Difference between revisions of "Religion"

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[[Main Page]] / '''{{PAGENAME}}'''
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'''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
 
==Overview==
 
==Overview==
The five original [[gods]] in the world of Wurm Online are the three [[White_light|white light]] gods of [[Fo]], [[Vynora]] and [[Magranon]] and the [[Black Light|black light]] god of [[Libila]]. Ascended players have added three more gods to the pantheon, including the white light god [[Nahjo]] and the black light gods [[Nathan]] and [[Tosiek]].
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In the beginning there were four [[gods]]; the three [[White_light|white light]] gods [[Fo]], [[Vynora]], and [[Magranon]] and the [[Black Light|black light]] god [[Libila]]. In more recent times, some Wurmians had succeeded in their efforts to ascend to godhood and for a brief time, Wurmians turned from the old gods to worship new ones. Thankfully, now the player gods have been proven false and religiously minded Wurmians have returned to worship the four original gods.  
  
Advantages of joining a [[:Category:Religion|religion]] include having the ability to become a [[Priest|priest]] so you can cast [[:Category:Spells|Spells]]. On [[Chaos]] or [[Epic Cluster|Epic]], you can also become a [[Champion_player|champion]] of your god, giving you bonuses to both [[Fighting|fighting]] and religion. As a priest or champion, you will have domain bonuses while you are inside your deity's domain. Each of the gods and goddesses also have their own specific advantages which can be found under their own pages above.
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Following a religion gives many bonuses to a player, the greatest of which is the ability to become a [[priest]] or [[Champion_player|champion]]
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*'''[[Follower]]s''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.
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*'''[[Priest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
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*'''[[Champion_player|Champions]]''' gain massive defence and skill bonuses.
  
To become a follower of a religion, you must have at least 1.5 overall [[body]] and at least 1.0 [[alignment]] for any white light deity, or -1.0 alignment for any black light deity. Once you meet those requirements, there are two ways to become a follower:
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==Worship==
* A current follower may [[convert]] you to their religion by using a statuette of their deity. You must type '''/invitations''' to allow conversion.
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===Followers===
* Travel to either the [[Altar of Three]] for white light deities, or the [[Bone Altar]] for black light deities. These altars exist either on the [[Elevation]] for the Epic Cluster or on Chaos for the Freedom Cluster. ''Note: Chaos is a [[PvP]]-enabled server. Use caution when traveling there.''
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[[File:Religion_altars.jpg|200px|thumb|right|Player-made church]]Followers are those who have decided to accept a religion into their lives and by doing so will trade a small number of restrictions in exchange for deity bonuses and the blessing of their god.
  
You cannot remain in a white light kingdom and follow Libila or Nathan. You will automatically join the [[Horde of the Summoned]] if you are not already in a black light kingdom. This means that you may not follow any black light deity and travel back to the [[PVE]] servers as you will automatically join the white light kingdom of Freedom Isles. This is the only instance where you may follow more than one deity, as traveling back to Chaos will revert you back to your former black light deity. You may not be a priest of more than one faith, however. Tosiek is a neutral black light god as he allows you to follow him and remain in a white light kingdom.
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There are two ways in which a Wurmian may become a follower of a god; by being [[convert]]ed by a current follower or by starting on a pilgrimage to one of the special altars: the [[Altar of Three]] for white light gods or the [[Bone Altar]] for black light. Becoming a follower will provide small bonuses whilst in the domain of the respective god and will also open the path to future abilities through priesthood.  Many Wurmians are followers and enjoy their life without ever considering becoming a priest.
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:'''Read more''': [[Follower]] | [[Convert]] | [[Altar of Three]] | [[Bone Altar]] | [[God]]
  
Historical information: Pre-Chaos (before Wild moved to the Freedom custer) players got 1 free Transfer (/transfer in chat to use) to change gods once without losing any faith. It was intended for Libila followers to choose another god as Libila was removed from Wild when it became Chaos. Other priest/followers could use it too though, and occasionally a Priest avatar is put up for sale with it's Transfer unused. That allows the purchaser to follow only Libila if not a follower of her already, after the usage of the Transfer. There are no penalties to using a Transfer other than the removal of your free Transfer.
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===Priests===
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Once a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining, or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for example some may permit mining while others may not.
  
