Wurm Server Release Notes 2013

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Revision as of 12:55, 1 March 2013 by Xallo (talk | contribs) (Added release notes per http://forum.wurmonline.com/index.php?/topic/76765-change-change-page-for-wurm-server-release-notes-2013/)
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Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


130301 Battlecamps moved again

  • Battle camps on Elevation and Chaos had to be relocated again

130228 Converts to HOTS available for priests on Chaos

  • Priests located on the Chaos server may now use a free faith transfer to Libila using /transfer.
  • Spy (logon) prevention should now be active on Chaos

130227 The Shroud converted

  • The Shroud on Chaos has been converted to HOTS and should function as a start town. Everyone within it’s vicinity had to be converted to HOTS lest they be slain as they log on.
  • A crash bug with catapults shooting one tile was fixed
  • Custom kingdom settings should be properly propagated and saved on other servers so that portals don’t allow auto join for instance.
  • You should now be able to conquer enemy towers within your own perimeter

130226 Catapulting, Tower guards and uniques

  • You should no longer be able to enter the other freedom servers from Chaos as HOTS
  • Warmachine projectiles are now visible and should hit structures more properly on other floors
  • Kingdom guards and uniques will now enter caves through mine doors
  • War camps no longer block deeding as far. The camps on Elevation were respawned
  • Uniques will now bash mine doors and walls a bit more efficient

130206 Floors returned

  • The floors that decayed too quickly should now have returned.

130201 Custom kingdoms on Chaos enabled

  • Custom kingdoms have been enabled on the Chaos server, which should increase PvP activity. This means deeds may be raided. A player in a custom kingdom who leaves the Chaos server for a non-pvp server in the Freedom cluster should be set to the freedom kingdom and back to the custom kingdom when he returns.
  • The Chaos code could not be tested since it’s specific to that server, but there was demand to make it live before the weekend so that people could start forming kingdoms. A fix to Catapulting is in the works which will make raiding easier and releasing this update before that fix will help the transition.
  • You should now be able to invite mayors to custom kingdoms which will convert the whole settlement
  • Inactive non-citizen-owned structures in perimeter should start decaying very fast
  • Mayors may now dismiss personal merchants on their deed if the owner has not logged on to that server for 1 month. Any items on the merchant will be mailed to the owner and remain for 6 months.
  • Flanking modifier is now calculated on your mount if you ride one.
  • Now when you destroy floors and walls which would cause a section of a structure to float in the air, they will instead remain as plans
  • You may now climb down from floor opening plans
  • There’s now visual feedback for the rarity drumroll

130117 Sacrificing for village faith

  • The value of sacrificing items for village bonuses has received a boost in order to keep the number of items in the database as low as possible. The combat rating effect of village war bonus was increased and works at low levels as well. The creation bonus now may give larger rarity window. All effective bonuses are divided by number of player citizens. Hint: The bonuses go down with 15% per day so it’s usually a waste to sacrifice if you manage to max the bonuses out.
  • For the same reason, butchered items now have a lot higher decay rate.
  • You may now examine (and detect hidden) mine doors below the surface of the water
  • Shield bashing skillgain was increased
  • Crushing weapons now do more damage to shields

130114 Tutorial server optimization, reprospecting etc

  • We’ve limited the number of initial faces on the tutorial server a bit, which should mean better performance.
  • Another round of prospecting has occurred on all servers mainly in order to add more marble and slate but other ores may also have appeared
  • The problems with low bushes should be resolved and you should be able to shoot over parapets
  • Server buffersize was increased, so reconnection issues should be resolved for some players
  • Entities on the Valrei map now get back up to half their initial vitality when they survive a map hex
  • A bug where some planning and building situations were not enforced by settlement laws should be fixed

130108 Another reprospect

  • Reprospected various tiles to slate and marble. A few lead, zinc or tin tiles may have been affected as well
  • Armour should no longer disappear from the model as you are dying
  • Various issues resolved with building
  • You should now be able to plan donut shaped structures
  • New HOTA Medallion weights were reduced

130104 The release party broadcast

  • In case you missed the broadcast from our release party you may find it interesting to see a few clips. We’ve added some time stamps for a few highlights. The Timo Räisänen concert just got better and better until the end: http://sv.twitch.tv/codeclub/b/349948471# Enjoy!
  • PS. In case you missed the tweet - we’ve been voted Best Sandbox MMO of 2012!: http://sandboxer.org/?p=2874 DS

130102 Memory leak fix and some other client updates

  • Flickering “disco” lights fixed
  • Memory leak in collada animation system fixed
  • There was a bug where you could crash when you watched players enter and exit mines. This has been fixed in the unstable (test) client and we would be really grateful if you could test that so we can get it on the stable client as soon as possible.