Difference between revisions of "User:Melek/Ideas for Wurm"

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== Decay ==
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== Wall Decay ==
  
 
I personally love finding old abandoned [[settlements]], but they lack a certain... something. [[Paving]] lasts forever (or until someone destroys it) and [[fence]]s/[[wall]]s simply disappear once they [[decay]].
 
I personally love finding old abandoned [[settlements]], but they lack a certain... something. [[Paving]] lasts forever (or until someone destroys it) and [[fence]]s/[[wall]]s simply disappear once they [[decay]].
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* Or 1 or 2 [[rock shards]] from a ruined [[stone wall]].
 
* Or 1 or 2 [[rock shards]] from a ruined [[stone wall]].
  
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== Paving Decay ==
  
 
[[Paving]] is another thing. [[Tile]]s are either there or not so they can't have incresing levels of [[damage]]. But everyone knows that if you leave [[dirt]] alone it will become [[grass]] soon enough. The same goes for [[packed dirt]] (although it seems to take longer).
 
[[Paving]] is another thing. [[Tile]]s are either there or not so they can't have incresing levels of [[damage]]. But everyone knows that if you leave [[dirt]] alone it will become [[grass]] soon enough. The same goes for [[packed dirt]] (although it seems to take longer).
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* Maybe 0.1% per day of [[gravel]] becoming [[mostly gravel]] or a [[mostly gravel]] becoming [[packed dirt]].
 
* Maybe 0.1% per day of [[gravel]] becoming [[mostly gravel]] or a [[mostly gravel]] becoming [[packed dirt]].
 
* It would only take maybe 2kg of [[rock shards]] to [[paving|pave]] a [[mostly gravel]] into a regular [[gravel]].
 
* It would only take maybe 2kg of [[rock shards]] to [[paving|pave]] a [[mostly gravel]] into a regular [[gravel]].
 
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* Other types of [[paving]] would have more steps before they become [[packed dirt]] of course.
  
 
This could be even less likely than that if it becomes impossible to maintain big roads... but I think that having to repair roads like we do for [[wall]]s and [[fence]]s would make sense. And all this of course would mean abandoned [[settlement]]s would be reclaimed by the wilderness a little bit more... which I think would be nice.
 
This could be even less likely than that if it becomes impossible to maintain big roads... but I think that having to repair roads like we do for [[wall]]s and [[fence]]s would make sense. And all this of course would mean abandoned [[settlement]]s would be reclaimed by the wilderness a little bit more... which I think would be nice.

Revision as of 09:41, 14 August 2008

Ideas

I (Melek) may be new but I see alot of potential in Wurm Online and would love to see what people think of some of my ideas. What do you think?


Walls

At the moment you can build stone walls, tall stone walls and wooden fences. Here's a few ideas for some others:

  • Stone Wall with Wood - It has a base the same as a stone wall but then has a solid wooden fence which maikes it 2-3 times as high.
  • Hedge - Something other than wood and stone for making more natural borders to areas. Perhaps you find seeds for hedges while botanizing?


Gates

There could be a couple of other options for gates. At the moment there are wooden fence gates and palisade gates, perhaps you could have:

  • Stone Arch - Doesn't open or close and can't have a lock but would have the same texture as stone walls and would look nice.


Wall Decay

I personally love finding old abandoned settlements, but they lack a certain... something. Paving lasts forever (or until someone destroys it) and fences/walls simply disappear once they decay.

Perhaps when a fence or wall decays it could be replaced with a container (which looks like a ruined version of itself). This container would have 1 or 2 damaged items inside which went into the construction of the fence/[[wall]. Obviously when these items decay themselves the container would vanish also.


Paving Decay

Paving is another thing. Tiles are either there or not so they can't have incresing levels of damage. But everyone knows that if you leave dirt alone it will become grass soon enough. The same goes for packed dirt (although it seems to take longer).

Perhaps we could have tile types which are part way between packed dirt and gravel (and cobbles etc). So perhaps each RL day paved tiles have a (very) small chance of becoming a sort of damaged version of themselves.

This could be even less likely than that if it becomes impossible to maintain big roads... but I think that having to repair roads like we do for walls and fences would make sense. And all this of course would mean abandoned settlements would be reclaimed by the wilderness a little bit more... which I think would be nice.