==Priest and Spells==
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All priests gain the ability to conjure [[spell]]s. The knowledge available to them depends on their [[faith]] and which of the gods they've devoted themselves to. Casting these spells uses up their pool of [[favor]]. They also gain reduced [[stamina]] drain whilst on terrain favoured by their deity.
The ability to cast spells is limited to only [[Priest|Priests]] and [[Champion_player|Champions]].
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:'''Read more''': [[Priest]] | [[Spells]] | [[Alignment]] | [[Faith]] | [[Favor]]
  
To cast a spell as a Priest or Champion, you'll need to have a certain [[Faith]] and [[Favor]] with your [[Gods|God]], and have the [[Statuette]] of your God active. Depending on the spell, you can then right click a person, item, tile, or wound to cast a spell on it.
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===Champions===
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A champion has done more than just devote themselves to their god, they have put in blood and sweat to prove themselves second to none. They have done the bidding of their gods and proven themselves worthy by focusing their efforts on practising the functions required to be noticed. Fo and Vynora watch those who have soul depth and Magranon and Libila those who seek soul strength.
  
Different Gods give different [[:Category:spells|spells]].
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As a reward for becoming a champion, priests are given massive bonuses to their religious and characteristics skills, increased defence, and faster healing. Becoming a champion is not easy, nor is retaining the title. There are a limited number of champions each god will permit at any time and death will reduce the faith a god has in their champions. They will be demoted for too many failures.
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:'''Read more''': [[Champion player]] | [[Kingdom]]
  
==Faith and Favor==
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==Domains==
To gain [[Faith]], you will need to [[praying|pray]] at an [[altar]] of your [[Gods|God]]. You can pray 5 times a day with at least 20 minutes apart to gain [[Faith]]. Faith is limited to 30 as a normal follower. In order to gain more, you will have to become a [[Priest]]. Note that all spells and most bonuses require more than 30 faith.  
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[[File:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]]The domain of a god provides bonuses to all their followers, priests, and champions. An [[altar]] provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to their deity.
  
Favor is used up while casting spells, but regains automatically. The maximum of favor you can have is equal to your current Faith level.
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Whilst in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.
  
==Domain of the Gods==
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The distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby. The highest quality, and therefore most influential, will control the domain in the area.
Altars create a Domain of a God. When you are in this domain and you are a Priest or Champion of your God, you receive tiny bonuses, including a Fighting bonus. These domain bonuses are not the same for each religion. The amount of the bonus is affected by many things, including your faith, alignment, distance to altars, and quality of the altars. Contrary to popular belief, no domain bonus exists for regular followers with 30 or less faith.  
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:'''Read more''': [[Altar]]
  
If there are several domains overlapping, only the most influential domain will give the domain bonus. The type of bonus is not the same for each god.
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=== Animals of the gods ===
 
 
Domain influence is determined by the [[Quality]] of the altar and the material type. See the [[Altar]] page for more information on domains.
 
 
 
== Stamina Drain ==
 
Priests with high faith (60-70?) are inspired in their deities favored terrains, and have less stamina drain there. [[Vynora]] followers get the bonus on Roads, [[Magranon]] on Rock, [[Fo]] on Grass, Dirt and Trees, and [[Libila]] followers on [[Mycelium]].
 
