Difference between revisions of "Skills"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
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==Description==
 
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)
 
  
===Skill gain===
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== Description ==
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.  
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Skills are the basic physical, mental, and magical tasks that your character is able to perform. As skills are used, their values will increase. Higher values in skills indicate a better mastery of that specific skill, and will allow you to perform the skill more efficiently and with greater success.
  
Improving actions will usually give more skill than creating actions.
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===Parent Skills===
 
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Parent skills help the success chance of their sub-skills by a small amount. Using sub-skills increases parent skills as well, although bonuses from the tool (including quality and enchantments) are not applied.
You may gain skill even failing an action; though, it can vary per skill.
 
 
 
Stamina affects skill gain. <strike>The less stamina you have at the beginning of an action the more skill you will receive. As long as you have at least 1% stamina at the beginning of the action you will receive skill. If you perform actions at 0% stamina you receive no skill.</strike> 
 
It is still possible to gain skill if you start an action while having 0% stamina, however the penalty to the skill tick is massive. 
 
Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on:
 
*100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496
 
*60% stamina -- [23:25:42] Mining increased by 0.00161 to 90.1092
 
*0% stamina -- [23:22:04] Mining increased by 0.000351 to 90.10405
 
Action time also affects skill gain. The longer the action, the more skill you gain for that action.
 
 
 
Nutrition also affects skill gain. Starting at 60% nutrition you receive a 1% bonus, continuing at 1% every 10% nutrition up to a 5% bonus at 99%. Below 40% you receive an inverse 1% penalty every 10% nutrition.
 
 
 
===Family skills===
 
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.
 
  
 
===Characteristics===
 
===Characteristics===
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.
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Skills can have [[characteristics]] as parent skills. Raising the skill will automatically raise the characteristic, although at a very low rate. As with other parent skills, increase of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.
  
For details on which skills increase which characteristics, see the [[characteristics]] page.
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For details on which skills increase which characteristics, see the [[characteristics]] page on the wiki.
  
=== Skill loss ===
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===Titles===
There is no skill decay in Wurm. Skill gained can only be lost by [[death|dying]].
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Most skills can also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100. See the [[titles]] page.  
  
A PvE death is when you die fighting an NPC, creature, or when you use the /suicide command. You will lose 0.25 points from 5 random skills, 0.25 fighting skill, 0.01 body, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead. Having bad reputation with a deed and dying within the boarders of that deed may increase your skill loss.
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===Enemy Presence on PVP server===
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When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.  
  
A PvP death is when you die fighting another player. You will lose 0.25 points from the main fighting skill only, along with the same body and body strength losses. You will also lose one level of a random affinity if your fight skill is above 20 and you are killed by an enemy.
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==Skill Gain==
  
'''See Also:''' [[Death#Death_penalty|Death penalty]] | [[PvP_(Combat)|PvP Combat]] | [[Fighting]]
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Most actions give skill in a specific pattern: Each action has a chance of giving skill. The chance is determined by the character's skill level, the difficulty of the action and, usually, the quality of the tool being used. The amount depends on the length of the action timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like [[Circle of cunning]].
  
===Titles===
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Improving actions will usually give much more skill than creating actions.
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100.  See the [[titles]] page for more details.
 
