Difference between revisions of "Sorcery"

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==Description==
 
==Description==
 
Sorcery is the ability to create magical spawns, or cast spells, with the use of [[karma]].  It is sometimes confused with a very different area of the game:[[priest]]s and the use of religion-based [[spells]].
 
Sorcery is the ability to create magical spawns, or cast spells, with the use of [[karma]].  It is sometimes confused with a very different area of the game:[[priest]]s and the use of religion-based [[spells]].
 
  
 
==Acquisition==
 
==Acquisition==
*Sorcery abilities are learned from magic tomes or through special [[Astrology:Valrei|Valrei]] items.
+
*Sorcery abilities are learned from magic tomes or through special [[Valrei (moon)|Valrei]] items.
  
*Each Sorcery item comes with its own unique ability as well as a resistance and a weakness to a certain type of damage.  
+
*Each sorcery item comes with its own unique ability as well as a resistance and a weakness to a certain type of damage.  
  
*'''On Freedom''': Sorcery items have a chance to be dropped by a [[Unique]] monster upon death. (These are dropped before the butcher, similar to how a troll may drop a [[Huge shod club|Troll club]]). These tomes have 3 charges.
+
*'''On Freedom''': Sorcery items have a chance to be dropped by a [[unique]] monster upon death. (These are dropped before the butcher, similar to how a troll may drop a [[Huge shod club|Troll club]]). These tomes have 1 or 3 charges.
** Dragon uniques have a higher chance at dropping a tome, however it will only have 1 charge.
+
** Dragon unique tomes will only have 1 charge.
 +
** Humanoid uniques have a higher chance at dropping a tome, however they will not drop [[drake hide]] or [[dragon scale]] like [[dragons]]. These tomes have 3 charges.  
  
 
*'''On Epic''': Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.
 
*'''On Epic''': Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.
  
 
==Usage==
 
==Usage==
*Each Sorcery item comes with charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled.  
+
*Each sorcery item comes with charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. Do note that a bowl on the ground also counts as an altar.
  
 
*Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.
 
*Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.
 
*In order to cast sorcery spells, activate a [[gem staff]], right click your target, and choose the [[spell]]. Be mindful that sorcery spells cost [[karma]].
 
*In order to cast sorcery spells, activate a [[gem staff]], right click your target, and choose the [[spell]]. Be mindful that sorcery spells cost [[karma]].
 +
*Sorcery [[spells]] scale with [[mind logic]] just as priest spells scale with [[channeling]]
 +
*Casting sorcery spells uses between 500-750 [[karma]] per cast depending on the tome
  
 
==Spells==
 
==Spells==
 +
Titles with item names are only available if that is the only item you have used. Using more than one item will always result in another title. (Table with tome title combinations is in progress).
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
! width="150" | Item
 
! width="150" | Item
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|-
 
|-
 
| [[Smoke from Sol]]
 
| [[Smoke from Sol]]
| Occultist || Karma Disease || Causes 19dmg Infected Wound || Physical || Poison  
+
| Occultist || Karma Disease || Causes 19dmg infected wound || Physical || Poison  
|-
 
| [[White Cherry]]
 
| Enchanter(m)/Norn(f) || Rust Monster || Attacker Weapon Takes more damage (doubles damage) || Water || Disease
 
 
|-
 
|-
| [[Red Tome]]
+
| [[White cherry]]
| Sorcerer || Fireball || AoE FireBall ||Fire || Internal
+
| Enchanter(m)/Norn(f) || Rust Monster || Attacker's weapon takes more damage (doubles damage) || Water || Disease
 
|-
 
|-
| [[Red Cherry]]
+
| [[Red tome of magic]]
| Evocator || Karma Bolt || Causes 19dmg Headwound  || Poison || Physical
+
| Sorcerer || Fireball || AoE Fireball ||Fire || Internal
 
