Wurm Server Release History

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Revision as of 10:26, 30 January 2011 by Doughboy (talk | contribs)
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Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


110124 Zombie skill-gain

  • Skill-gain when fighting summoned Zombies is now lower since people suspected exploits. Skill-gain shouldn't need to be 0 since it has summoning cost but it shouldn't be safe skill-gain either.

110121 Jewelry enchantments

  • You can now cast no-locate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.
  • You will now see how many more items your personal merchant may put up for sale in the management windows.
  • No-locate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.

110120 Locate, creature enchants, and healing

  • The locate player spell cost was increased to 20 favor because it made it too cheap to keep track of invaders
  • Creature enchantments and healing now works on allies like they should

110117 More spell and champion tweaks

  • Vulnerable actions such as casting and healing are more often interrupted by being hit now
  • A speed bug with web armor was fixed
  • Frantic charge now updates movement properly
  • Using key-bind to repair through walls was fixed
  • Area spells still are too dominant on the battle field so favor cost was increased to 30
  • Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.
  • Willow-spine should work better now
  • Being overheated invalidates your link just as if you are out of range
  • Champions no longer receive Faith bonus in their own territory

110114 Spell tweaks

  • The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.
  • Ward should have more effect. Creatures should become more careful overall.
  • Web Armour didn't have the slow down effect it was supposed to which was fixed.
  • Zombie infestation now creates more powerful zombies.
  • Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)
  • Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now

110112 Favor overheating test

  • We are going to test a form of cool-down where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on.
  • Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cool-down should make it harder to create death zones with it now.
  • A minor tweak: you should now be able to dig 1 deeper than you can flatten.

110110 Area spell & leading bug-fix

  • Casting area spells below ground now properly is obstructed by cave walls
  • The bug with leading your mounts on foreign deeds was fixed

110105 Lag situations reduced

  • The lag that occurred after a Fire-pillar spell was cast has been remedied
  • A situation where the server froze like last Friday because of a chase-case with Tweets has also been sorted