Difference between revisions of "Wurm Server Release Notes 2021"

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==[https://forum.wurmonline.com/index.php?/topic/184751-patch-notes-17jun2021/ 210617] Patch Notes 17/JUN/21==
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* New: When inbreeding creatures, it will now display a message for you if you are above level 30 Animal Husbandry, telling you they are related at the start of the action.
 +
* New: Added the ability to drag and drop equipment onto animals, and an option to quickly unequip animals.
 +
* New: Inspect Animal is now allowed to be used through a fence.
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* New: Added new titles for Soul Strength
 +
* New: Added new title for 100 skill in Natural Substances.
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* New: Added new title for 100 skill in Two Handed Swords
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* New: Icons for Hay
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* Change: All creatures have had their base carry weight increased to help account for the splitting of speed and draft traits.
 +
* Change: Decreased penalty from added weight in vehicles and for using non-draft horses.
 +
* Change: Reduced the chance overall to get negative traits using the new system, additional small reduction in negative trait chance is added based on breeding skill.
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* Change: The inspect window will now show a separate line with “It has been bred in captivity” or “It is a wild creature”, to avoid showing “bred in captivity” in the trait list.
 +
* Change: Feeding troughs can no longer be locked
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* Bugfix: Pet Bowls can now be improved
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* Bugfix: Pet Bowls no longer stack into a pile when on the ground
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* Bugfix: Saddled animals will properly return to their original position after eating from a container
 +
* Bugfix: Corrections made to ensure animals in general return to the original position after eating.
 +
* Bugfix: Animals will no longer eat out of a locked hitching post unless hitched to it.
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* Bugfix: Renaming items on ground will now instantly show the new name
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* Bugfix: Prevent hitching post hell horses getting angry when eating from the ground.
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* Bugfix: Swimming sound will no longer continue to be heard after you embark on a boat if you’ve been swimming.
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* Bugfix: You will now hear a drum roll for the moment of inspiration when finding a rare coin.
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* Bugfix: Characters will now leave the world correctly after logging out.
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* Bugfix: Sickle use timer will now consider, rarity, skill, ql, runes and enchants.
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* Bugfix: Fixed parent names being swapped in inspect animal window
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* Bugfix: Increased the default window size for the Inspect Animal window.
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* Bugfix: Fixed in-game Wurmpedia processes using up a lot of memory, even after closing the game. The JCEF process should close properly once the game client is closed.
  
 
==[https://forum.wurmonline.com/index.php?/topic/184309-patch-notes-27may2021/ 210527] Patch Notes 27/MAY/21==
 
==[https://forum.wurmonline.com/index.php?/topic/184309-patch-notes-27may2021/ 210527] Patch Notes 27/MAY/21==
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* Bugfix: Fixed “Farm” option appearing on tiles that cannot be farmed
 
* Bugfix: Fixed “Farm” option appearing on tiles that cannot be farmed
 
* Bugfix: Fixed boats getting speed penalty due to their cargo
 
* Bugfix: Fixed boats getting speed penalty due to their cargo
 
Note: We’re aware of technical issues preventing starting the client on some systems. For Windows we have found the most common reason being antivirus false positives, so disabling or adding an exception to your antivirus programs should fix it. You might need to reinstall the client with our installer for it to work afterwards.
 
 
 
We’re still working on fixing the crashes on Linux, for a workaround you can use the old UI (“./WurmLauncher -c”)
 
  
  

