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Rift jewelry

193 bytes added, 09:14, 1 July 2022
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== Overview ==
Rift Jewelry jewelry is obtained from participation in [[Riftsrifts]]. All jewelry comes at 25, 50, 75, or 100QL with standard chances of rarity. Rift Jewelryjewelry, when equipped, grants a passive bonus. The strength of this bonus is determined by the quality. When damaged, the bonus decreases. All rift jewelry is ''not repairable.'' This means that these items do have limited lifespans, and the market should have both a steady incoming supply without drowning it with these items.
== Rift Bonus ==
* '''Fantastic''' - 120 hours
Some rift jewelry is exempt from this, and do does not require charge to function. See the tables below to find out which items ignore this restriction.
== Bonus Stacking ==
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The power of the bonus is determined by the quality of the gem, with star gems giving a much higher bonus. '''Socketed seryll rings are charged''', and will deplete over time while worn.
 
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems.
* '''Sapphire''' - Stamina
==Bonus Descriptions==
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.
*'''Detection''': Increased chance to detect other players who are in [[stealth]] mode.* '''Enchant Damage''' : affects damage output from [[Flaming Auraaura]], [[Rotting Touchtouch]], [[Frostbrand]], [[Bloodthirst]], and [[Venom]].* '''Focus''': Increased chance to successfully [[focus]] during combat.* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.
* '''Skill Effect''': Increased [[Fighting]] skill gain.
** Skill Effect jewelry takes damage whenever your Fighting skill increases.
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.
** This only applies to the skill listed when the item is examined.
** Skill Gain jewelry takes damage whenever the relevant skill increases.
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.
* '''Swimming''': Lowers damage from [[drowning]].
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.
* '''Skill Effect''': Increased [[Fighting]] skill gain.
* '''Skill Max''': Increased [[Quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with rock shards).
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.
* '''Focus''': Increased chance to successfully [[focus]] during combat.
* '''Replenishment''': Lowers the rate at which the [[Food]] and [[Water]] bars are depleted over time.
[[Category:Babel/R]]
[[Category:Jewelry]]
[[Category:Rift]]

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