Difference between revisions of "Metal lumps"

From Wurmpedia
Jump to navigation Jump to search
m (The game refers to them as moon metals, see for example the marks rewards list.)
Line 19: Line 19:
 
* [[Electrum lump]] ([[:Category:Electrum_products|list of products]])
 
* [[Electrum lump]] ([[:Category:Electrum_products|list of products]])
  
== Special metals ==
+
== Moon metals ==
 
*[[Glimmersteel lump]] ([[:Category:Glimmersteel products|list of products]])
 
*[[Glimmersteel lump]] ([[:Category:Glimmersteel products|list of products]])
 
*[[Adamantine lump]] ([[:Category:Adamantine products|list of products]])
 
*[[Adamantine lump]] ([[:Category:Adamantine products|list of products]])

Revision as of 05:26, 1 February 2020

Main / Resources / Metal lumps

Description

A metal lump is the melted form of a metal resource usually made by melting the ore form but, in the case of metallurgy, resources from the combined form of two materials.

Base metals

Metallurgy metals (Alloys)

Moon metals

Notes

  • An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
  • Regardless of metal type, lump ql affects how long it takes for a lump to heat to a glowing hot temperature as well as how long it actually holds that temperature.

Table of properties

Armour

Material Damage Reduction Movement Glance
Adamantine 5.00% 5.00%
Brass 1.00%
Bronze 1.00%
Copper -1.00% 1.00% -2.00%
Electrum 0.50% -1.00% 2.00%
Empyrean 2.00%
Glimmersteel 5.00% 10.00%
Gold -1.00% -5.00% 2.50%
Iron
Lead -2.50% -2.50%
Seryll 5.00% 10.00%
Silver -0.75% -2.00% 1.00%
Steel 2.50%
Tin -1.75% 2.00%
Zinc -2.00% 2.50%

Weapon

Material Attack Speed Damage Dealt Armour Damage Parry Rate Extra Wound Extra Wound Type
Adamantine 10.00%
Brass -1.00% 5.00%
Bronze -1.50% 7.50%
Copper -35.00% 30.00% Poison
Electrum -2.50% 5% (Hunter creatures)
Glimmersteel 10.00%
Empyrean 7.5% (Hunter creatures) 5.00%
Gold -5.00% -2.50% 5.00%
Iron
Lead -50.00% 75.00% Poison
Seryll 5.00% 5.00%
Silver 10.00% (Hunter creatures) -2.50%
Steel 2.50%
Tin 4.00% -7.50% -5.00%
Zinc 5.00% -10.00%

General

Material Price Modifier Damage Taken Decay Damage Shatter Resistance Imp Speed Creation QL Repair Speed
Adamantine 8x -60% -60% 15% 10%
Brass 6x -5% -5% 2.50% 10%
Bronze 5x -10% -15% 5% 2.50%
Copper 5x 15% -5% 5% -7.50%
Electrum 9x -10% -20% 15%
Empyrean 9x -15% -15% 25% -15% -5%
Glimmersteel 10x -40% -40% 25% 5%
Gold 10x 20% -60% 20% -5%
Iron
Lead 0.75x 30% -20% 10% 5% -10%
Seryll 12x -50% -50% 100% 5%
Silver 8x 2.50% -30% 10%
Steel 2.5x -20% -30% 2.50%
Tin 20% -7.50% 2.50% 5% -2.50%
Zinc 0.90x 25% 20% 7.50% -5%

Special

Material Lockpicking Bonus Holy Items (Statuettes) Unicorn Shoes Anchor Effectiveness Pendulum AOE Bash Damage Created Item QL
Adamantine 5% 150% 15% 7.50% 10%
Brass 90% 2.50% 5%
Bronze 85% 5% 2.50%
Copper -5% 95% -5% -10%
Electrum YES YES 100% 7.50% 10%
Empyrean 2.5% YES YES 115% 17.5% 7.5%
Glimmersteel 5% 125% 20% 10% 10%
Gold -2.50% YES YES 170% 10% 10%
Iron 85%
Lead -5% 100% -10% 20%
Seryll 5% YES 125% 25% 7.50%
Silver 2.50% YES YES 97.50% 5% 10%
Steel 5% 85% 2.50% 5%
Tin -2.50% 80% -5% -10%
Zinc -2.50% 75% -5% -15%