Metal lumps

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Revision as of 14:02, 8 March 2018 by Seedlings (talk | contribs) (→‎Lead: only 1 % sign is needed to get the point across)
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Main / Resources / Metal lumps

Description

A metal lump is the melted form of a metal resource usually made by melting the ore form but, in the case of metallurgy, resources from the combined form of two materials.

Base metals

Metallurgy metals

Special metals

Notes

  • An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.

Properties

Adamantine

Armour

  • 5% DR
  • 5% Movement Speed

Weapons

  • 10% Damage Dealt

General

  • -60% Damage Taken
  • 8x Trader Price
  • 15% shatter resistance
  • -60% decay reduction
  • 5% lockpicking bonus
  • 15% Pendulum Area of Effect bonus
  • 7.5% bash damage bonus
  • 10% ql bonus to items created

Brass

Armour

  • 1% DR bonus

Weapon

  • -1% damage dealt
  • 5% bonus to damage dealt to armour

General

  • -5% damage taken
  • 2.5% ql gain per improvement action
  • 6x trader price
  • -5% decay damage
  • 10% bonus to quality upon creation
  • 2.5% bonus to repairing
  • 2.5% bonus to pendulum area of effect
  • 5% bonus to bash damage

Bronze

Armour

  • 1% DR bonus

Weapons

  • -1.5% damage dealt
  • 7.5% bonus damage dealt to armour

General

  • -10% damage taken
  • 5x trader price
  • -15% decay damage
  • 5% bonus to quality upon creation
  • 5% bonus to pendulum area of effect
  • 2.5% bonus to bash damage

Copper

Armour

  • -1% DR
  • 1% movement speed bonus
  • -2% glance rate

Weapon

  • Deals 35% less damage
  • Deals extra poison wound at 30% of damage after 35% reduction

General

  • 5x trader price
  • 15% extra damage taken
  • -5% decay damage taken
  • 5% bonus to quality gain per improvement action
  • 2.5% bonus to repairing
  • -5% lockpicking penalty
  • -5% to pendulum area of effect
  • -10% to bash damage

Glimmersteel

Armour

  • 5% DR Bonus
  • 10% movement speed bonus

Weapons

  • 10% attack speed

General

  • -40% damage taken
  • 25% shatter resistance
  • 10x Trader prices
  • -40% decay taken
  • 5% bonus to repairing
  • 5% lockpicking bonus
  • 20% bonus to pendulum area of effect
  • 10% ql bonus to items created

Gold

Armour

  • -1% DR
  • -5% movement speed
  • 2.5% bonus to glance rate

Weapons

  • -5% attack speed
  • -2.5% damage dealt
  • 5% bonus to armour damage

General

  • 10x trader prices
  • 20% extra damage taken
  • -60% decay damage taken
  • 20% resistance to shatter
  • -5% penalty to repairing
  • -2.5 penalty to lockpicking
  • 10% bonus to pendulum area of effect
  • 15% bonus to bash damage
  • Can be used to make unicorn Shoes

Lead

Armour

  • -2.5% DR
  • -2.5% movement speed

Weapons

  • -50% damage dealt
  • Deals extra poison wound at 75% of damage after 50% reduction

General

  • .75x trader prices
  • 30% extra damage taken
  • -20% decay damage taken
  • 10% bonus to quality gain per improvement action
  • 5% bonus to quality upon creation
  • -10% repair speed
  • -5% penalty to lockpicking
  • -10% penalty to pendulum area of effect
  • 20% bonus to bash damage

Seryll

Armour

  • 5% DR
  • 10% bonus to movement speed

Weapons

  • 5% attack speed
  • 5% damage dealt

General

  • 12x trader prices
  • -50% damage taken
  • -50% decay damage taken
  • 100% shatter resistance
  • 5% bonus to repair speed
  • 5% bonus to lockpicking
  • 25% bonus to pendulum area of effect
  • 7.5% bonus to bash damage

Silver

Armour

  • -.75% DR
  • -2% movement speed
  • 1% glance rate bonus

Weapons

  • 10% damage to hunter mobs (most aggressive)
  • -2.5% parry rate

General

  • 8x Trader prices
  • 2.5% extra damage taken
  • -30% decay damage taken
  • 10% resistance to shatter
  • 2.5% bonus to lockpicking
  • Can be used to make unicorn shoes
  • 5% bonus to pendulum area of effect
  • 10% bonus to bash damage

Steel

Armour

  • 2.5% DR

Weapons

  • 2.5% extra damage to armour

General

  • 2.5x trader prices
  • -20% damage taken
  • -30% decay damage taken
  • 2.5% bonus to repair speed
  • 5% lockpicking bonus
  • 2.5% bonus to pendulum area of effect
  • 5% bonus to bash damage

Tin

Armour

  • -1.75% DR
  • 2% bonus to movement speed

Weapons

  • 4% bonus to attack speed
  • -7.5% damage dealt
  • -5% parry rate

General

  • 20% bonus damage taken
  • -7.5% decay penalty
  • 2.5% bonus to quality gain per improvement action
  • 5% bonus to quality upon creation
  • -2.5% penalty to repair speed
  • -2.5% lockpicking penalty
  • -5% penalty to pendulum area of effect
  • -10% bash damage

Zinc

Armour

  • -2% DR
  • 2.5% bonus to movement speed

Weapons

  • 5% attack speed
  • -10% damage dealt

General

  • .9x trader prices
  • 25% extra damage taken
  • 20% extra decay damage taken
  • 7.5% bonus to quality gain per improvement action
  • -5% repair speed
  • -2.5% lockpicking bonus
  • -5% penalty to pendulum area of effect
  • -15% bash damage