Difference between revisions of "Wurm Server Release History"

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== 110124 Zombie skill-gain ==
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*Skill-gain when fighting summoned Zombies is now lower since people suspected exploits. Skill-gain shouldn't need to be 0 since it has summoning cost but it shouldn't be safe skill-gain either.
  
 
== 110121 Jewelry enchantments ==
 
== 110121 Jewelry enchantments ==
*You can now cast nolocate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.
+
*You can now cast no-locate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.
 
*You will now see how many more items your personal merchant may put up for sale in the management windows.
 
*You will now see how many more items your personal merchant may put up for sale in the management windows.
*Nolocate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.
+
*No-locate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.
  
 
== 110120 Locate, creature enchants, and healing ==
 
== 110120 Locate, creature enchants, and healing ==
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== 110117 More spell and champion tweaks ==
 
== 110117 More spell and champion tweaks ==
 
*Vulnerable actions such as casting and healing are more often interrupted by being hit now
 
*Vulnerable actions such as casting and healing are more often interrupted by being hit now
*A speed bug with web armour was fixed
+
*A speed bug with web armor was fixed
 
*Frantic charge now updates movement properly
 
*Frantic charge now updates movement properly
*Using keybind to repair through walls was fixed
+
*Using key-bind to repair through walls was fixed
 
*Area spells still are too dominant on the battle field so favor cost was increased to 30
 
*Area spells still are too dominant on the battle field so favor cost was increased to 30
 
*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.
 
*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.
*Willowspine should work better now
+
*Willow-spine should work better now
 
*Being overheated invalidates your link just as if you are out of range
 
*Being overheated invalidates your link just as if you are out of range
 
*Champions no longer receive Faith bonus in their own territory
 
*Champions no longer receive Faith bonus in their own territory
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== 110112 Favor overheating test ==
 
== 110112 Favor overheating test ==
*We are going to test a form of cooldown where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on.  
+
*We are going to test a form of cool-down where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on.  
*Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cooldown should make it harder to create death zones with it now.
+
*Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cool-down should make it harder to create death zones with it now.
 
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.
 
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.
  
== 110110 Area spell & leading bugfix ==
+
== 110110 Area spell & leading bug-fix ==
 
*Casting area spells below ground now properly is obstructed by cave walls
 
*Casting area spells below ground now properly is obstructed by cave walls
 
*The bug with leading your mounts on foreign deeds was fixed
 
*The bug with leading your mounts on foreign deeds was fixed
  
 
== 110105 Lag situations reduced ==
 
== 110105 Lag situations reduced ==
*The lag that occurred after a Firepillar spell was cast has been remedied
+
*The lag that occurred after a Fire-pillar spell was cast has been remedied
*A situation where the server froze like last friday because of a chase-case with Tweets has also been sorted
+
*A situation where the server froze like last Friday because of a chase-case with Tweets has also been sorted
  
 
[[Category: Technical Details]]
 
[[Category: Technical Details]]
 
[[Category: Babel/W]]
 
[[Category: Babel/W]]

Revision as of 10:26, 30 January 2011

WurmLogoLarge.png


Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


110124 Zombie skill-gain

  • Skill-gain when fighting summoned Zombies is now lower since people suspected exploits. Skill-gain shouldn't need to be 0 since it has summoning cost but it shouldn't be safe skill-gain either.

110121 Jewelry enchantments

  • You can now cast no-locate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.
  • You will now see how many more items your personal merchant may put up for sale in the management windows.
  • No-locate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.

110120 Locate, creature enchants, and healing

  • The locate player spell cost was increased to 20 favor because it made it too cheap to keep track of invaders
  • Creature enchantments and healing now works on allies like they should

110117 More spell and champion tweaks

  • Vulnerable actions such as casting and healing are more often interrupted by being hit now
  • A speed bug with web armor was fixed
  • Frantic charge now updates movement properly
  • Using key-bind to repair through walls was fixed
  • Area spells still are too dominant on the battle field so favor cost was increased to 30
  • Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.
  • Willow-spine should work better now
  • Being overheated invalidates your link just as if you are out of range
  • Champions no longer receive Faith bonus in their own territory

110114 Spell tweaks

  • The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.
  • Ward should have more effect. Creatures should become more careful overall.
  • Web Armour didn't have the slow down effect it was supposed to which was fixed.
  • Zombie infestation now creates more powerful zombies.
  • Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)
  • Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now

110112 Favor overheating test

  • We are going to test a form of cool-down where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on.
  • Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cool-down should make it harder to create death zones with it now.
  • A minor tweak: you should now be able to dig 1 deeper than you can flatten.

110110 Area spell & leading bug-fix

  • Casting area spells below ground now properly is obstructed by cave walls
  • The bug with leading your mounts on foreign deeds was fixed

110105 Lag situations reduced

  • The lag that occurred after a Fire-pillar spell was cast has been remedied
  • A situation where the server froze like last Friday because of a chase-case with Tweets has also been sorted