Wurm Server Release Notes 2023

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Revision as of 15:23, 23 May 2023 by Manachan (talk | contribs) (Add 23-05-2023 Patch Notes)
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Main / Wurm Server Release Notes 2023

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Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004



Patch Notes 23-MAY-2023

Server Changelog

  • Bugfix: Meditation and faith gain counters in the new server-controlled timers now properly show how many you have left instead of how many you’ve already done.
    • The meditation path advancement timer is now more clear in its name and hover description about whether or not you have enough skill to advance to a new path level.
  • Bugfix: Meditation cooldown will reset correctly when a new day starts.
  • Bugfix: Temperature state text in item hover descriptions has been improved and should no longer overlap other text.
  • Bugfix: Priests can now quench hot items.
  • Bugfix: Fixed an issue where animals crossing servers would disappear.
  • Bugfix: Missions will no longer sometimes show an incorrect amount of karma rewarded for participation following a server reboot.
  • Bugfix: Progress toward the “Hold 100 Sermons” journal goal has been fixed.
  • Change: The new quality lock system has been improved: If a maximum quality is set, only items under that quality will be allowed, instead of items equal to or under that quality. For example, if a container is set with a minimum of 90QL and a maximum of 100QL, 100QL items will no longer be allowed. This change should allow you to set proper ranges on multiple bins without having to worry about any accidental overlap, especially with 100QL items.
    • Text has been changed in several areas to make this change clear.
    • You may wish to double-check your existing quality-locked containers in order to make sure their settings reflect what you want after these changes.
  • Change: Missions asking for the creation of guard towers will now give credit for any guard tower built, regardless of type or kingdom.
  • New: New title has been added for 100 skill in Weapon Heads Smithing. Congrats Aetherwalker!
  • New: Added missing titles for 3 skills:
    • Blade Smithing
    • Weapon Head Smithing
    • Trebuchets

Patch Notes 09-MAY-2023 and May’s Monthly Skin!

Server Changelog

  • Bugfix: You are no longer able to cast dirt in bulk storage bins that are inside a bulk container unit.
  • Bugfix: Fixed text errors when examining fortified coffee.
  • Bugfix: Fixed wrong description when examining fermenting whisky.
  • Bugfix: Fixed empyrean item creation related achievements.
  • Bugfix: Fixed error-prone behavior when sailing between servers near the corners of the map.
  • Bugfix: Founding a settlement now only checks for water on the actual tile the settlement token will be on, instead of checking tiles to the northwest of it, and the error message given has been updated to reflect this.
  • Bugfix: Duplicate sizes in missions and some other places have been fixed, such as “small small mauls” or “large large anvils”.
  • Change: Quality locks on bulk containers have been significantly improved:
    • You can now set minimum allowed quality in the container, the maximum, or both, by right-clicking the container, then clicking “Permissions” followed by “Set Quality Lock”.
    • The highest minimum quality you can set is now determined by the quality level of the lock, rounded up to the nearest whole number. Previously, the lock quality was rounded down.
    • Maximum quality allowed in the container is not restricted and can be any whole number up to (and including) 100.
    • Existing quality locked containers will keep their current minimum quality when being switched to this new system.
  • Change: Items can now be smelted at any temperature at or above “glowing hot” instead of an unlabeled temperature above that threshold, and a message is now sent to the event tab when you smelt an item. The option will also appear in the right-click menu regardless of temperature.
  • Change: Items now have two more temperature categories beyond “glowing” in order to make it more clear when items are at a very high temperature. Instead of simply “glowing”, items can now be “glowing dimly”, “glowing brightly”, or, when near maximum temperature, “glowing white-hot”.
  • New: Added the ability to quench hot items in liquid to cool them down.
  • New: A new item, the Large pantry cupboard, has been added to make storing your food ingredients easier!
    • This functions similarly to the bulk container unit, but for food. It contains four pantry shelves, each of which is equivalent to a food storage bin.
    • It is built similarly to the bulk container unit as well, requiring 1 handful of large nails, 3 wooden beams, 6 planks, and 4 food storage bins.

Client Changelog

  • Bugfix: Being drunk will no longer break Item Tags
  • Change: Added confirmation window for when rare+ liquid is being split into a smaller containers.
  • Bug fix: Removed reference to non-premium account deletion in Steam store.