Revision as of 06:54, 19 July 2021

Main / Wurm Server Release Notes 2021

WurmLogoLarge.png


Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


210617 Patch Notes 17/JUN/21

  • New: When inbreeding creatures, it will now display a message for you if you are above level 30 Animal Husbandry, telling you they are related at the start of the action.
  • New: Added the ability to drag and drop equipment onto animals, and an option to quickly unequip animals.
  • New: Inspect Animal is now allowed to be used through a fence.
  • New: Added new titles for Soul Strength
  • New: Added new title for 100 skill in Natural Substances.
  • New: Added new title for 100 skill in Two Handed Swords
  • New: Icons for Hay
  • Change: All creatures have had their base carry weight increased to help account for the splitting of speed and draft traits.
  • Change: Decreased penalty from added weight in vehicles and for using non-draft horses.
  • Change: Reduced the chance overall to get negative traits using the new system, additional small reduction in negative trait chance is added based on breeding skill.
  • Change: The inspect window will now show a separate line with “It has been bred in captivity” or “It is a wild creature”, to avoid showing “bred in captivity” in the trait list.
  • Change: Feeding troughs can no longer be locked
  • Bugfix: Pet Bowls can now be improved
  • Bugfix: Pet Bowls no longer stack into a pile when on the ground
  • Bugfix: Saddled animals will properly return to their original position after eating from a container
  • Bugfix: Corrections made to ensure animals in general return to the original position after eating.
  • Bugfix: Animals will no longer eat out of a locked hitching post unless hitched to it.
  • Bugfix: Renaming items on ground will now instantly show the new name
  • Bugfix: Prevent hitching post hell horses getting angry when eating from the ground.
  • Bugfix: Swimming sound will no longer continue to be heard after you embark on a boat if you’ve been swimming.
  • Bugfix: You will now hear a drum roll for the moment of inspiration when finding a rare coin.
  • Bugfix: Characters will now leave the world correctly after logging out.
  • Bugfix: Sickle use timer will now consider, rarity, skill, ql, runes and enchants.
  • Bugfix: Fixed parent names being swapped in inspect animal window
  • Bugfix: Increased the default window size for the Inspect Animal window.
  • Bugfix: Fixed in-game Wurmpedia processes using up a lot of memory, even after closing the game. The JCEF process should close properly once the game client is closed.

210527 Patch Notes 27/MAY/21

  • New: Added over 50 new horse names, 80 donkey and mule names, and 50 unicorn names
  • Tweak: Increased action time of creating a hay tile
  • Bugfix: Fixed placing items on tables or other items not working
  • Bugfix: Fixed “Farm” option appearing on tiles that cannot be farmed
  • Bugfix: Fixed boats getting speed penalty due to their cargo


210526 Patch Notes 26/MAY/21

The Animal Update is here!

Patch notes:

