Difference between revisions of "Natural Healing Items"

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Revision as of 11:19, 14 June 2006

Main / Items / Natural Substances Items / Natural Healing Items

Description

Items made by alchemists to help cure wounds. Applying a healing cover will speed up the rate of the automatic healing, and if the cover is potent enough, it can heal severe wounds.

Method

You can make healing cover by mixing some botanized, foraged and/or butchered items. Equip the first item, right click on the 2nd, and click on Alchemy>>Mix.

Items Required

You can only mix 2 different items.

Resulting Product

Skills Used

Notes

Uzetaab's Notes

Seems that berries do not work in any combination. I have tried about 20 combos that include berries & never get the mix option.
Nor do the following:

I have not properly tested crops or onions as they are to valuable to use on healing at this stage.

I tried to apply a Garlic + Parsley (68ql) to a wound that already had one on it. Don't remember what it was made from, but it was only 4 power, so it is safe to say that a Garlic + Parsley is not very good.

  • Sassafras + Rosemary, attempt was allowed.
  • Acorns + Nettles, attempt was allowed.
  • Acorns + Sassafras, attempt was allowed.
  • Garlic + Sassafras, attempt was allowed.
  • Parsley + Acorns, attempt was not allowed.

Parsley was used in both the combos that did not work. Seems it is a weaker herb.

had an occasion where a lions paw in the mix got worse.

Rosemary + tooth got a [16] power result at low skill. Rosemary + nettles got a [12] power result at low skill. looks like rosemary is a strong herb.

had a bad wound that would normally go up by 10 damage every time it got worse. The power of a healing lowers the wound by that ammount. so a [6] power heal means the wound goes up by 4. A [11] power healing would lower the wound by 1.

Some severe wounds go up by 10 as well. so the same rules apply.

I kept applying heals to the wound, but never managed to get better than [9] power. However at some point the wound went down by 20 damage to a medium. So it pays to keep at it.

Lore works at 10+ natural substances skill. tells u wether combo will be weak or strong.

butchered items seem to last for more than one creation. It is possible to get 3 or 4 covers from only 2 items.

Shortass's Attempts on making a table!

- Acorns Barley Bladder Corn Eye Garlic Hoof Lovage Nettles Onion Parsley Paw Rosemary Sage Sassafras Tail Tooth Wheat
Acorns Acorns Fairly weak Fairly weak Fairly weak Fairly weak Fairly weak
Barley Fairly weak Barley Fairly weak Fairly weak Fairly weak
Bladder Bladder Fairly weak Fairly weak Fairly weak Fairly weak Fairly weak Fairly weak
Corn Fairly weak Fairly weak Corn Fairly weak Fairly weak Fairly weak
Eye Fairly weak Eye Fairly weak Fairly weak Fairly weak Fairly strong Fairly weak Fairly strong
Garlic Garlic
Hoof Fairly weak Fairly weak Hoof Fairly weak Fairly weak Fairly weak Fairly weak
Lovage Lovage
Nettles Nettles Fairly strong Fairly strong
Onion Onion Fairly weak
Parsley Fairly weak Parsley
Paw Fairly weak Fairly weak Fairly weak Paw Fairly strong Fairly weak Fairly weak Fairly weak
Rosemary Fairly strong Fairly strong Fairly strong Rosemary Fairly strong Very strong
Sage Fairly strong Sage Fairly strong
Sassafras Fairly weak Fairly weak Fairly weak Fairly weak Fairly weak Sassafras Fairly weak Fairly weak
Tail Fairly weak Fairly weak Fairly weak Fairly weak Fairly weak Fairly weak Fairly weak Fairly weak Tail Fairly weak Fairly weak
Tooth Fairly weak Fairly strong Fairly weak Fairly strong Fairly weak Very strong Fairly strong Fairly weak Fairly weak Tooth
Wheat Fairly weak Fairly weak Fairly weak Fairly weak Fairly weak Wheat