Difference between revisions of "Skills"

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(→‎Skill gain: Further editing to Nutrition information)
(Updated the titles section to reflect the new addition of titles at 100 skill.)
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===Titles===
 
===Titles===
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details.  
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Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100. See the [[titles]] page for more details.
  
 
==='Opening' Skills===
 
==='Opening' Skills===

Revision as of 15:29, 23 July 2015

Main / Skills / Skills

Description

Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)

Skill gain

Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.

Improving actions will usually give more skill than creating actions.

You may gain skill even failing an action; though, it can vary per skill.

Stamina affects skill gain. The less stamina you have at the beginning of an action the more skill you will receive. As long as you have at least 1% stamina at the beginning of the action you will receive skill. If you perform actions at 0% stamina you receive no skill. Action time also affects skill gain. The longer the action, the more skill you gain for that action.

Nutrition also affects skill gain. Starting at 60% nutrition you receive a 1% bonus, continuing at 1% every 10% nutrition up to a 5% bonus at 99%. Below 40% you receive an inverse 1% penalty every 10% nutrition.

Family skills

Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.

Characteristics

Each skill uses a certain characteristic. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.

For details on which skills increase which characteristics, see the characteristics page.

Skill decay

There is no skill decay. Skill gained can only be lost by dying.

Titles

Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100. See the titles page for more details.

'Opening' Skills

S̶o̶m̶e̶t̶i̶m̶e̶s̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶w̶o̶n̶'̶t̶ ̶a̶p̶p̶e̶a̶r̶ ̶i̶n̶ ̶t̶h̶e̶ ̶l̶i̶s̶t̶ ̶u̶n̶t̶i̶l̶ ̶a̶ ̶s̶k̶i̶l̶l̶ ̶i̶s̶ ̶'̶o̶p̶e̶n̶e̶d̶'̶,̶ ̶a̶d̶d̶i̶n̶g̶ ̶i̶t̶ ̶t̶o̶ ̶y̶o̶u̶r̶ ̶s̶k̶i̶l̶l̶s̶ ̶p̶a̶n̶e̶ ̶a̶n̶d̶ ̶i̶n̶c̶r̶e̶a̶s̶i̶n̶g̶ ̶i̶t̶ ̶f̶r̶o̶m̶ ̶0̶ ̶t̶o̶ ̶1̶.̶ ̶ ̶Y̶o̶u̶ ̶c̶a̶n̶ ̶o̶p̶e̶n̶ ̶a̶ ̶s̶k̶i̶l̶l̶ ̶b̶y̶ ̶p̶r̶a̶c̶t̶i̶c̶i̶n̶g̶ ̶i̶t̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶t̶i̶m̶e̶.̶ ̶ ̶T̶h̶i̶s̶ ̶o̶f̶t̶e̶n̶ ̶m̶e̶a̶n̶s̶ ̶a̶t̶t̶e̶m̶p̶t̶i̶n̶g̶ ̶t̶o̶ ̶c̶r̶e̶a̶t̶e̶ ̶a̶n̶ ̶o̶b̶j̶e̶c̶t̶ ̶t̶h̶a̶t̶ ̶u̶s̶e̶s̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶.̶ ̶ ̶E̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶c̶a̶n̶c̶e̶l̶ ̶o̶u̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶a̶c̶t̶i̶o̶n̶,̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶o̶p̶e̶n̶e̶d̶,̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶(̶p̶r̶o̶v̶i̶d̶e̶d̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶a̶ ̶m̶i̶n̶i̶m̶u̶m̶ ̶p̶e̶r̶c̶e̶n̶t̶ ̶c̶h̶a̶n̶c̶e̶ ̶o̶f̶ ̶s̶u̶c̶c̶e̶s̶s̶ ̶a̶t̶ ̶t̶h̶e̶m̶)̶ ̶w̶i̶l̶l̶ ̶a̶p̶p̶e̶a̶r̶.̶

This is no longer true. All skills will show in your skill tab from the start.

Skill list

Guides

Skillgain Guide General