  
==='Opening' Skills===
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The maximum skill increase you can get in one attempt is 1.00 (including a [3x] on the skill and [[sleep bonus]]).
S̶o̶m̶e̶t̶i̶m̶e̶s̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶w̶o̶n̶'̶t̶ ̶a̶p̶p̶e̶a̶r̶ ̶i̶n̶ ̶t̶h̶e̶ ̶l̶i̶s̶t̶ ̶u̶n̶t̶i̶l̶ ̶a̶ ̶s̶k̶i̶l̶l̶ ̶i̶s̶ ̶'̶o̶p̶e̶n̶e̶d̶'̶,̶ ̶a̶d̶d̶i̶n̶g̶ ̶i̶t̶ ̶t̶o̶ ̶y̶o̶u̶r̶ ̶s̶k̶i̶l̶l̶s̶ ̶p̶a̶n̶e̶ ̶a̶n̶d̶ ̶i̶n̶c̶r̶e̶a̶s̶i̶n̶g̶ ̶i̶t̶ ̶f̶r̶o̶m̶ ̶0̶ ̶t̶o̶ ̶1̶.̶ ̶ ̶Y̶o̶u̶ ̶c̶a̶n̶ ̶o̶p̶e̶n̶ ̶a̶ ̶s̶k̶i̶l̶l̶ ̶b̶y̶ ̶p̶r̶a̶c̶t̶i̶c̶i̶n̶g̶ ̶i̶t̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶t̶i̶m̶e̶.̶ ̶ ̶T̶h̶i̶s̶ ̶o̶f̶t̶e̶n̶ ̶m̶e̶a̶n̶s̶ ̶a̶t̶t̶e̶m̶p̶t̶i̶n̶g̶ ̶t̶o̶ ̶c̶r̶e̶a̶t̶e̶ ̶a̶n̶ ̶o̶b̶j̶e̶c̶t̶ ̶t̶h̶a̶t̶ ̶u̶s̶e̶s̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶.̶ ̶ ̶E̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶c̶a̶n̶c̶e̶l̶ ̶o̶u̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶a̶c̶t̶i̶o̶n̶,̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶o̶p̶e̶n̶e̶d̶,̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶(̶p̶r̶o̶v̶i̶d̶e̶d̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶a̶ ̶m̶i̶n̶i̶m̶u̶m̶ ̶p̶e̶r̶c̶e̶n̶t̶ ̶c̶h̶a̶n̶c̶e̶ ̶o̶f̶ ̶s̶u̶c̶c̶e̶s̶s̶ ̶a̶t̶ ̶t̶h̶e̶m̶)̶ ̶w̶i̶l̶l̶ ̶a̶p̶p̶e̶a̶r̶.̶
 
  
This is no longer true. All skills will show in your skill tab from the start.
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You may gain skill even failing an action, depending on the action being performed.
  
==Skill list==
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In most cases you gain much less skill when you have no [[stamina]] left.
  
*[[Alchemy]]
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For effectively tracking skill gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can monitor how much gain each action gives.
**[[Natural substances]]
 
*[[Archery]]
 
**[[Long bow]]
 
**[[Bow | Medium bow]]
 
**[[Short bow]]
 
*[[Axes]]
 
**[[Hatchet]]
 
**[[Huge axe]]
 
**[[Large axe]]
 
**[[Small axe]]
 
*[[Carpentry]]
 
**[[Bowyery]]
 
**[[Fine carpentry]]
 
**[[Fletching]]
 
**[[Ship building]]
 
**[[Toy making]]
 
*[[Climbing]]
 
*[[Clubs]]
 
**[[Huge club]]
 
*[[Coal-making]]
 
*[[Cooking]]
 
**[[Baking]]
 
**[[Beverages]]
 
**[[Butchering]]
 
**[[Dairy food making]]
 
**[[Hot food cooking]]
 
*[[Digging]]
 
*[[Fighting]]
 
**[[Aggressive fighting]]
 
**[[Defensive fighting]]
 
**[[Normal fighting]]
 
**[[Shield bashing]]
 
**[[Taunting]]
 
**[[Weaponless fighting]]
 
*[[Firemaking]]
 
*[[Bronze Hammer of Magranon|Hammers]]
 
**[[Bronze Hammer of Magranon|Warhammer]]
 
*[[Healing]]
 
**[[First aid]]
 
*[[Knives]]
 
**[[Butchering knife]]
 
**[[Carving knife]]
 
*[[Masonry]]
 
**[[Stone cutting]]
 
*[[Mauls]]
 
**[[Large maul]]
 
**[[Maul | Medium maul]]
 
**[[Small maul]]
 
*[[Milling]]
 
*[[Mining]]
 
*[[Miscellaneous items]]
 
