Difference between revisions of "Metal lumps"

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m (Beautiful Tables)
m (→‎Table of properties: replaced tables with templates :))
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== Table of properties ==
 
== Table of properties ==
 
=== Armour ===
 
=== Armour ===
{|class="wikitable sortable" style="text-align:center;"
+
{{Metal armour properties}}
!Material
 
!DR
 
!Movement
 
!Glance
 
|-
 
|Adamantine||5.00%||5.00%||
 
|-
 
|Brass||1.00%|| ||
 
|-
 
|Bronze||1.00%|| ||
 
|-
 
|Copper||-1.00%||1.00%||-2.00%
 
|-
 
|Glimmersteel ||5.00% ||10.00%||
 
|-
 
|Gold||-1.00%||-5.00%||2.50%
 
|-
 
|Iron|| || ||
 
|-
 
|Lead||-2.50%||-2.50%||
 
|-
 
|Seryll||5.00%||10.00%||
 
|-
 
|Silver||-0.75%||-2.00%||1.00%
 
|-
 
|Steel||2.50%|| ||
 
|-
 
|Tin||-1.75%||2.00%||
 
|-
 
|Zinc||-2.00%||2.50%||
 
|}
 
 
=== Weapon ===
 
=== Weapon ===
{|class="wikitable sortable" style="text-align:center;"
+
{{Metal weapon properties}}
!Material
 
!Attack Speed
 
!Damage Dealt
 
!Armour Damage
 
!Parry Rate
 
!Extra Wound
 
!Extra Wound Type
 
|-
 
|Adamantine|| ||10.00% || || || ||
 
|-
 
|Brass|| ||-1.00% || 5.00%|| || ||
 
|-
 
|Bronze|| ||-1.50%||7.50%|| || ||
 
|-
 
|Copper|| ||-35.00%|| || ||30.00%||Poison
 
|-
 
|Glimmersteel||10.00%|| || || || ||
 
|-
 
|Gold||-5.00%||-2.50%||5.00%|| || ||
 
|-
 
|Iron|| || || || || ||
 
|-
 
|Lead|| ||-50.00%|| || ||75.00%||Poison
 
|-
 
|Silver|| ||10.00% (Hunter Mobs)|| || -2.50%|| ||
 
|-
 
|Steel|| || ||2.50%|| || ||
 
|-
 
|Tin||4.00%||-7.50%|| ||-5.00%|| ||
 
|-
 
|Zinc||5.00%||-10.00%|| || || ||
 
|}
 
 
 
 
=== General ===
 
=== General ===
{|class="wikitable sortable" style="text-align:center;"
+
{{Metal general properties}}
!Material
 
!Trader Price
 
!Damage Taken
 
!Decay Damage
 
!Shatter Resistance
 
!Imp Speed
 
!Creation QL
 
!Repair Speed
 
|-
 
|Adamantine||8x||-60% ||-60%||15%|| || ||10%
 
|-
 
|Brass||6x||-5%||-5%|| ||2.50%||10%||
 
|-
 
|Bronze||5x||-10%||-15%|| || ||5%||2.50%
 
|-
 
|Copper||5x||15%||-5%|| ||5%|| ||-7.50%
 
|-
 
|Glimmersteel||10x||-40%||-40%||25%|| || ||5%
 
|-
 
|Gold||10x||20%||-60%||20%|| || ||-5%
 
|-
 
|Iron|| || || || || || ||
 
|-
 
|Lead||0.75x||30%||-20%|| ||10%||5%||-10%
 
|-
 
|Seryll||12x||-50%||-50%||100%|| || ||5%
 
|-
 
|Silver||8x||2.50%||-30%||10%|| || ||
 
|-
 
|Steel||2.5x||-20%||-30%|| || || ||2.50%
 
|-
 
|Tin|| ||20%||-7.50%|| ||2.50%||5%||-2.50%
 
|-
 
|Zinc||0.90x||25%||20%|| ||7.50%|| ||-5%
 
|}
 
 
 
 
=== Special ===
 
=== Special ===
{|class="wikitable sortable" style="text-align:center;"
+
{{Metal special properties}}
!Material
 
