Difference between revisions of "Metallurgy"

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(Minor clarifications of skill and "tool" effects)
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*[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]]
 
*[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]]
  
Success chance is affected by the first component of each alloy.
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Success chance and average quality of metal created are affected by the first component of each alloy.
 
*Zinc for Brass
 
*Zinc for Brass
 
*Tin for Bronze
 
*Tin for Bronze
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*Gold for Electrum
 
*Gold for Electrum
  
Max qualities are set by the second component of each alloy.  
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Max quality is equal to the quality of the second component of each alloy.  
 
*Iron for Steel
 
*Iron for Steel
 
*Copper for Brass and Bronze
 
*Copper for Brass and Bronze
 
*Silver for Electrum
 
*Silver for Electrum
  
Metallurgy directly affects average quality of metal created.
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Metallurgy directly affects success chance and average quality of metal created.
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 19:30, 16 October 2018

Main / Skills / Smithing / Metallurgy

Description

Metallurgy is the skill used to determine success rates when creating alloy metals. Known creatable alloys are:

Success chance and average quality of metal created are affected by the first component of each alloy.

  • Zinc for Brass
  • Tin for Bronze
  • Charcoal for Steel
  • Gold for Electrum

Max quality is equal to the quality of the second component of each alloy.

  • Iron for Steel
  • Copper for Brass and Bronze
  • Silver for Electrum

Metallurgy directly affects success chance and average quality of metal created.

Tips

  • The copper and iron can be combined into single large lumps as only the amount required is used.
  • It is easy to gain skill by making bronze or brass first, this uses less important items (Tin, Zinc and Copper) rather than using charcoal which can be quite difficult to get hold of and is annoying to lose.
  • Metallurgy is only really useful for increasing steel creation success rates at the moment, as both Brass and Bronze have very little to no additional utility compared to the metals they derive from.

Ratios

Titles

  • Smelter at 50 skill
  • Metallurgist at 70 skill
  • Master Metallurgist at 90 skill