Difference between revisions of "Water divining"

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== Outcomes ==
 
== Outcomes ==
  
The outcomes are in order of rising magnitude. Those at the end of the list indicate water is closer than those at the beginning.  
+
*The outcomes are in order of rising magnitude.
Please note that divining can produce false negatives but not false positives.
+
*Those at the end of the list indicate water is closer than those at the beginning.  
Higher quality makes pendulums less likely to give false negatives.
+
*Please note that divining can produce false negatives but not false positives.
 +
*Higher quality makes pendulums less likely to give false positives.
  
; The pendulum seems dead. : There is no water nearby (or a false-negative)
+
; The pendulum seems dead. : There is no water nearby (or a false-positve)
 
; You think you detect some faint tugs in the pendulum. : There is water nearby (5 to ~10)
 
; You think you detect some faint tugs in the pendulum. : There is water nearby (5 to ~10)
 
; The pendulum is starting to move, indicating a flow of energy somewhere in this area. : There is water closer (3 to 4)
 
; The pendulum is starting to move, indicating a flow of energy somewhere in this area. : There is water closer (3 to 4)

Revision as of 01:51, 21 May 2022

Main / Water divining

Description

Divining for water allows the detection of water sources beneath the surface using a pendulum. No skills seem to be required. Tiles with water sources will automatically fill up wells, fountains and ornate fountains placed on them, but not immediately. It can take up to ten minutes to be filled up. The water source will function even if the well or fountain is in a mine or upper floors of a building, provided it is on the water source tile.

Method

Stand on a tile and right-click the pendulum in your inventory, then select use. One of the outcomes below will result depending on how far you are from water. Placing a fountain or a well on the spot where water is detected will result in the fountain/well being filled automatically. With a low quality pendulum, the pendulum will "seem dead" frequently on tiles where it should detect the presence of water nearby. Pendulums will never give false positives, so if the result is anything other than dead it is accurate. Higher quality pendulums give fewer false negatives when detecting water, but with any ql its worth double-checking a tile that claims there is nothing found just in case.

Outcomes

  • The outcomes are in order of rising magnitude.
  • Those at the end of the list indicate water is closer than those at the beginning.
  • Please note that divining can produce false negatives but not false positives.
  • Higher quality makes pendulums less likely to give false positives.
The pendulum seems dead. 
There is no water nearby (or a false-positve)
You think you detect some faint tugs in the pendulum. 
There is water nearby (5 to ~10)
The pendulum is starting to move, indicating a flow of energy somewhere in this area. 
There is water closer (3 to 4)
The pendulum is swinging in a circle, the area must have a buried water source within a few paces. 
There is water very close (2)
The pendulum swings rapidly back and forth! You are close to a water source! 
You are within approximately one tile of water (1)
The pendulum now swings frantically! There is something here! 
You are standing on a water source (0)