!Lockpicking Bonus
 
!Holy Items
 
!Unicorn Shoes
 
!Anchor
 
!Pendulum AOE
 
!Bash Damage
 
!Created Item QL
 
|-
 
|Adamantine||5%|| || ||150%||15%||7.50%||10%
 
|-
 
|Brass|| || || ||90%||2.50%||5%||
 
|-
 
|Bronze|| || || ||85%||5%||2.50%||
 
|-
 
|Copper||-5%|| || ||95%||-5%||-10%||
 
|-
 
|Glimmersteel||5%|| || ||125%||20%||10%||10%
 
|-
 
|Gold||-2.50%||YES||YES||170%||10%||15%||
 
|-
 
|Iron|| || || ||85%|| || ||
 
|-
 
|Lead||-5%|| || ||100%||-10%||20%||
 
|-
 
|Seryll||5%||YES|| ||125%||25%||7.50%||
 
|-
 
|Silver||2.50%||YES||YES||97.50%||5%||10%||
 
|-
 
|Steel||5%|| || ||85%||2.50%||5%||
 
|-
 
|Tin||-2.50%|| || ||80%||-5%||-10%||
 
|-
 
|Zinc||-2.50%|| || ||75%||-5%||-15%||
 
 
 
|}
 
  
 
[[Category:Lumps]]
 
[[Category:Lumps]]

Revision as of 15:29, 8 March 2018

Main / Resources / Metal lumps

Description

A metal lump is the melted form of a metal resource usually made by melting the ore form but, in the case of metallurgy, resources from the combined form of two materials.

Base metals

Metallurgy metals

Special metals

Notes

  • An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.

Properties

Adamantine

Armour

  • 5% DR
  • 5% Movement Speed

Weapons

  • 10% Damage Dealt

General

  • -60% Damage Taken
  • 8x Trader Price
  • 15% shatter resistance
  • -60% decay reduction
  • 5% lockpicking bonus
  • 15% Pendulum Area of Effect bonus
  • 7.5% bash damage bonus
  • 10% ql bonus to items created

Brass

Armour

  • 1% DR bonus

Weapon

  • -1% damage dealt
  • 5% bonus to damage dealt to armour

General

  • -5% damage taken
  • 2.5% ql gain per improvement action
  • 6x trader price
  • -5% decay damage
  • 10% bonus to quality upon creation
  • 2.5% bonus to repairing
  • 2.5% bonus to pendulum area of effect
  • 5% bonus to bash damage

Bronze

Armour

  • 1% DR bonus

Weapons

  • -1.5% damage dealt
  • 7.5% bonus damage dealt to armour

General

  • -10% damage taken
  • 5x trader price
  • -15% decay damage
  • 5% bonus to quality upon creation
  • 5% bonus to pendulum area of effect
  • 2.5% bonus to bash damage

Copper

Armour

  • -1% DR
  • 1% movement speed bonus
  • -2% glance rate

Weapon

  • Deals 35% less damage
  • Deals extra poison wound at 30% of damage after 35% reduction

General

  • 5x trader price
  • 15% extra damage taken
  • -5% decay damage taken
  • 5% bonus to quality gain per improvement action
  • 2.5% bonus to repairing
  • -5% lockpicking penalty
  • -5% to pendulum area of effect
  • -10% to bash damage

Glimmersteel

Armour

  • 5% DR Bonus
  • 10% movement speed bonus

Weapons

  • 10% attack speed

General

  • -40% damage taken
  • 25% shatter resistance
  • 10x Trader prices
  • -40% decay taken
  • 5% bonus to repairing
  • 5% lockpicking bonus
  • 20% bonus to pendulum area of effect
  • 10% ql bonus to items created

Gold

Armour

  • -1% DR
  • -5% movement speed
  • 2.5% bonus to glance rate

Weapons

  • -5% attack speed
  • -2.5% damage dealt
  • 5% bonus to armour damage

General

  • 10x trader prices
  • 20% extra damage taken
  • -60% decay damage taken
  • 20% resistance to shatter
  • -5% penalty to repairing
  • -2.5 penalty to lockpicking
  • 10% bonus to pendulum area of effect
  • 15% bonus to bash damage
  • Can be used to make unicorn Shoes

Lead

Armour

  • -2.5% DR
  • -2.5% movement speed

Weapons

  • -50% damage dealt
  • Deals extra poison wound at 75% of damage after 50% reduction

General

  • .75x trader prices
  • 30% extra damage taken
  • -20% decay damage taken
  • 10% bonus to quality gain per improvement action
  • 5% bonus to quality upon creation
  • -10% repair speed
  • -5% penalty to lockpicking
  • -10% penalty to pendulum area of effect
  • 20% bonus to bash damage

Seryll

Armour

  • 5% DR
  • 10% bonus to movement speed

Weapons

  • 5% attack speed
  • 5% damage dealt

General

  • 12x trader prices
  • -50% damage taken
  • -50% decay damage taken
  • 100% shatter resistance
  • 5% bonus to repair speed
  • 5% bonus to lockpicking
  • 25% bonus to pendulum area of effect
  • 7.5% bonus to bash damage