  • New: Added Donkeys and Mules
    • Donkeys and mules are intended to be effective F2P mounts that don’t require 20+ skill to ride
    • Donkeys can be bred between themselves, mules can’t be bred.
    • Mules come from breeding female horses with male donkeys.
    • Mules are also as good as draft creatures as horses.
  • New: Added new Animal Feeding System
    • New farm tile: Hay Drying Tile can be made using a scythe on grass.
    • Tile productivity is affected by weather and seasons.
    • Harvesting will produce either hay or mixed grass.
    • Yield can be increased by using a pitchfork. on the tile
  • New Items:
    • Pitchfork
    • Hay
    • Hay Bundle (Thatching)
    • Hay Stack (Thatching)
    • Hay Bundles and Hay can be loaded into saddlebags to keep horses fed on the road (PVE Only).
  • Animal Behaviour Changes:
    • Animals will now eat out of containers that cannot be locked.
    • Animals will animate travelling to the food source and eating.
    • Animals hitched to a hitching post will now prioritize eating out of their trough rather than grazing on the floor.
    • New item Pet Bowl: Can be renamed to display the name of the animal on it, Animals will prioritise eating out of this.
    • The Feeding Trough can now be created as a separate item to the hitching post.
  • New: Added a new fluffier sheep model to help show when sheep are ready to be shorn
  • New: Introduced new body shapes for horses. Horse body shape depends on the horse’s trait set.
  • New: Added an option to ‘Inspect animal’ to bred creatures
    • This displays all traits of a creature that you can see with your Animal Husbandry skill, but it also displays the categories of the traits you can’t normally see
    • With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature
  • New: Traits now have categories, the majority category on a creature excluding negative and miscellaneous traits will influence how traits are passed on greatly preferring to pass on its majority to its child.
    • Dominant category is picked from either the mother or the father randomly.
    • The categories are
      • Speed: These traits will increase the speed of a creature when riding on them.
      • Draft: These traits will increase a creature’s carry weight, it will also now act as speed traits when hitched and give a very similar speed bonus to having the speed traits.
      • Combat: These traits increase how tough a creature can be, and how well it can fight.
      • Negative: These traits all have negative effects that are generally unwanted.
      • Output: These traits increase things like butchering output, milk quality/quantity.
      • Misc: These traits don’t fit any other category.
    • If both parents have no traits all categories of traits receive a bonus to seed the initial traits
    • Traits have point values now which influence their chance to pass on and how many traits.
    • Players are now capped at Animal Husbandry level worth of points for creatures they have bred.
    • Inbreeding will now cause the max point value to be divided by 1.5
    • There is still a cap of 10 traits per creature (this does not include traits like “bred in captivity”)
    • Old “5-speed” horses will be the same as they were before the update, and will go the same base speed.
    • The draft traits only increase the weight a creature can carry before it slows down, so players shouldn’t see much difference in the new 3-speed trait horses compared to what’s called 5-speeds now.
    • Creatures will now remember who their birth parents are even after they have departed the server.
    • Breeding time will now shorten based on your animal husbandry level instead of being random.
  • New: Vehicle Changes
    • Vehicles now slow down as they gain load.
    • The vehicle itself does not add to the weight of itself only its contents this allows cart speeds to stay consistent with before unloaded.
    • Weight of the vehicle is split evenly between all the haulers.
    • Empty carts will continue to go the same speed, only loaded carts will see any reduction.
    • A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality.
    • The weight of the user’s inventory counts onto the vehicle’s weight now.
    • Having all draft traits will give a speed bonus instead of speed traits when a creature is hitched.
    • Players shouldn’t notice much difference outside wagons loaded up with tons of materials.
  • Newly Added and Changed Traits
    • It has very strong leg muscles (changed): movement speed bonus (speed)
    • It has keen senses (changed) to "It seems accustomed to water": moves faster in shallow waters (speed)
    • It seems immortal: Will never die as if cared for (Misc, Rare)
    • It seems extremely tame: Aggressive animals become passive (Misc, Rare)
    • It seems stronger than normal: carry weight bonus (Draft, Rare)
    • It seems more nimble than normal: increased max ridable slope (Draft, Rare)
    • It gives more resources: Increases output of resources such as wool and milk (Output)
    • It seems more friendly: Easier to tame (Combat)
    • It seems prize winnning: Gives better products when butchered (Output)
    • It looks plump and ready to butcher: Gives more products when butchered (Output)
    • It likes to dig holes: Chance to dig something up when eating, drops items on the ground (Output)
    • It has strong legs: Carry weight bonus (Draft)
    • It is light footed: Less chance to reduce the growth stage of a tile when eating (Misc)
    • It is easy on it’s gear: Equipped gear takes less damage (Draft)
    • It looks extremely sick: Has a very slim chance to pass away when it receives a hunger tick (Negative)
    • It looks smaller than normal:Reduces output of resources such as milk and wool (negative)
    • It seems to dislike steep terrain: Decreases ridable slope (Negative)
    • It seems especially fertile: Chance to birth twins (Misc, Rare)
    • It has a slow metabolism: eats half as much as a normal animal (Misc)
    • It looks more friendly than normal: Less likely to be attacked by aggressive creatures when tame (Combat)
    • It seems especially loyal: keeps loyalty to its tamer longer, loses less when taking damage (Combat)
    • It seems stationary: will stay put as if saddled (Misc)
    • It is naturally fast: always on speed bonus similar to hell horses (Speed, Rare)
    • It has good genes: increased amount and quality of resources like milk and wool (Output, Rare)
  • New: Added a yellow warning message to Summon Soul accept question advising to use caution when accepting
  • New: Added the ability to “kick” Epic Portals and PvP Portals. This will transition the portal between the two states of showing visual particles and not showing visual particles.
  • New: Added a new item: Hay Bed
    • This bed gives 75% of the sleep bonus a regular bed gives
    • Uses mixed grass and a plank to create
  • Change: You are now able to hand-pick grass using the right click menu
  • Change: Added a new title for 100 Pottery. Congrats to Deppen!
  • Change: 70 Soul Depth title is now “Spirited”
  • Change: Bison spawns have been altered and the maximum bison cap has been increased
  • Change: Improved the message given when moving items from a boat hold to inventory
  • Bugfix: Boats will now show correctly as sunken when below quality 10
  • Bugfix: Capitals will now always be set as the influence chain start when it is swapped
  • Bugfix: Cavalier helmet can now be improved.
  • Bugfix: Corrected a grammar issue when building an arched wall
  • Bugfix: Corrected event messages when tile has 100 items on it and you are creating an item that drops on the floor
  • Bugfix: Corrected a spelling error in the Switch Diety Window
  • Bugfix: Corrected a spelling error within the journal (Slay 50 Champion Creatures)
  • Bugfix: Correction of message text when meditating (Indifferences/Differences)
  • Bugfix: Cost column in Marks Shop will now sort correctly
  • Bugfix: Event message when praying at the Altar of Three will now show your correct deity
  • Bugfix: Fixed a grammar error when entering an Epic Portal after being in combat
  • Bugfix: Fixed a grammar error where “The” was repeated in event message ( The The venerable sly green dragon hatchling smashes the plain stone wall)
  • Bugfix: Fixed a grammar error in the message shown when transferring bulk items
  • Bugfix: Fixed raid window issues
    • When a village is drained two or more times in a row, it will now display a message in Village Info letting you know how many in a row it has been
    • Raid windows can no longer be changed until two days after a settlement is drained, the same time chain drains fall off
    • Raid windows can no longer be changed during the window, even with no enemies nearby.
  • Bugfix: Fixed some singular/plural errors on event message when harvesting
  • Bugfix: Fixed a pluralization for event message when dropping Apples
  • Bugfix: Lag on Golden Valley should now be fixed
  • Bugfix: Locate Soul spell should no longer cause server lag when being cast
  • Bugfix: Players can no longer cast Summon Soul on themselves
  • Bugfix: Prevented planting of items on another player’s deed without having permissions set
  • Bugfix: Removed an extra space in event message when triggering pole traps
  • Bugfix: Open option on vehicles will now only show in right click menu when you are close enough to open them
  • Bugfix: Sea creatures will now spawn correctly on Defiance
  • Bugfix: Valrei creatures will now spawn on Defiance during campaigns
  • Bugfix: Trowels will now correctly take damage when building fences
  • Bugfix: Vynora priests can now plant flowerbeds
  • Bugfix: You can no longer make slopes over 20 on a highway through leveling
  • Bugfix: You can no longer remove highway pavement on a rock tile without disturbing catseyes