Monthly Skin

May’s “Harrowing Halberd” skin has sharp pointy things on a stick… an all time classic! Available through the month of May in the Marks Shop at any settlement token, this skin can be applied to any Halberd to give it a unique and fancy look!

Patch Notes 25-APR-2023

Server Changelog

  • Bug fix: Wax sealing kits now have their quality and damage set properly when a container is unsealed.
  • Bug fix: Placing a smaller item on a larger item (such as an anvil), then picking up the larger item, will no longer cause the smaller item to appear to be on the ground again if a change is made to it while in your inventory, such as cooling down or being renamed.
  • Bugfix: Dyeable carpets now show “dye trim” as the option for dyeing the secondary part of the carpet. Which part of the carpet is the base and which is the trim has also been fixed for large flower carpets, small colourful carpets, and large colourful carpets. Colour of existing items has not been changed.
  • Bugfix: When eating a snowball with a full hunger bar, it will now fill your water bar correctly.
  • Change: All metal bowls can now contain liquids.
  • Change: You may now lead the normal maximum of creatures on PVP servers as long as you are not leading a horse, hell horse, mule or donkey. Leading any of the listed creatures will limit you to 1 as in the past.
  • Bugfix: Can no longer use office titles to check if a player without an office is online

Client Changelog

  • Bugfix: Fixed font size in Steam store window causing text to escape the window.

Art Changelog

  • Bugfix: Fixed hair showing incorrectly when wearing Winged Helms.


Patch Notes 6-APR-2023, Easter Event, and April’s Monthly Skin!

Server Changelog

  • Bugfix: Items placed on walls will now correctly fall to the floor when walls are removed.
  • Bug fix: Locked items with permissions applied, such as vehicles, now require management permissions in order to dye or remove color from them.
  • Change: You can now place items on guard towers.
  • New: Backpacks are now dyeable.

Happy Easter

This Easter, we are changing things up a bit! From the start of Sunday, April 9th until the end of Sunday, April 16th ( server time) premium players can forage to find an Easter Basket which contains a single step treasure hunt close to your village containing some brand new goodies! Players not part of a village will have their basket located near the closest starter village. You can continue to forage for new dyable Easter Eggs even after your basket has been found, which come pre-dyed in random sizes and colors.

April’s “Bunny Backpack” skin turns your backpack into a cuddly and festive rabbit! Available through the month of April in the Marks Shop at any settlement token, this skin can be applied to any Backpack to give it a unique and fancy look!


Patch Notes 28-MAR-2023

Server Changelog

  • Bugfix: Birchwood archaeology fragments will now convert to wood fragments on attempt to combine them. This will allow use of the legacy birchwood frags.
  • Bugfix: Holy Site Fixes
  • Bug fix: Holy site backlash effects now give an event message even if entirely resisted (using Soul Strength).
  • Bug fix: Holy site backlash creature spawns now spawn around the target player instead of some other location very far away.
  • Bug fix: Corrected a jumbled message when multiple holy site backlash creatures are spawned around someone nearby.
  • Bug fix: Holy site backlash damage effects now give messages appropriately, specify which body part they hit, and their effects (such as bleeding) function properly.
  • Bug fix: Bleeding effect power is now properly updated in the spell effects bar/window when it is reduced over time by bleeding.
  • Bug fix: Fixed visual effects not starting properly for players inside a holy site when it is first activated.
  • Bug fix: Additional creature types may now spawn at the Fo steppe holy site (Sampo).
  • Bug fix: The amount of moon metal from rummaging at a Magranon holy site has been reduced.
  • Bug fix: The amount of favor given to a deity on holy site expiration has been corrected.
  • Bug fix: Boars and hyenas now change size properly if they have a condition (such as Greenish or Champion).
  • Holy site pulse messages are now alerts (in orange text) to better stand out in the event tab.
  • Holy site backlash creature spawns now have “vengeful” added to their name, for the sake of clarity.
  • Fo holy sites now spawn creatures twice as often as other holy sites. This only affects normal timed creature spawns, not creatures spawned due to backlash effects.
  • Holy site spawning should now heavily prioritize whichever type of holy site does not exist on that server for that particular deity. For example, if a Fo holy site is being spawned, and a Sampo exists on the server but not a Wishing Tree, it will be extremely unlikely to spawn a second Sampo, and extremely likely to spawn a Wishing Tree instead.
  • Event tab messages from holy site pulse and expiration will now be alert colored instead of normal colored.