**[[Skills:Hammer|Hammer]]
 
**[[Skills:Pickaxe|Pickaxe]]
 
**[[Skills:Rake|Rake]]
 
**[[Repairing]]
 
**[[Skills:Saw|Saw]]
 
**[[Skills:Scythe|Scythe]]
 
**[[Skills:Shovel|Shovel]]
 
**[[Skills:Sickle|Sickle]]
 
**[[Skills:Stone chisel|Stone chisel]]
 
*[[Nature]]
 
**[[Animal husbandry]]
 
**[[Animal taming]]
 
**[[Botanizing]]
 
**[[Farming]]
 
**[[Fishing]]
 
**[[Foraging]]
 
**[[Forestry]]
 
**[[Gardening]]
 
**[[Meditating]]
 
**[[Milking]]
 
**[[Papyrusmaking]]
 
*[[Paving]]
 
*[[Polearms]]
 
**[[Halberd]]
 
**[[Long spear]]
 
**[[Staff]]
 
*[[Pottery]]
 
*[[Prospecting]]
 
*[[Religion]]
 
**[[Channeling]]
 
**[[Exorcism]]
 
**[[Prayer]]
 
**[[Preaching]]
 
*[[Ropemaking]]
 
*[[Shields]]
 
**[[Large metal shield]]
 
**[[Large wooden shield]]
 
**[[Medium metal shield]]
 
**[[Medium wooden shield]]
 
**[[Small metal shield]]
 
**[[Small wooden shield]]
 
*[[Smithing]]
 
**[[Armour smithing]]
 
***[[Chain armour smithing]]
 
***[[Plate armour smithing]]
 
***[[Shield smithing]]
 
**[[Blacksmithing]]
 
**[[Jewelry smithing]]
 
**[[Locksmithing]]
 
**[[Metallurgy]]
 
**[[Weapon smithing]]
 
***[[Blades smithing]]
 
***[[Weapon heads smithing]]
 
*[[Swords]]
 
**[[Long sword]]
 
**[[Short sword]]
 
**[[Two handed sword]]
 
*[[Tailoring]]
 
**[[Cloth tailoring]]
 
**[[Leatherworking]]
 
*[[Thatching]]
 
*[[Thievery]]
 
**[[Lockpicking]]
 
**[[Stealing]]
 
**[[Traps]]
 
*[[Toys]]
 
**[[Puppeteering]]
 
**[[Yoyo]]
 
*[[Tracking]]
 
*[[War machines]]
 
**[[Catapults]]
 
*[[Woodcutting]]
 
  
== Guides ==
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===Improving for Skill===
  
[[Skillgain Guide General]]
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Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Sleep bonus|Sleep Bonus]] and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei=5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
  
[[Category:Skills|*]]
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==See also==
[[Category:Babel/S]]
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* [[:Category:Skills]]
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* [[Improving]]

Revision as of 07:53, 16 February 2021

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Description

Skills are the basic physical, mental, and magical tasks that your character is able to perform. As skills are used, their values will increase. Higher values in skills indicate a better mastery of that specific skill, and will allow you to perform the skill more efficiently and with greater success.

Parent Skills

Parent skills help the success chance of their sub-skills by a small amount. Using sub-skills increases parent skills as well, although bonuses from the tool (including quality and enchantments) are not applied.

Characteristics

Skills can have characteristics as parent skills. Raising the skill will automatically raise the characteristic, although at a very low rate. As with other parent skills, increase of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.

For details on which skills increase which characteristics, see the characteristics page on the wiki.

Titles

Most skills can also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100. See the titles page.

Enemy Presence on PVP server

When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.

Skill Gain

Most actions give skill in a specific pattern: Each action has a chance of giving skill. The chance is determined by the character's skill level, the difficulty of the action and, usually, the quality of the tool being used. The amount depends on the length of the action timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like Circle of cunning.

Improving actions will usually give much more skill than creating actions.

The maximum skill increase you can get in one attempt is 1.00 (including a [3x] on the skill and sleep bonus).

You may gain skill even failing an action, depending on the action being performed.

In most cases you gain much less skill when you have no stamina left.

For effectively tracking skill gain it is helpful to set the Skillgain tab updates in the Wurm game settings to always. That way you can monitor how much gain each action gives.

Improving for Skill

Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of Sleep Bonus and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. LINK to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)

See also