Difference between revisions of "Wound"

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(large rewrite to show damage loss/healing per tick and treatment methods. Might require some checks and editing.)
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A '''wound''' (or '''injury''') can be caused by falls, [[thorn]]s, [[animal]]s, and other [[player]]s. Wounds will appear under the affected body part in the player's [[inventory window]] under the expanded "body" tab. Wounds can vary in [[damage]].
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A character can suffer '''wounds''' or '''injuries''' from creature attacks (and player attacks on Wild servers) as well as falling, [[thorn]]s, drowning, and other mishaps. Wounds are shown under the affected body part in the player's [[inventory window]] under the expanded "body" tab. Pets and other creatures can also suffer wounds, but only from combat.  Wounds on creatures can be examined by right-clicking the creature and selecting look > equipment from the options.
  
A wound beyond 15 damage (medium) will worsen over time but can be bandaged to reduce to a light.
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Medium, bad, and severe wounds will need treatment.
  
==Severity==
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==Wound Severity==
* [[Wound:Very light|Very light]]
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Wounds vary in damage, and the severity of wounds is based on the size of the wound as a fraction of the character's or creature's total health. Wound severity is one of the main factors determining how fast a wound will heal or worsen.  Healing/worsening happens at a healing tick which occurs every 10 minutes after the wound was suffered.
* [[Wound:Light|Light]]
 
* [[Wound:Medium|Medium]]
 
* [[Wound:Bad|Bad]]
 
* [[Wound:Severe|Severe]]
 
  
==Types==
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* [[Wound:Very light|Very light]].  0-5% damage.  These wounds will naturally heal at 10 health points (HP) each healing tick (5 points of damage for a basic character).
* Bite
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* [[Wound:Light|Light]]. 5-15% damage.  Light wounds naturally heal at 8 HP/tick (4 points of damage for basic character).
* Bruise
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* [[Wound:Medium|Medium]].  15-30% damage.  Medium wounds neither heal nor worsen... usually.  If the wound has an infection or the character is underfed, a medium wound may worsen to bad.
* Burn
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* [[Wound:Bad|Bad]].  30-45% damage.  Bad wounds naturally worsen at 8 HP/tick, so a character with such a wound must be treated or the wound will turn into a severe.
* Cut
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* [[Wound:Severe|Severe]].  45% and up.  Severe wounds worsen at 10 HP/tick.  They must be treated or the wound will worsen until the character dies. 
* Hole
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==Wound Types==
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Each wound is displayed with its type, which is usually related to how the wound was suffered.  Wound type will allow or prohibit what healing may be used.  Wounds can generally be treated with bandaging, healing covers, or spells and exceptions are noted below.
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* Bite. Inflicted by many animal, bites are treated normally.
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* Bruise.  Inflicted by mauls and clubs, or by many animal attacks.  In addition to normal treatments, bruises may also be treated with farmer's salve.
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* Burn.  Inflicted by lava and lava creatures, burns can also be inflicted with some enchanted weapons.  Treated normally.
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* Cut.  Inflicted by sharp weapons such as axes and treated normally.
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* Hole.  Inflicted by stabbing weapons and similar animal attacks.  Treated normally.
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* Water.  Suffered when character begins drowning (moving in water after stamina is gone), all water damage will stack as a single wound.  It can only be treated by getting out of the water and waiting a short amount of time, or by magical healing.
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* Poison.  Inflicted by specially enchanted weapons or similar magical effects.  Poison wounds can only be treated with farmer's salve and magical healing.
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* Infection.  Inflicted by specially enchanted weapons or similar magical effects.  Infected wounds may worsen more rapidly (or heal slower), but can be treated normally.
  
 
==See also==
 
==See also==

Revision as of 17:59, 31 August 2010

A character can suffer wounds or injuries from creature attacks (and player attacks on Wild servers) as well as falling, thorns, drowning, and other mishaps. Wounds are shown under the affected body part in the player's inventory window under the expanded "body" tab. Pets and other creatures can also suffer wounds, but only from combat. Wounds on creatures can be examined by right-clicking the creature and selecting look > equipment from the options.

Medium, bad, and severe wounds will need treatment.

Wound Severity

Wounds vary in damage, and the severity of wounds is based on the size of the wound as a fraction of the character's or creature's total health. Wound severity is one of the main factors determining how fast a wound will heal or worsen. Healing/worsening happens at a healing tick which occurs every 10 minutes after the wound was suffered.

  • Very light. 0-5% damage. These wounds will naturally heal at 10 health points (HP) each healing tick (5 points of damage for a basic character).
  • Light. 5-15% damage. Light wounds naturally heal at 8 HP/tick (4 points of damage for basic character).
  • Medium. 15-30% damage. Medium wounds neither heal nor worsen... usually. If the wound has an infection or the character is underfed, a medium wound may worsen to bad.
  • Bad. 30-45% damage. Bad wounds naturally worsen at 8 HP/tick, so a character with such a wound must be treated or the wound will turn into a severe.
  • Severe. 45% and up. Severe wounds worsen at 10 HP/tick. They must be treated or the wound will worsen until the character dies.

Wound Types

Each wound is displayed with its type, which is usually related to how the wound was suffered. Wound type will allow or prohibit what healing may be used. Wounds can generally be treated with bandaging, healing covers, or spells and exceptions are noted below.

  • Bite. Inflicted by many animal, bites are treated normally.
  • Bruise. Inflicted by mauls and clubs, or by many animal attacks. In addition to normal treatments, bruises may also be treated with farmer's salve.
  • Burn. Inflicted by lava and lava creatures, burns can also be inflicted with some enchanted weapons. Treated normally.
  • Cut. Inflicted by sharp weapons such as axes and treated normally.
  • Hole. Inflicted by stabbing weapons and similar animal attacks. Treated normally.
  • Water. Suffered when character begins drowning (moving in water after stamina is gone), all water damage will stack as a single wound. It can only be treated by getting out of the water and waiting a short amount of time, or by magical healing.
  • Poison. Inflicted by specially enchanted weapons or similar magical effects. Poison wounds can only be treated with farmer's salve and magical healing.
  • Infection. Inflicted by specially enchanted weapons or similar magical effects. Infected wounds may worsen more rapidly (or heal slower), but can be treated normally.

See also