Client Changelog

  • Bugfix: Fixed some situations where placing an item on a far target would snap back to a closer door.
  • Bugfix: Holy Sites enhancements
    • Bug fix: Corrected final positioning of meteorites and their visual effects, and the fire and smoke effects now fade out properly when they land.
    • Bug fix: Some previously-missing visual effects have been added to holy sites.
    • Change: Meteorites spawned by Magranon holy sites will now fall with staggered timing instead of dropping all at the same instant.

Art Changelog

  • Bugfix: Empyrean lamps will now show model and light effects correctly.
  • Bugfix: Steel Helms with the Bucket Skin on will now correctly show the head.
  • Bugfix: Fixed items with skins applied not showing empyrean material.
  • Bugfix: Catapult and Battering Rams will now display the color they are dyed properly.

Patch Notes 14-MAR-2023 and March’s Monthly Skin!

Server Changelog

  • New: Added religious advisors and altars to all SFI starter towns on non PvP servers. These were already on NFI and have just been included on SFI now. Religious Advisors will convert you to a deity of your choice.
  • New: New title has been added for 100 skill in Blade Smithing. Congrats Nineol!
  • New: You can now paint Marble Planters.
  • Bugfix: Holy Site tweaks and fixes
    • Bugfix: Fixed “%THEIR%” displaying in holy site messages instead of the player’s pronouns when performing exorcism actions.
    • Bugfix: Added several missing spell effect descriptions related to holy sites.
    • Bugfix: Planning buildings at holy sites is now properly prevented.
    • You can now feast at the Sampo even if your hunger is low.
    • Reduced amount of holy site corruption and/or power loss from pulse events, especially when there are fewer participants.
    • Increased spawn rate of creatures from holy sites.
    • Actions that increase or decrease a holy site’s power or corruption at a holy site (purifying, desecrating, praying, preaching) will now affect the holy site even if you are beyond your maximum Faith gains per day. You still can’t gain Faith more times per day than normal, but you can now contribute to the holy site without daily limits. The 20-minute prayer cooldown timer still applies.
    • Praying, preaching, desecrating, or purifying a holy site will now have greater impact, especially at low skill levels.
    • Reduced chance and amount of holy site corruption from performing special actions, prayers, or sermons. Chance now scales with existing corruption, with special actions having no chance at all at 0 corruption.
    • Holy site items now show “Power:” and “Corruption:” instead of “Ql:” and “Dam:” when examining them.
    • Holy site visual effects are now visible to all players within an activated holy site, even those who worship a different deity or have low Faith.

Monthly Skin

March’s “Small Cherry Tree” skin turns your Marble planters into adorable, tabletop cherry trees! Available through the month of March in the Marks Shop at any settlement token, this skin can be applied to any Marble planter to give it a unique and fancy look!

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Hotfix Notes 08-MAR-2023

  • Hotfix: Fix for carpets and other vertically placed items not aligning to the contour of the ground. If you already placed one you will need to pick it up and drop it to have it properly orient again.

Patch Notes 07-MAR-2023 and Holy Site release

The time has finally come and Holy Sites are beginning to make appearances across the lands of Wurm! Starting today, you will find sacred shrines dedicated to the gods scattered throughout the world, with their locations revealed through visions triggered by the prayers of faithful Wurmians. To make sure you all get to jump right in and experience this exciting new feature, we will be increasing the spawn rates of Holy Sites, meaning one site for each deity should be up throughout the majority of March on every server.

Click here to learn more about Holy sites

Along with Holy Sites going live today, we have several Quality of Life changes and some new and improved carpets for everyone to dig into today. All existing carpets have been updated to support dyeing them different colours, and we didn’t stop there! You can dye them 2 separate colours, a main and a detail colour, to allow deep customization of any carpet you like. On top of updating the 3 existing carpets to support this new function, we have 3 new carpets being released with this update, increasing your design options to include 6 carpets total of various sizes and styles! With so many choices of color and style, are you worried about where you’re going to fit all these carpets? Worry no more! Carpets will now be place-able on walls, bringing even more decorative options to colorize your cozy interiors.