Silver

Armour

  • -.75% DR
  • -2% movement speed
  • 1% glance rate bonus

Weapons

  • 10% damage to hunter mobs (most aggressive)
  • -2.5% parry rate

General

  • 8x Trader prices
  • 2.5% extra damage taken
  • -30% decay damage taken
  • 10% resistance to shatter
  • 2.5% bonus to lockpicking
  • Can be used to make unicorn shoes
  • 5% bonus to pendulum area of effect
  • 10% bonus to bash damage

Steel

Armour

  • 2.5% DR

Weapons

  • 2.5% extra damage to armour

General

  • 2.5x trader prices
  • -20% damage taken
  • -30% decay damage taken
  • 2.5% bonus to repair speed
  • 5% lockpicking bonus
  • 2.5% bonus to pendulum area of effect
  • 5% bonus to bash damage

Tin

Armour

  • -1.75% DR
  • 2% bonus to movement speed

Weapons

  • 4% bonus to attack speed
  • -7.5% damage dealt
  • -5% parry rate

General

  • 20% bonus damage taken
  • -7.5% decay penalty
  • 2.5% bonus to quality gain per improvement action
  • 5% bonus to quality upon creation
  • -2.5% penalty to repair speed
  • -2.5% lockpicking penalty
  • -5% penalty to pendulum area of effect
  • -10% bash damage

Zinc

Armour

  • -2% DR
  • 2.5% bonus to movement speed

Weapons

  • 5% attack speed
  • -10% damage dealt

General

  • .9x trader prices
  • 25% extra damage taken
  • 20% extra decay damage taken
  • 7.5% bonus to quality gain per improvement action
  • -5% repair speed
  • -2.5% lockpicking bonus
  • -5% penalty to pendulum area of effect
  • -15% bash damage

Table of properties

Armour

Material Damage Reduction Movement Glance
Adamantine 5.00% 5.00%
Brass 1.00%
Bronze 1.00%
Copper -1.00% 1.00% -2.00%
Electrum 0.50% -1.00% 2.00%
Empyrean 2.00%
Glimmersteel 5.00% 10.00%
Gold -1.00% -5.00% 2.50%
Iron
Lead -2.50% -2.50%
Seryll 5.00% 10.00%
Silver -0.75% -2.00% 1.00%
Steel 2.50%
Tin -1.75% 2.00%
Zinc -2.00% 2.50%

Weapon

Material Attack Speed Damage Dealt Armour Damage Parry Rate Extra Wound Extra Wound Type
Adamantine 10.00%
Brass -1.00% 5.00%
Bronze -1.50% 7.50%
Copper -35.00% 30.00% Poison
Electrum -2.50% 5% (Hunter creatures)
Glimmersteel 10.00%
Empyrean 7.5% (Hunter creatures) 5.00%
Gold -5.00% -2.50% 5.00%
Iron
Lead -50.00% 75.00% Poison
Seryll 5.00% 5.00%
Silver 10.00% (Hunter creatures) -2.50%
Steel 2.50%
Tin 4.00% -7.50% -5.00%
Zinc 5.00% -10.00%

General

Material Price Modifier Damage Taken Decay Damage Shatter Resistance Imp Speed Creation QL Repair Speed
Adamantine 8x -60% -60% 15% 10%
Brass 6x -5% -5% 2.50% 10%
Bronze 5x -10% -15% 5% 2.50%
Copper 5x 15% -5% 5% -7.50%
Electrum 9x -10% -20% 15%
Empyrean 9x -15% -15% 25% -15% -5%
Glimmersteel 10x -40% -40% 25% 5%
Gold 10x 20% -60% 20% -5%
Iron
Lead 0.75x 30% -20% 10% 5% -10%
Seryll 12x -50% -50% 100% 5%
Silver 8x 2.50% -30% 10%
Steel 2.5x -20% -30% 2.50%
Tin 20% -7.50% 2.50% 5% -2.50%
Zinc 0.90x 25% 20% 7.50% -5%

Special

Material Lockpicking Bonus Holy Items (Statuettes) Unicorn Shoes Anchor Effectiveness Pendulum AOE Bash Damage Created Item QL
Adamantine 5% 150% 15% 7.50% 10%
Brass 90% 2.50% 5%
Bronze 85% 5% 2.50%
Copper -5% 95% -5% -10%
Electrum YES YES 100% 7.50% 10%
Empyrean 2.5% YES YES 115% 17.5% 7.5%
Glimmersteel 5% 125% 20% 10% 10%
Gold -2.50% YES YES 170% 10% 10%
Iron 85%
Lead -5% 100% -10% 20%
Seryll 5% YES 125% 25% 7.50%
Silver 2.50% YES YES 97.50% 5% 10%
Steel 5% 85% 2.50% 5%
Tin -2.50% 80% -5% -10%
Zinc -2.50% 75% -5% -15%