Client changes:

  • New: Added an in-game Wurmpedia window
    • The in-game Wurmpedia can be brought up by using the context menu Wurmpedia option, or by using the Wurmpedia button in the UI menus
    • Note: This may not be compatible on all systems from the start, and we look forward to hearing feedback about the functionality. Linux compatible launcher update enabling the in-game browser will launch soon after this update is live.
    • Note: The in-game Wurmpedia is not compatible with the client on MacOS at this point.
  • New: Added a closed eye icon to the combat window to show when focus is not available
  • New: Added the ability to disable the pulsating chat tabs via the UI tab in Settings
  • Bugfix: Closing IRC chat window will no longer close all chat tabs
  • Bugfix: Front horseshoes will now show correctly
  • Bugfix: Hover on Skill Tracker will now align correctly
  • Bugfix: New achievement unlocked text will no longer overlap with achievement name
  • Bugfix: Containers in the toolbelt will now properly show item count
  • Bugfix: Selected items will now show the item count in non-inventory container windows
  • Bugfix: The Spell List window will now expand correctly
  • Bugfix: Using a keybinds on mine doors will now work correctly on all door types
  • Change: The game launcher has been compiled for better compatibility on more Linux systems, and a .deb installer for the Wurm Online launcher will be added to our website soon.

Note: Most of these changes are new UI only.

Note: With this update, we also announce that the old UI client will be replaced with the new UI client fully in a month – on June 28th the old UI will no longer be accessible.

Note: We are also approaching some limitations in regards to our usage of JNLP, so while we aren’t announcing the date of the end of support for the legacy .jnlp launcher yet, we encourage everyone to make sure they are on the regular, default native launcher as we will be forced to stop supporting JNLP once we move beyond Java 8.

210401 Patch Notes 1/APR/21

  • Hard Mode option has been added to the Game settings (modern renderer only)
  • Something peculiar is going on but I just can’t put my foot on it!