In PvP news, Defiance will begin having PMK’s enabled within the next few days, and the nerf to the Break Altar spell will be removed. These changes will have their own dedicated post once everything is configured and ready to go for the Player Made Kingdoms launch on Defiance!

Server Changelog

  • Bugfix: Wrong resources showing in event message when digging with a full inventory.
  • Bugfix: Siege Weapons will no longer lose their loaded ammo between server restarts.
  • Change: Successful actions on Moments of Inspiration when combining archaeology fragments will now always make them rare regardless of how many fragments are already attached.
  • Change: Removed Break Altar nerf on all pvp servers.
  • New: You can now right click the window header to save default size/location of the window, new inventory windows(windows containing items) that don’t have a historical location saved will use that new default. Window sizes/locations now save more often and not just on closing/logging out.
  • New: Creatures can now be fed and tamed by activating a container with the food inside of it, similar to planting and sowing from containers. This will, for example, allow you to queue up multiple taming actions using the same container with multiple food items inside it.
  • New: You can now dye carpets, with two colour zones (main and details) for greater customization! New carpets made after this update will now come out as white, and existing carpets have been dyed to retain the colours they had before this update (including carpets with colour runes). Added 3 new carpets along with the update to the existing 3, and these are crafted using the loom the same way old carpets are.

Client Changelog

  • New: Added a “Find in Recipes” button to right click menu on items.
  • Searches based on using that item as a material in the recipe, not the recipe for that item.
  • Change: Unnecessary columns have been removed to make the mission window smaller.


Patch Notes 21-FEB-2023

Server Changelog

  • Bugfix: Fixed description when examining Nogump.
  • Bugfix: Fixed a text error on bait in the tackle box.
  • Bugfix: Fixed a grammar error when examining a barrel of fermenting whisky.
  • Bugfix: Fixed a grammar error when examining a vehicle with an Adamantine rune attached.
  • Bugfix: Fixed a text error when receiving rift points.
  • Bugfix: Fixed a text error when examining items.
  • Bugfix: Prevented size runes from reducing an item’s size to zero.
  • Bugfix: Fixed treasure map images when being mailed.
  • Bugfix: Added discord/server feed integration to missing area, condense unique slaying messages into 1 message for discord/server feed but leave as normal for twitter.
  • Bugfix: You will now receive the message on the first page, that you are not able to send mail cross cluster, when sending mail.
  • Bugfix: Prevented rift points being added before a rift has started.
  • Change: Examining or inspecting a creature will now show three possible levels of hunger instead of two: Not hungry, hungry enough to eat, and very hungry. For clarification, the amount of hunger needed for a creature to be called “Very hungry” is the same threshold previously used for “hungry”.


140223Patch Notes 14-FEB-2023 and February's Monthly Skin!

From now until the 20th, premium players logging in will receive a box of chocolates and a bottle of our new Starberry Cordial to celebrate!

Server Changelog

  • New: Added option for discord integration to enable/disable sending alliance chat
  • Bugfix: Fixed a recent change that accidentally allowed you to target and enter combat with creatures you were leading. Charm and Dominate spells will still be possible against a creature you are leading or already have tamed, but other actions are now back to how they were before.
  • New: New title has been added for 100 in Stone Chisel skill. Congrats Rocklobstar!

February's Monthly Skin:

Tired of all the fuss over Valentine’s Day? Let it out by bashing in the skulls of your enemies! February’s “Dark Maul” skin is the perfect deadly accessory to make any Large Maul even more intimidating, available through February in the Marks Shop at any settlement token!


090223Patch Notes 09-FEB-2023

We wanted to go over a few things along with today’s patch notes. First off, we will be releasing the Holy Sites testing again to give it a real testing period (unlike the first which was right around the holidays). We apologize for the delay, but it will be ready for testing again tomorrow followed by a release after gathering more feedback. Defiance PMK’s are being held back along with it while we consider some changes there as well.

