The owner and any person with the '''Manage''' right can modify the usage permissions through a window available via the '''right-click''' > '''Manage vehicle''' context menu. The permissions control '''Driver''' (embarking as commander), '''Mount''' (embarking as a passenger), '''Access inventory hold''' of the cart, and '''Manage these settings'''. Each of these rights can be granted or denied to all '''Friends''', '''Villagers''', and '''Everyone'''. The owner will always have all permissions.
  
Any player can drag an non-hitched cart in the wilderness, regardless of whether or not it's locked. Correct [[Settlement|deed]] settings and local security will help prevent carts being dragged away, as will keeping animals hitched or having it above the weight possible to be dragged.
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*Any player can drag a non-hitched cart in the wilderness, regardless of whether or not it's locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others.
  
'''Important''': Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]] and '''anyone''' can attach one to enable the permissions. Older carts may not have locks attached; however, all newly created carts are locked upon creation.
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*'''Important''': Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]], and '''anyone''' can attach one to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.
  
On [[Freedom]] carts cannot be [[Lockpicking|lockpicked]] unless except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
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*On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
  
 
== Capacity ==
 
== Capacity ==
{{cleanup}} <!-- Text above has been copyedited, everything below this section needs work, Marni -->
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A large cart normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside.  Up to 7 rafts can be added to a large cart or 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.
A large cart normally holds the maximum of 100 items directly in the hold however the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside.  Up to 7 rafts can be added to a large cart or 3/5 large/small crates . Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.
 
 
{| class=wikitable |
 
{| class=wikitable |
 
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft  !! 3 large crates
 
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft  !! 3 large crates
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* [[Archery target]]
 
* [[Archery target]]
  
== Non-loadable items ==
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== Additional Notes ==
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type. 
 
 
 
== Notes ==
 
* The type of wood currently does not effect the texture or color of the cart.
 
 
* The [[quality]] of the cart affects its [[decay]] rate; there are no other bonuses from increasing the QL of carts.
 
* The [[quality]] of the cart affects its [[decay]] rate; there are no other bonuses from increasing the QL of carts.
* You have to have 20.1 [[mind|mind logic]] to command a large cart.
 
* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.
 
 
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.
 
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.
 
* 26.65 kg of [[dye]] is needed to paint a large cart.  
 
* 26.65 kg of [[dye]] is needed to paint a large cart.  

Revision as of 07:15, 15 March 2018

Large cart
A Large cart
Creation
Total materials
Result
  • Large cart
Skill and improvement

Main / Skills / Carpentry / Fine carpentry / Large cart

Description

A fairly large two wheel cart designed to be dragged by an animal.

Usage

  • A large cart is a mobile container used to transport cargo and players.
  • It has a larger capacity than its smaller counterpart, the small cart.
  • It can be dragged by a player or led by up to two animals.
  • It can have a commander and up to three passengers.
  • It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased.
  • A player must have 20.1 mind logic to command the large cart.
  • All carts need to be of at least 10 quality to be functional.

Hitchable Creatures

Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon. Below is a complete list, in no particular order.

Note - the strength of a creature can prevent it from being hitched. conditions such as "greenish" can also affect strength.

Hitching

  • To Hitch: Lead an animal with a rope, right-click the cart, and select Hitch.
  • To Unhitch one animal: embark the cart as commander, right-click that animal, and choose Unhitch.
  • To Unhitch both: right-click the cart and select Animals > Unhitch.

Additional Notes

  • Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart.
  • A cart cannot be driven over tiles that have a total slope of 40 or more over any two adjacent edges.
  • Animal traits and conditions will affect the cart speed.
  • Commander stamina is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.
  • Animals remain hitched to carts during server restarts.

Creation

  • The cart is comprised of two main sections: a small wheel axle and the bed/hold.
  • Large carts can be difficult to start or continue at very low fine carpentry skill. Additionally, like many other products in Wurm, the higher the quality of the materials used in creation, the easier it is to create the cart.
  • Also, like all other items made of a wood component in Wurm, the final piece of wood added during the creation process will determine the final wood type of the cart.

Security

  • The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click > Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
  • Any player can drag a non-hitched cart in the wilderness, regardless of whether or not it's locked. Deed settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others.
  • Important: Permissions only take effect when the cart is locked with a small or large padlock, and anyone can attach one to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.
  • On Freedom, carts cannot be lockpicked except by the owner. Attempting to do so will result in the following warning: Stealing carts is punished with death penalty here. You decide not to.

Capacity

A large cart normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be increased by stacking other containers, such as rafts and crates, inside. Up to 7 rafts can be added to a large cart or 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.

Item No containers 6 rafts 7 rafts 5 small crates & raft 3 large crates
Any of: 100 (320 combined) 312 312 750+40(1 raft)+7 900 + 38
Finished support beam 7 Does not fit in rafts?
Felled tree 18 12+1 (2 per) 14+? 0 ??
Slab 59 42+13 (7 per) 49+6 0+7(1 raft)+1 0 + 7
Log 73 71 70 750+9(1 raft)+1 900 + 9
Plank 100 600+94 (100 per) 700+93
Stone brick 100 564+94 (94 per) 658+76 750+94(1 raft)+18 900 + 90
Troll 3
Backpack 78

Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.

Crate and raft combinations

There are various configurations of small crate, large crate and rafts that can be placed together into a large cart.

Large crates Small crates Rafts
3 0 0
2 0 3
2 2 0
2 1 1
1 4 0
1 3 1
1 2 2
1 1 4
1 0 5
0 5 1
0 4 2
0 3 3
0 2 5
0 1 6
0 0 7

Loadable items

Not all items currently listed. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.

Additional Notes

  • The quality of the cart affects its decay rate; there are no other bonuses from increasing the QL of carts.
  • Although carts cannot be dragged in water tiles, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
  • 26.65 kg of dye is needed to paint a large cart.
  • The maximum weight a player can drag in a large cart is determined by the formula: (body strength * 7 - carried weight) * 10 - 240.
  • A Large cart may be hauled up and down the ladders inside of a building. By standing on the opening of a floor you can activate a rope and right click the item to haul it, providing both you and the object are on the same tile, albeit one floor apart. Hauling back down will work in the same way and the item does not need to be empty. All creatures must be unhitched in order for the vehicle to be hauled.


See Also