Settlement:Holmgard

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Revision as of 19:03, 6 June 2016 by Jarisleif (talk | contribs)
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Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on Release server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a "university", but rather a collection of services that are helpful to new players. Deed is under development, new features will be added here when the owner has time to build them.

The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the Kingdom of Lindarian deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named Troll Yellow Water, and follow the road south.

The deed currently has:

Deed allows you to :

  • Pickup items. So you do not have to worry about dropping your stuff.
  • Hunt and butcher. Lure mobs onto the deed and the templar will tank them for you. If the templar is busy or dead, type "help" in Local chat - a Tower_guard will attack your target.
  • Forage and botanize, to get food and healing.
  • Mine ore (but not rock)

Here are a few rules:

  • You can take materials, foods, and simple tools if there are left unattended.
    • If there is somebody nearby, ask them before taking anything.
    • Do not leave your things unattended. Put them in your tent if you cannot hold them.
    • If you are sharing an oven or forge with another player, rename your items
    • Do NOT take the Large Anvil from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil
    • Items within the Rurikheim house and tiles around it were likely misplaced by deed owner. Be nice and let them be.
  • Keep area around the deed as it is:
    • Cut only Very Old and Overaged trees - they will give you more logs, and more skill. Try to replant trees if you know how.
    • Do not destroy grass through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.

And a few other suggestions and ideas:

  • You can drop your tent outside of the deed & perimeter, both to securely store your belongings, and respawn.
  • Save the highest-QL logs and iron lumps for improving your tools.
  • You can sell unwanted items to the deed token to make a bit of money. Common sells are corpses (after you remove the butchered items), since they are QL100, you get 11 iron.
  • Bashing the spider lair will spawn a spider somewhere in Local chat radius. You cannot kill it though, not without guards' help.
  • If you want to get your own fence or house, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.