Mycelium

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Revision as of 03:42, 15 January 2011 by Mauz (talk | contribs) (Description)
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Mycelium
A Mycelium
Properties
  • Max flat speed: N/A
  • Can be created by players?: Can be
  • Underground: No
Creation
  • influence or spell
Material


Main / Terrain / Mycelium

Description

You see large entwined fungus roots on rotten grass.

Mycelium is the taint of Libila manifesting on the land.

Growth

Mycelium grows in three ways.

  1. An altar of Libila will create mycelium on randomly chosen tiles within its influence. This way is needed to start a mycelium patch, but drops in efficiency as more and more tiles picked already are infected.
  2. Existing mycelium spreads to nearby tiles much the same way grass and flowers spread.
  3. A priest/champion of Libila can cast Fungus to spawn mycelium.

Mycelium requires Libila or HotS influence to grow and survive. If both are missing, the mycelium will start disappearing extremely slowly.

Mycelium can grow on these tiles:

Mycelium turns to dirt if you dig on it.

Uses

Blacklighters can absorb mycelium by right-clicking it and selecting the option absorb. This action takes about 10 seconds. By doing this they are able to cure a random wound for 20 damage. They then need to wait 30 seconds for the next wound to be healed. The mycelium tile is destroyed in the process.

Due to the way mycelium grows, consuming tiles in a checkerboard pattern provides optimal regrowth.

Mycelium also restores the food bar of followers of Libila over time while they're standing on it. The increase is approximately the same as the normal decrease from hunger.

A follower of Libila with high enough faith gets a reduced stamina drain while travelling on mycelium tiles. This is believed to happen at 30 faith.