Difference between revisions of "Life transfer"

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m (Will not stack with Essence Drain)
(As with Essence Drain page, removed Web armor and aosp from the notes section as those can not be cast on weapons.)
 
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== Notes ==
 
== Notes ==
* This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]].
+
* This spell will stack with [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], and [[Wind of ages]].
 
* This spell will '''not''' stack with [[Bloodthirst]], [[Flaming aura]], [[Frostbrand]], [[Rotting touch]], [[Venom]], or [[Essence Drain]].
 
* This spell will '''not''' stack with [[Bloodthirst]], [[Flaming aura]], [[Frostbrand]], [[Rotting touch]], [[Venom]], or [[Essence Drain]].
  

Latest revision as of 13:52, 6 November 2019

Life transfer
Life transfer
Stats

Faith: 61
Favor: 100
Difficulty: 60
Target: Item
Casting time: 20 seconds seconds

God

Fo, Smeagain



Main / Religion / Spells / Life transfer

Description

Life Transfer has been cast on it, so it will transfer life to you when harming enemies.

Life transfer is a spell given to priests of Fo and Smeagain at 61 faith. It is a weapon enchantment that gives the wielder a chance to gain a small amount of health every time they land a hit on an opponent. The health will automatically be applied to the player's most severe wound.

Method

  1. Activate your deity's statuette
  2. Right-click an item.
  3. Select Spells > Life transfer

Healing resistance

Healing spells and enchantments grant the healed player a healing resistance effect. This effect is applied based on how much health is healed, and will reduce all further healing on the target from any healing spells or enchantments. This includes healing spells as well as weapon enchantments that heal the player, such as Life Transfer.

The maximum duration of healing resistance is approximately 20 minutes, and the reduction scales linearly from that mark. For example, if you have 10 minutes of healing resistance remaining, you will receive heals at 50% normal effectiveness.

Notes