Difference between revisions of "Skills"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
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==Description==
 
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action.
 
  
===Skill gain===
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== Description ==
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.  
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Skills are the basic physical, mental, and magical tasks that your character is able to perform. As skills are used, their values will increase. Higher values in skills indicate a better mastery of that specific skill, and will allow you to perform the skill more efficiently and with greater success.
  
Improving actions will usually give more skill than creating actions.  
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===Parent Skills===
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Parent skills help the success chance of their sub-skills by a small amount. Using sub-skills increases parent skills as well, although bonuses from the tool (including quality and enchantments) are not applied.
  
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.
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===Characteristics===
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Skills can have [[characteristics]] as parent skills. Raising the skill will automatically raise the characteristic, although at a very low rate. As with other parent skills, increase of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.
  
Stamina affects skill gain. If you have less than 30 stamina, you will gain half as much skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action.
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For details on which skills increase which characteristics, see the [[characteristics]] page on the wiki.
  
===Family skills===
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===Titles===
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.
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Most skills can also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100. See the [[titles]] page.  
  
===Characteristics===
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===Enemy Presence on PVP server===
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.
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When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.  
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==Skill Gain==
  
For details on which skills increase which characteristics, see the [[characteristics]] page.
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Most actions give skill in a specific pattern: Each action has a chance of giving skill. The chance is determined by the character's skill level, the difficulty of the action and, usually, the quality of the tool being used. The amount depends on the length of the action timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like [[Circle of cunning]].
  
=== Skill decay ===
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Improving actions will usually give much more skill than creating actions.
There is no [[skill decay]]. Skill gained can only be lost by [[death|dying]].
 
  
===Titles===
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The maximum skill increase you can get in one attempt is 1.00 (including a [3x] on the skill and [[sleep bonus]]).
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details.  
 
  
==='Opening' Skills===
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You may gain skill even failing an action, depending on the action being performed.
Sometimes creation options won't appear in the list until a skill is 'opened', adding it to your skills pane and increasing it from 0 to 1.  You can open a skill by practicing it for the first time.  This often means attempting to create an object that uses the skill.  Even if you cancel out of the action, the skill will be opened, and the missing creation options (provided you have a minimum percent chance of success at them) will appear.
 
  
==Skill list==
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In most cases you gain much less skill when you have no [[stamina]] left.
  
; [[Alchemy]] : [[Natural substances]]
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For effectively tracking skill gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can monitor how much gain each action gives.
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]
 
; [[Axes]] : [[Small axe]], [[Hatchet]], [[Large axe]], [[Huge axe]]
 
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]
 
; [[Climbing]]
 
; [[Clubs]] : [[Huge club]]
 
; [[Coal-making]]
 
; [[Cooking]] : [[Hot food cooking]], [[Baking]], [[Dairy food making]], [[Butchering]], [[Beverages]]
 
; [[Digging]]
 
; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]
 
; [[Firemaking]]
 
; [[Bronze Hammer of Magranon|Hammers]] : [[Bronze Hammer of Magranon|Warhammer]]
 
; [[Healing]] : [[First aid]]
 
; [[Knives]] : [[Carving knife]], [[Butchering knife]]
 
; [[Masonry]] : [[Stone cutting]]
 
; [[Mauls]] : [[Small maul]], [[Maul | Medium maul]], [[Large maul]]
 
; [[Milling]]
 
; [[Mining]]
 
; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]
 
; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]], [[Animal husbandry]], [[Meditating]]
 
; [[Paving]]
 
; [[Polearms]]: [[Halberd]], [[Long spear]], [[Staff]]
 
; [[Pottery]]
 
; [[Prospecting]]
 
; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]
 
; [[Ropemaking]]
 
; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]
 
; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]
 
; [[Swords]] : [[Short sword]], [[Long sword]], [[Two handed sword]]
 
; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]
 
; [[Thievery]] : [[Stealing]], [[Lockpicking]], [[Traps]]
 
; [[Toys]] : [[Yoyo]], [[Puppeteering]]
 
; [[Tracking]]
 
; [[War machines]] : [[Catapults]]
 
; [[Woodcutting]]
 
  
== Guides ==
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===Improving for Skill===
  
[[Skills Guide]]
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Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Sleep bonus|Sleep Bonus]] and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei=5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
  
[[Category:Skills|*]]
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==See also==
[[Category:Babel/S]]
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* [[:Category:Skills]]
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* [[Improving]]

Revision as of 07:53, 16 February 2021

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Description

Skills are the basic physical, mental, and magical tasks that your character is able to perform. As skills are used, their values will increase. Higher values in skills indicate a better mastery of that specific skill, and will allow you to perform the skill more efficiently and with greater success.

Parent Skills

Parent skills help the success chance of their sub-skills by a small amount. Using sub-skills increases parent skills as well, although bonuses from the tool (including quality and enchantments) are not applied.

Characteristics

Skills can have characteristics as parent skills. Raising the skill will automatically raise the characteristic, although at a very low rate. As with other parent skills, increase of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.

For details on which skills increase which characteristics, see the characteristics page on the wiki.

Titles

Most skills can also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100. See the titles page.

Enemy Presence on PVP server

When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.

Skill Gain

Most actions give skill in a specific pattern: Each action has a chance of giving skill. The chance is determined by the character's skill level, the difficulty of the action and, usually, the quality of the tool being used. The amount depends on the length of the action timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like Circle of cunning.

Improving actions will usually give much more skill than creating actions.

The maximum skill increase you can get in one attempt is 1.00 (including a [3x] on the skill and sleep bonus).

You may gain skill even failing an action, depending on the action being performed.

In most cases you gain much less skill when you have no stamina left.

For effectively tracking skill gain it is helpful to set the Skillgain tab updates in the Wurm game settings to always. That way you can monitor how much gain each action gives.

Improving for Skill

Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of Sleep Bonus and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. LINK to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)

See also