210321 Patch Notes 11/MAR/21

  • The Combat Update is now live.
  • General combat changes:
    • Separated defensive stances from attack stances
    • Defending the direction a creature attacks is key to winning the fight
    • Defending any of the adjacent directions will defend against diagonal attacks (for example, defending either top or left to defend against an upper-left attack will be effective)
    • Autofight will now use the new stance system, however with a lesser effectivity than a player would
    • Critical hits are now enabled in PvE combat and deal 150% of the original damage
    • Shield blocking rate when fighting multiple opponents at once was increased
  • Visual changes:
    • Added in-world combat text that shows attacks that are being performed (“Show in-world combat log” in UI tab of the settings)
    • Added optional screen shaking when being hit in combat (“Enable screen shaking” in Graphics tab of the settings)
    • Added a circular indicator on the top of the screen to show the location of attackers hitting you (“Show hit direction indicator” in the UI tab of the settings)
    • Added a new blood vignette effect on hits and as a general damage indicator
    • An approximate creature difficulty indicator has been added and will appear next to their in-world health bar. This is a relative indicator, compared to your strength, skills and equipment
    • Creature status icons will show under their health bar, showing things like focus level, attack stance, defense stance, stun, bleeding (details visible upon mouseover)
    • Added sound effects for glance and stun
  • Special moves rework:
    • All special moves are stronger and more useful
    • There is now a single set of special moves, instead of having different set per template kingdom
    • Slash moves will give the opponent a CR penalty for a short period
    • Crush moves will stun the opponent
    • Pierce moves will cause bleeding, which deals more damage than normal, but it is applied over time as a bleed effect
    • All weapons have access to moves that drain opponent’s food and stamina
    • The client shows details of given special moves as a tooltip
  • Change: Edibility of plant-based food items
    • Mixed grass is no longer edible except by grazing animals such as sheep and horse
    • Acorns are now edible by omnivores and herbivores
    • Fruits, nuts, and herbs are now edible by herbivores such as horses and cows
  • Change: While holding Alt to show details, hovering over a piece of body armour in the inventory will now show what type of armour it is classified as, such as “leather armour” or “dragonscale armour”.
    • This includes all clothing that functions as armour, as well as special items like summer hats, demon helms, and kingdom equipment. Equipment that is classified as “armour” in the inventory but does not provide protection will display “cosmetic armour”.
  • Bugfix: Locate Soul runes will now function properly instead of failing without a message.
  • Bugfix: Corrected the repair timer after burning wooden items
  • Bugfix: Crafting recipe for Dioptra now shows correct metal
  • Bugfix: Find Route should no longer cause lag on heavily populated servers
  • Bugfix: When logging off a boat on a PvP server as the captain you will now disembark, to allow any would-be thieves to drive the boat off once lockpicked (PvP only)
  • Bugfix: Rakes will now take damage when tending a large planter.
  • Bugfix: Fixed Nolocate rings not affecting Reveal creatures properly
  • Bugfix: Ritual of the sun will now only repair things in the deity’s domain
  • Bugfix: Zombie deer will no longer show as cows
  • Bugfix: Horses will no longer turn to face north when unhitched.

Client Changes:

  • New: 80 Steam achievements have been added to the game
    • These new achievements can also be viewed and achieved without using the Steam client, via a new window opened through the main menu through the “Goals” button
  • Change: Improvements have been made to the village plan export feature
    • The on-screen, console, and event log messages have been improved for readability and to properly filter the OS username.
    • The file name now follows a similar format to screenshots and skill dumps, including the village name and the current date and time, and will no longer overwrite a previously exported village plan.
  • Change: Screenshot location will now also be shown in the Event tab when the screenshot is taken.
  • Change: Tortoise shell description now shows correctly.

210201 Patch Notes 01/FEB/21

  • Prayer gain was tweaked again, slightly decreasing the skill tick size and skillgain.
  • Average total action time to reach 70 prayer is now extended by about 50% from what it was after the latest change.
  • Average total action time to reach 70 prayer is now between 30% (at 1 faith) and 300% *(at 100 faith) faster than it was before the first prayer change.
  • Change: Hitched creatures will now not contribute to making players around them diseased
  • Bugfix: Electrum Fo runes will now work correctly again
  • Bugfix: Concrete will no longer raise the ground next to housing