|-
 
|-
| [[Blood of the Angels]](m)
+
| [[Red cherry]]
Conjurer || Continuum || 20% Damage Reduction for Duration || Acid || Cold
+
Evocator || Karma Bolt || Causes 19dmg head wound  || Poison || Physical
 
|-
 
|-
| [[Blood of the Angels]](f)
+
| [[Blood of the angels]]
| Mesmerizer  || Mirrored Self || Creates 3 illusions only enemies can see || Acid || Cold  
+
|  Conjurer(m)/Mesmerizer(f) || Continuum / Mirrored Self|| 20% Damage reduction for duration / Creates 3 illusions only enemies can see || Acid || Cold
 
|-
 
|-
| [[Green Cherry]]
+
| [[Green cherry]]
| Berserker(m)/Valkyrie(f) || Stoneskin || Attacker Misses Next Three Attacks || Internal || Fire
+
| Berserker(m)/Valkyrie(f) || Stoneskin || Attacker misses next three attacks || Internal || Fire
 
|-
 
|-
| [[Giant Walnut]]
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| [[Giant walnut]]
| Druid || Lightning || Causes a HeadWound || Internal || Fire  
+
| Druid || Lightning || Causes a head wound || Internal || Fire  
 
|-
 
|-
| [[Green tome of magic|Green Tome of Magic]]
+
| [[Green tome of magic]]
 
| Worgmaster || Summon Worg || Summons a [[Worg]] || Internal || Fire  
 
| Worgmaster || Summon Worg || Summons a [[Worg]] || Internal || Fire  
 
|-
 
|-
| [[Black Tome]]
+
| [[Black tome of magic]]
 
| Necromancer(m)/Witch(f) || Summon Skeletons/Wraith|| Summons 1-9 Skeletons/ 1 Wraith || Disease || Water  
 
| Necromancer(m)/Witch(f) || Summon Skeletons/Wraith|| Summons 1-9 Skeletons/ 1 Wraith || Disease || Water  
 
|-
 
|-
| [[Blue Tome]]
+
| [[Blue tome of magic]]
| Illusionist || Stone Wall / Ice wall || Click Tile Border to Create a Wall of stone / Ice || Cold || Acid  
+
| Illusionist || Stone Wall / Ice wall || Click tile border to create a wall of stone / Ice || Cold || Acid  
 
|-
 
|-
| [[Scroll of Binding]]
+
| [[Scroll of binding]]
| Spellbinder || Karma Slow ||Slows Attack Speed || Crush || Slash  
+
| Spellbinder || Karma Slow ||Slows attack speed || Crush || Slash  
 
|-
 
|-
| [[Libram of the Night]]
+
| [[Libram of the night]]
 
| Inquisitor || Karma Missile || Causes 4 acid wounds on the target || Pierce || Bite  
 
| Inquisitor || Karma Missile || Causes 4 acid wounds on the target || Pierce || Bite  
 
|-
 
|-
 
| [[Slime of Uttacha]]
 
| [[Slime of Uttacha]]
| Witch Hunter(m)/Soothsayer(f) || True Strike || Next hit is 100% Crit || Slash || Crush  
+
| Witch Hunter(m)/Soothsayer(f) || True Strike || Next hit is 100% crit || Slash || Crush  
 
|-
 
|-
| [[White Tome]]
+
| [[White tome of magic]]
| Summoner(m)/Medium(f) || Fire Wall || Summons a wall of fire on Tile Border || Bite || Pierce  
+
| Summoner(m)/Medium(f) || Fire Wall / Ice Wall || Summons a wall of fire on tile border || Bite || Pierce  
 
|-
 
|-
| [[Tome of Incineration]]
+
| [[Tome of incineration]]
| Incinerator (m/f?) || Incinerate || DoT Fire Spell || Fire || Bite  
+
| Incinerator (m/f?) || Incinerate || DoT fire spell || Fire || Bite  
 
|-
 
|-
| [[Key to the Heavens]]
+
| [[Key to the heavens]]
| Ascended || || 0-3 Random Abilities || ||
+
| Ascended || || 0-3 random abilities || ||
 
|}
 
|}
  
==Related items==
 
*[[Smoke from sol]]
 
