Difference between revisions of "Settlement:Holmgard"

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Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a school, but more of a playground with tools and resources available to all players (in fact, deed does not accept citizens). Deed is under development, new features will be added when the owner has time to build them.  
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Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a school, but more of a playground with tools and resources available to all players (in fact, deed ''does not accept citizens''). Deed is under development, new features will be added when the owner has time to build them.  
  
 
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south.  
 
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south.  
  
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== Tools and resources ==
 
The deed currently has:  
 
The deed currently has:  
 
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].
 
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].
 
* '''Oven''' for [[Guide_To_Cooking|cooking food]].  
 
* '''Oven''' for [[Guide_To_Cooking|cooking food]].  
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.
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* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] in the vicinity.
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* [[Vynora]] altar (in the mine), for [[Vynora#Vynora_followers_abilities_and_penalties|skill bonus]] and [[Sacrifice#Refill_of_Stamina.2C_Nutrition.2C_Food_and_Water_and_Skill_gain|sacrificing rares]]
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Also, nearby we have:
 
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]
 
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]
* '''Sloping Sands''' spawn point and market nearby
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* '''Sloping Sands''' spawn point and market
  
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== Permissions and Rules ==
 
Deed '''allows''' you to :  
 
Deed '''allows''' you to :  
 
* '''Pickup''' items. So you do not have to worry about dropping your stuff.
 
* '''Pickup''' items. So you do not have to worry about dropping your stuff.
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Here are a few '''rules''':
 
Here are a few '''rules''':
 
* You '''can take''' materials, foods, and simple tools if there are left '''unattended'''.  
 
* You '''can take''' materials, foods, and simple tools if there are left '''unattended'''.  
** If there is somebody nearby, ask them before taking anything.  
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** If there is somebody nearby, ask them before taking anything. Same for items left near tents.  
** Do not leave your things unattended. Put them in your tent if you cannot hold them.  
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** Do not leave your things unattended. Put them into your tent container if your inventory is getting too heavy.
** If you are sharing an oven or forge with another player, [[rename]] your items
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** If you are sharing an oven or forge with another player, [[rename]] your items.
 
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil
 
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil
** Items within the Rurikheim house and tiles around it were likely misplaced by deed owner. Be nice and let them be.  
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** Items around the Rurikheim house were likely misplaced by deed owner. Be nice and let them be.  
 
* Keep area around the deed as it is:  
 
* Keep area around the deed as it is:  
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.   
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** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged '''trees''']] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.   
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.
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** Do not destroy '''[[Grass_tiles|grass]]''' through digging or dropping sand.  
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*** If you want to practice digging, dig and drop dirt in a single spot. Or dig down the small ridge just east of the deed.
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*** If you do dig a lot, replant grass by planting [[flowers]] or [[sprouts]].
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** Do not make flat areas impassable.  
  
And a few other '''suggestions and ideas''':
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== Further Advice and Ideas ==
 
* Read this [[Main_Page|wiki]], especially the [[guides]].
 
* Read this [[Main_Page|wiki]], especially the [[guides]].
 
* You can drop your [[Starter_tent|tent]] outside of the deed & perimeter, both to securely store your belongings, and respawn.  
 
* You can drop your [[Starter_tent|tent]] outside of the deed & perimeter, both to securely store your belongings, and respawn.  

Revision as of 07:32, 9 June 2016

Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on Release server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a school, but more of a playground with tools and resources available to all players (in fact, deed does not accept citizens). Deed is under development, new features will be added when the owner has time to build them.

The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the Kingdom of Lindarian deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named Troll Yellow Water, and follow the road south.

Tools and resources

The deed currently has:

Also, nearby we have:

  • Clay just west of the deed, for making bowls and flasks
  • Sloping Sands spawn point and market

Permissions and Rules

Deed allows you to :

  • Pickup items. So you do not have to worry about dropping your stuff.
  • Hunt and butcher. Lure mobs onto the deed and the templar will tank them for you. If the templar is busy or dead, type "help" in Local chat - a Tower_guard will attack your target.
  • Forage and botanize, to get food and healing.
  • Mine ore (but not rock)

Here are a few rules:

  • You can take materials, foods, and simple tools if there are left unattended.
    • If there is somebody nearby, ask them before taking anything. Same for items left near tents.
    • Do not leave your things unattended. Put them into your tent container if your inventory is getting too heavy.
    • If you are sharing an oven or forge with another player, rename your items.
    • Do NOT take the Large Anvil from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil
    • Items around the Rurikheim house were likely misplaced by deed owner. Be nice and let them be.
  • Keep area around the deed as it is:
    • Cut only Very Old and Overaged trees - they will give you more logs, and more skill. Try to replant trees if you know how.
    • Do not destroy grass through digging or dropping sand.
      • If you want to practice digging, dig and drop dirt in a single spot. Or dig down the small ridge just east of the deed.
      • If you do dig a lot, replant grass by planting flowers or sprouts.
    • Do not make flat areas impassable.

Further Advice and Ideas

  • Read this wiki, especially the guides.
  • You can drop your tent outside of the deed & perimeter, both to securely store your belongings, and respawn.
  • Save the highest-QL logs and iron lumps for improving your tools.
  • You can sell unwanted items to the deed token to make a bit of money. Common sells are corpses (after you remove the butchered items), since they are QL100, you get 11 iron.
  • Bashing the spider lair will spawn a spider somewhere in Local chat radius. While you cannot kill it (alone), you can pull it towards the deed, or sic tower guards on it.
  • If you want to get your own fence or house, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.