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Wurm Server Release History

2,139 bytes added, 11:13, 19 December 2011
updates 111219 to 111214
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== 111219 Wild joining the freedom cluster ==
*The old wild server has joined the freedom cluster in order to keep it attractive. The server will be referred to as Chaos from now on. It is now free to play and no longer requires a premium account. You may travel freely from the other servers to the wild server and back via the western freedom borders. The portals have been removed.
*Players on the server have been converted to the Freedom Isles kingdom. Chaos is a PvP home server which means you can be attacked by other players although they will receive a reputation hit. You may engage in village wars in order to avoid such penalties. There are discussions on how to make PvP more enjoyable and interesting on the server in the future using a modified alliance system.
*Note regarding travel to or from Chaos: Your inventorys should merge flawlessly but you may wear double sets of armour pieces on your body after the initial transfer.
*Settlement guards will now hunt in the closest perimeter of a settlement
*A bug where archery was possible into structures at long distance was fixed
*A bug with stealing not triggering guards properly was fixed and some skills reversed
*A bug with converting religion was fixed
== 111216 Minor change to ganking ==
*The difficulty when parrying is no longer affected by the number of attackers which should reduce the effect of ganking somewhat. This will affect monsters as well.
== 111214 Wound treatment ease plus slew of fixes ==
*Treating wounds now have a minimum 20% chance to succeed
*Fixed a bug with Crown of Might influence
*Uniques no longer harm eachother with combat moves and creatures may also lose loyalty when attacking other uniques.
*Drake armour now use material as intended when improving instead of taking damage, which was a serious bug.
*Because of this, existing dragon armour was sacrificed on Elevation and new dragons spawned.
*Flatraising was not properly limited on Epic whereas digging was which caused problems. Both are now brought in line.
*Fixed a bug with enchants carrying over servers.
*Inactive affinities were lost when changing servers. Fixed.
== 111209 More Epic balancing ==
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