*[[Blood of the angels]]
 
*[[Red Cherry]]
 
*[[White Cherry]]
 
*[[Green Cherry]]
 
*[[Red Tome]]
 
*[[White Tome]]
 
*[[Black Tome]]
 
*[[Green Tome]]
 
*[[Blue Tome]]
 
*[[Libram of the Night]]
 
*[[Slime of Uttacha]]
 
*[[Giant Walnut]]
 
*[[Scroll of Binding]]
 
*[[Wand of the seas]]
 
*[[Tome of Incineration]]
 
*[[Key to the Heavens]]
 
  
 
[[Category:Babel/S]]
 
[[Category:Babel/S]]

Revision as of 11:48, 10 May 2021


Description

Sorcery is the ability to create magical spawns, or cast spells, with the use of karma. It is sometimes confused with a very different area of the game:priests and the use of religion-based spells.

Acquisition

  • Sorcery abilities are learned from magic tomes or through special Valrei items.
  • Each sorcery item comes with its own unique ability as well as a resistance and a weakness to a certain type of damage.
  • On Freedom: Sorcery items have a chance to be dropped by a unique monster upon death. (These are dropped before the butcher, similar to how a troll may drop a Troll club). These tomes have 1 or 3 charges.
    • Dragon unique tomes will only have 1 charge.
    • Humanoid uniques have a higher chance at dropping a tome, however they will not drop drake hide or dragon scale like dragons. These tomes have 3 charges.
  • On Epic: Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.

Usage

  • Each sorcery item comes with charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. Do note that a bowl on the ground also counts as an altar.
  • Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.
  • In order to cast sorcery spells, activate a gem staff, right click your target, and choose the spell. Be mindful that sorcery spells cost karma.
  • Sorcery spells scale with mind logic just as priest spells scale with channeling
  • Casting sorcery spells uses between 500-750 karma per cast depending on the tome

Spells

Titles with item names are only available if that is the only item you have used. Using more than one item will always result in another title. (Table with tome title combinations is in progress).

Item Title Spell Spell Description Resistance Weakness
Smoke from Sol Occultist Karma Disease Causes 19dmg infected wound Physical Poison
White cherry Enchanter(m)/Norn(f) Rust Monster Attacker's weapon takes more damage (doubles damage) Water Disease
Red tome of magic Sorcerer Fireball AoE Fireball Fire Internal
Red cherry Evocator Karma Bolt Causes 19dmg head wound Poison Physical
Blood of the angels Conjurer(m)/Mesmerizer(f) Continuum / Mirrored Self 20% Damage reduction for duration / Creates 3 illusions only enemies can see Acid Cold
Green cherry Berserker(m)/Valkyrie(f) Stoneskin Attacker misses next three attacks Internal Fire
Giant walnut Druid Lightning Causes a head wound Internal Fire
Green tome of magic Worgmaster Summon Worg Summons a Worg Internal Fire
Black tome of magic Necromancer(m)/Witch(f) Summon Skeletons/Wraith Summons 1-9 Skeletons/ 1 Wraith Disease Water
Blue tome of magic Illusionist Stone Wall / Ice wall Click tile border to create a wall of stone / Ice Cold Acid
Scroll of binding Spellbinder Karma Slow Slows attack speed Crush Slash
Libram of the night Inquisitor Karma Missile Causes 4 acid wounds on the target Pierce Bite
Slime of Uttacha Witch Hunter(m)/Soothsayer(f) True Strike Next hit is 100% crit Slash Crush
White tome of magic Summoner(m)/Medium(f) Fire Wall / Ice Wall Summons a wall of fire on tile border Bite Pierce
Tome of incineration Incinerator (m/f?) Incinerate DoT fire spell Fire Bite
Key to the heavens Ascended 0-3 random abilities