Metal lumps

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Revision as of 20:37, 25 February 2019 by Mordoskull (talk | contribs) (Added note about relationship between ql and temperature when heated)
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Main / Resources / Metal lumps

Description

A metal lump is the melted form of a metal resource usually made by melting the ore form but, in the case of metallurgy, resources from the combined form of two materials.

Base metals

Metallurgy metals

Special metals

Notes

  • An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
  • Regardless of metal type, lump ql affects how long it takes for a lump to heat to a glowing hot temperature as well as how long it actually holds that temperature.

Table of properties

Armour

Material Damage Reduction Movement Glance
Adamantine 5.00% 5.00%
Brass 1.00%
Bronze 1.00%
Copper -1.00% 1.00% -2.00%
Electrum 0.50% -1.00% 2.00%
Empyrean 2.00%
Glimmersteel 5.00% 10.00%
Gold -1.00% -5.00% 2.50%
Iron
Lead -2.50% -2.50%
Seryll 5.00% 10.00%
Silver -0.75% -2.00% 1.00%
Steel 2.50%
Tin -1.75% 2.00%
Zinc -2.00% 2.50%

Weapon

Material Attack Speed Damage Dealt Armour Damage Parry Rate Extra Wound Extra Wound Type
Adamantine 10.00%
Brass -1.00% 5.00%
Bronze -1.50% 7.50%
Copper -35.00% 30.00% Poison
Electrum -2.50% 5% (Hunter creatures)
Glimmersteel 10.00%
Empyrean 7.5% (Hunter creatures) 5.00%
Gold -5.00% -2.50% 5.00%
Iron
Lead -50.00% 75.00% Poison
Seryll 5.00% 5.00%
Silver 10.00% (Hunter creatures) -2.50%
Steel 2.50%
Tin 4.00% -7.50% -5.00%
Zinc 5.00% -10.00%

General

Material Price Modifier Damage Taken Decay Damage Shatter Resistance Imp Speed Creation QL Repair Speed
Adamantine 8x -60% -60% 15% 10%
Brass 6x -5% -5% 2.50% 10%
Bronze 5x -10% -15% 5% 2.50%
Copper 5x 15% -5% 5% -7.50%
Electrum 9x -10% -20% 15%
Empyrean 9x -15% -15% 25% -15% -5%
Glimmersteel 10x -40% -40% 25% 5%
Gold 10x 20% -60% 20% -5%
Iron
Lead 0.75x 30% -20% 10% 5% -10%
Seryll 12x -50% -50% 100% 5%
Silver 8x 2.50% -30% 10%
Steel 2.5x -20% -30% 2.50%
Tin 20% -7.50% 2.50% 5% -2.50%
Zinc 0.90x 25% 20% 7.50% -5%

Special

Material Lockpicking Bonus Holy Items (Statuettes) Unicorn Shoes Anchor Effectiveness Pendulum AOE Bash Damage Created Item QL
Adamantine 5% 150% 15% 7.50% 10%
Brass 90% 2.50% 5%
Bronze 85% 5% 2.50%
Copper -5% 95% -5% -10%
Electrum YES YES 100% 7.50% 10%
Empyrean 2.5% YES YES 115% 17.5% 7.5%
Glimmersteel 5% 125% 20% 10% 10%
Gold -2.50% YES YES 170% 10% 10%
Iron 85%
Lead -5% 100% -10% 20%
Seryll 5% YES 125% 25% 7.50%
Silver 2.50% YES YES 97.50% 5% 10%
Steel 5% 85% 2.50% 5%
Tin -2.50% 80% -5% -10%
Zinc -2.50% 75% -5% -15%