210128 Patch Notes 28/JAN/21

  • Change: Altered Prayer skill gain to be significantly faster and more reliable.
    • Note that this change only affects skill gain.
    • The likelihood or quality of other events from prayer, such as receiving gems and gaining Faith, have not been altered.
    • Altar quality is no longer a factor in skill gain.
    • Higher Faith increases the chance of gaining Prayer skill.
    • Prayer actions resulting in skill will give more skill than before.
    • A higher percentage of prayer actions will result in Prayer skill gain, especially at higher skill levels
  • Change: More items are now protected from accidentally being used to fuel a fire, including the following:
    • Rare, supreme, and fantastic items
    • Enchanted or runed items
    • Items of very high base price
    • Newbie items
    • Runes Rift gear
    • Magical chests
    • Magical staves
    • Indestructible items
    • No-drop items
    • Improvable, non-bulk items of 90 QL or higher
    • Items that are seasonable drops, have been given as Christmas gifts or special rewards, or are similarly limited.
    • Please note that this protection is only against using the “Burn” command to fuel a fire. Flammable items fitting these criteria will still burn if placed on or inside a hot forge, oven, or other heat sources.
    • In addition, selling these items to a settlement token is no longer possible in cases when it was possible before. The following also can no longer be sold in this manner:
      • Drake hide armor
      • Dragon scale armor
      • Items made of moon metals (adamantine, seryll, and glimmersteel)
  • Change: The penalty to quality level when mixing different qualities of the same item in bulk storage has been removed. Now, adding multiple items of the same type to a bulk storage bin, food storage bin, bulk container unit, or crate will always result in a quality level that is an exact average of the items themselves.
  • Bugfix: You are no longer able to use a Charm rune, Rebirth, Summon skeleton, Summon worg, Summon wraith, or use the Charm of Fo when you have a caged pet.
  • Bugfix: Can only seal/unseal liquid containers if you can currently pick up the item on a settlement or it is already in a players inventory
  • Bugfix: Fixed the issue preventing embarking vehicles when they are on a bridge
  • Bugfix: Fixed Traitor missions being removed before properly finishing the mission
  • Bugfix: Horses should now retain their position when hitched on vehicles
  • Bugfix: It is no longer possible to play checkers while being away from the board
  • Bugfix: Mixing liquid foods or beverages will now appropriately average the CCFP and complexity values of the liquids being mixed.
  • Bugfix: Non-English CA Help channel should no longer appear again after disabling on server restarts.
  • Bugfix: Wagoner contract on traders will no longer show when on servers where wagoner feature is disabled.
  • Bugfix: Affinities will no longer attempt to be awarded to a skill or characteristic that already has 5
  • Bugfix: Fixed levelling in caves using old imbue formula.
  • Bugfix: Fixed hate lockpicking bonus not working on defiance
  • Bugfix: Hitching posts will no longer cause animals to teleport tiles away or go invisible.
  • Bugfix: Only one person can forage, botanize, rummage, or collect snowballs on a given tile at a given time
  • Bugfix: Fixed Valrei rewards not always being given out to offline players
  • Bugfix: Horses that have grown from foal to adult will now correctly apply speed penalties.
  • Bugfix: Horse shoes will now take damage even when a saddle is not present when being ridden.
  • Bugfix: Converting from BL to WL kingdom with marks deity swap will now always give you a positive alignment.
  • Bugfix: Artifact Fixes
    • Artifacts inside settlements that stick slightly outside the starter areas will now count as inside the starter areas when polling artifact decay, this includes the perimeters of that deed that may be outside the zone as well.
    • Artifacts will now vanish when they run out of charges inside Defiance safe zones instead of waiting for the next natural decay tick.
    • There is now a warning if you enter an area with increased artifact decay with an artifact on you. This warning is also shown when the artifact is moved around at all inside that area.
    • Artifacts will now only lose 5 charges per hour within starter areas.

Client Changes:

  • New: “Show detailed hover information” in UI tab of the settings (new UI only), can now be used to disable details of the item mouse-over box, leaving only the item name (like in the old UI)
  • New: Added a font scale setting to the new UI (only affects certain UI components), and changes the minimum UI scale to 80%.
  • Bugfix: Disembark default action when pressed over a creature will now work as intended.
  • Bugfix: Enchant after Dispel will no longer show upon mouseover
  • Bugfix: Enchanted items will now show correct enchants and power upon mouseover.
  • Bugfix: Fixed players going bald after taking off helmets.
  • Bugfix: Hitching posts will no longer cause animals to teleport tiles away or go invisible.
  • Bugfix: Skill tracker bars will now show progress to next level correctly on new UI
  • Bugfix: Stopped the camera wobble when using the checkerboard.
  • Bugfix: Subgroups within Inventory groups will now stay visible upon relogging
  • Bugfix: TURN_UP and TURN_DOWN keybinds will no longer go outside reasonable camera rotation limits in first person.
  • Bugfix: World portal map on Haven using the old UI client will now show correctly
  • Bugfix: Horizontal bar on Village plan from the token now works correctly.
  • Bugfix: Removed non-functional close button from the settlement founding form

210105 Patch Notes 05/JAN/21

  • New: Moonmetal can now be purchased in the Marks store on Northern Freedom Isles servers.
    • This does not include Defiance.
  • Change: Changed Marks-purchased moonmetal quality to 80 quality.
  • Bugfix: Healing in inactive rift area will no longer increase participation points.
  • Bugfix: Fixed mining products being able to be gathered above 100 quality on Epic servers.
    • Instances of this issue will be retroactively fixed back to 100 quality.