Difference between revisions of "Magranon"

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[[Category:Religion]][[Category:Babel/M]]
 
[[Category:Religion]][[Category:Babel/M]]

Revision as of 06:03, 15 November 2007

Main / Religion / Magranon

Description

Magranon is the deity of fighting for justice and freedom. His channeling item is the long sword

Magranon's converting speech

Is your goal in life to achieve riches? To achieve freedom?

Who is stopping you? You are. Who will help you? Magranon will!

We, the followers of Magranon will stand at the top of the world one day and sing!

Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.

What is knowledge for if you do not use it? What use is compassion if you are hungry?

What are the alternatives?

Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!

There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.

That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.

Join our ranks. Help yourself reach the top!


Magranon's Inscription (Altar of Three)

Listen to the words of Magranon: What are you? Could you not be more?

I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world.

You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry?

Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!

Let me help. Together, nothing can stop us!


Abilities

Each God has slightly different abilities and penalties. See the Gods individual pages for details. Below lists only the abilities and penalties of Magranon.

Follower abilities and penalties

Abilities

  • Receives Magranon domain bonuses while in Magranon's domain. See domain of the gods for more details about this.

Penalties

  • No known follower penalties


Magranon priests abilities and penalties

(See the priest page for details on priest-hood)

Abilities

  • All abilities of Magranon followers.
  • Ability to cast Magranon spells (see below)
  • Priests of Magranon with high faith (70+) and with enough favour (?) left, have about 75% chance to keep items and skills at death. (Similar to the resurrection stone)
  • Priests of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.
  • Priests of Magranon receive a 25% bonus to weapon damage and fighting once they reach 40 faith.
  • Mining (Fo and Vynora priests cannot do this. )
  • Can use bows (Fo and Vynora priests cannot do this.)

Penalties

  • Cannot improve. This includes finishing unfinished items.
  • Cannot continue on walls or structures. They can plan them.
  • Cannot dig.
  • Cannot cut wood.
  • Cannot use alchemy
  • Cannot pave or destroy roads
  • Cannot use healing covers
  • Cannot steal, pick locks or destroy structures.


Magranon champion abilities and penalties

(See the champion page for details on champion-hood)

Abilities

  • All Magranon follower and Magranon priest abilities (NOT the Priest penalties)
  • +5 to all characteristics skills.
  • Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
  • Praying, channeling, exorcism all get 50+ your original skill, up to a maximum of 80.
  • Shorter time for normal healing.
  • Increased skill gain (factor isn't known).
  • Break altar spell.
  • Smite spell.
  • You will get a new title: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).
  • You can never loose your Deity.

Penalties

  • Permadeath. You get 3 lives; If you die more then 3 times, you do NOT respawn. Your name will be remembered and inscribed in the Hall of champions.
  • You cannot change your mind later. Champion status is permanent.
  • You can never change your Deity (or change kingdom).

Spells

Spells are only available to priests and champions. You cannot raise your faith above 30 without being a priest

30 Faith 38 Faith 40 Faith 43 Faith 44 Faith 50 Faith 60 Faith
Magranon's Shield Vessel Dominate Animal's Demise Libila's Demise Dragon's Demise Sunder
Bless * Vynora's Demise * * * *
* * Fo's Demise * * * *
* * Selfhealers's Demise * * * *