 
 
== Animals of the Gods ==
 
 
* [[Wild boar]]: [[Fo]]
 
* [[Wild boar]]: [[Fo]]
 
* [[Mountain Gorilla]]: [[Magranon]]
 
* [[Mountain Gorilla]]: [[Magranon]]
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* [[Rabid hyena]]: [[Libila]]
 
* [[Rabid hyena]]: [[Libila]]
  
== See Also ==
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==Skill==
* [[Gods]] and [[Kingdom]]s
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Religion is also the top branch in its respective skill set, covering [[preaching]], [[prayer]], [[channeling]], and [[exorcism]].  The religion skill itself holds no confirmed additional bonuses but does provide special [[title]]s for those who meet a milestone. The religion skill increases with gains in the 4 child values.
* [[Faith]] and [[Favor]]
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;Titles
* Normal [[Altar]]s, the [[Bone Altar]] and the [[Altar of Three]]
 
* [[Priest]]s and [[Champion player|Champion]]s
 
* [[Scenarios#Player_demigods|Scenarios]] on how players may become demi-gods or even full deities
 
 
 
==[[Titles]]==
 
 
*Spiritual at 50 skill
 
*Spiritual at 50 skill
 
*Theological at 70 skill
 
*Theological at 70 skill
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*Zealous at 90 skill
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[[Category:Skills]]
 
[[Category:Religion]]
 
[[Category:Religion]]
 
[[Category:Babel/R]]
 
[[Category:Babel/R]]

Revision as of 12:58, 21 February 2022

Main Page / Religion

Religion takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.

Overview

In the beginning there were four gods; the three white light gods Fo, Vynora, and Magranon and the black light god Libila. In more recent times, some Wurmians had succeeded in their efforts to ascend to godhood and for a brief time, Wurmians turned from the old gods to worship new ones. Thankfully, now the player gods have been proven false and religiously minded Wurmians have returned to worship the four original gods.

Following a religion gives many bonuses to a player, the greatest of which is the ability to become a priest or champion

  • Followers receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.
  • Priests can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
  • Champions gain massive defence and skill bonuses.

Worship

Followers

Player-made church

Followers are those who have decided to accept a religion into their lives and by doing so will trade a small number of restrictions in exchange for deity bonuses and the blessing of their god.

There are two ways in which a Wurmian may become a follower of a god; by being converted by a current follower or by starting on a pilgrimage to one of the special altars: the Altar of Three for white light gods or the Bone Altar for black light. Becoming a follower will provide small bonuses whilst in the domain of the respective god and will also open the path to future abilities through priesthood. Many Wurmians are followers and enjoy their life without ever considering becoming a priest.

Read more: Follower | Convert | Altar of Three | Bone Altar | God

Priests

Once a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining, or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for example some may permit mining while others may not.

All priests gain the ability to conjure spells. The knowledge available to them depends on their faith and which of the gods they've devoted themselves to. Casting these spells uses up their pool of favor. They also gain reduced stamina drain whilst on terrain favoured by their deity.

Read more: Priest | Spells | Alignment | Faith | Favor

Champions

A champion has done more than just devote themselves to their god, they have put in blood and sweat to prove themselves second to none. They have done the bidding of their gods and proven themselves worthy by focusing their efforts on practising the functions required to be noticed. Fo and Vynora watch those who have soul depth and Magranon and Libila those who seek soul strength.

As a reward for becoming a champion, priests are given massive bonuses to their religious and characteristics skills, increased defence, and faster healing. Becoming a champion is not easy, nor is retaining the title. There are a limited number of champions each god will permit at any time and death will reduce the faith a god has in their champions. They will be demoted for too many failures.

Read more: Champion player | Kingdom

Domains

A wooden altar

The domain of a god provides bonuses to all their followers, priests, and champions. An altar provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may pray or sacrifice in respect to their deity.

Whilst in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as fighting skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.

The distance of influence for a domain depends entirely on the quality and type of altars nearby. The highest quality, and therefore most influential, will control the domain in the area.

Read more: Altar

Animals of the gods

Skill

Religion is also the top branch in its respective skill set, covering preaching, prayer, channeling, and exorcism. The religion skill itself holds no confirmed additional bonuses but does provide special titles for those who meet a milestone. The religion skill increases with gains in the 4 child values.

Titles
  • Spiritual at 50 skill
  • Theological at 70 skill
  • Zealous at 90 skill