On the second topic for today, due to changes with the Twitter API, we will be introducing a Discord replacement. To add this select Discord Settings on your token and add in the requested webhook information, these are the first and second part of the link given when creating the webhook..

As a temporary replacement for server feeds should twitter go down, you will now find an active list of the last 50 server messages at the link below for each server. This is more intended to be a temporary solution for the maintainers of tools used by the community that track these so they will be able to continue working until we have a more permanent solution should the twitter feed stop functioning.

Information on making webhooks for your server:

Intro to Webhooks
Independence Feed Example:
Other Server Link Subdomains:

Server Changelog

  • Bugfix: Filleting meat with a full inventory will now stop at the beginning of the action instead of wasting the entire action timer and damaging the tool.
  • Bugfix: Wound healing rates on mouse hover will now update constantly instead of only on healing ticks.
  • Bugfix: Fixed missing tree stumps.
  • Bugfix: Catapulting fences and walls on a deed by non citizens, will no longer cause damage on PVE.
  • Bugfix: Offensive spells such as Charm Animal are no longer prevented from being cast on tamed/led creatures on PVE servers, as long as it is the taming/leading player casting it.
  • New: Added Discord integration alongside twitter as options for out of game logging.

Client Changelog

  • Bugfix: Item Tag Fixes
  • Item tags will now go to the last active chat window.
  • You can now tag equipped items in the character window.
  • Items in worn backpacks, quivers, etc should now be taggable.
  • Color of rare tag is now in line with the rare color in other places.
  • A new setting has been put into the launch settings and in game settings that lets you select which button combo you wish to activate tagging. Current options are alt + click, shift + ctrl + click or disabled.


310123Patch Notes 31-JAN-2023

Server Changelog

  • Bugfix: Liquids in recipes will now check weights correctly
  • Bugfix: Fixed a text error in the list of friends window.
  • Bugfix: Fixed a text error when cancelling placing an item.
  • Bugfix: Fixed an issue that let Rift Scout Camps spawn too close to buildings off deed.
  • Bugfix: Fixed an issue with too many items in one area preventing login in certain cases.
  • Change: Drastically reduced the speed bonus of the rare speed trait on all PvP servers.
  • New: Item Tags – These will allow you to link items in your inventory/containers into chat, showing the same information hovering over it gives.
    • Hold down alt and click an item to link it into a chat
    • The item tags are a static picture of an item taken when linking it, these will not update with the item.

Art Changelog

  • Bugfix: Fixed the spyglass in 3rd person view.
  • Bugfix: Fixed the coals glowing on stone forges and ovens.
  • Bugfix: Presses will now show their correct wood colour when placed
  • Bugfix: Huge Bell and Large Bell resonators will now show the correct icon.
  • Bugfix: Fixed erroneous glow on campfires in combination with certain containers while turning those containers visible (baking stone, cake tin, cauldron, coffee pot, pie dish, roasting dish, plate, pottery jar, sauce pan and teapot)

170123 Patch Notes 17-JAN-2023 and January’s Monthly Skin!

Server Changelog

  • New : Stopped deletion of old accounts without premium.
    • Historically, we’ve deleted accounts that have never purchased premium time after 90 days of inactivity. Moving forward, we will not be deleting these accounts. The adverse effects of deletion on our customers have far outweighed the benefits of cleaning up these accounts. The effects of this change will be observed moving forward, and other changes may be made to inactive accounts in the future.
  • New: New title has been added for 100 skill in Staff. Congrats Ehizellbob!
  • New: New title has been added for 100 skill in Foraging. Congrats Muse!
  • New: New title has been added for 100 skill in Botanizing. Congrats Muse!
  • New: New title has been added for 100 skill in Coal-making. Congrats Welmari!
  • Bugfix: Fixed the message for missing blank map in cartography table.
  • Bugfix: You will now be able to copy a map from your locked cartography table.
  • Bugfix: Changed message for overlapping survey areas to make it slightly clearer that only overlapping parts have lower skillgain.
  • Change: Village stamps will now work on mini tokens from archaeology
  • Change: Treasure maps can now cross servers and display which server they came from but will be unable to be opened on any server but the original.

Client Changelog

  • Bugfix: Fixed item jitter when placing items in certain situations.
  • Bugfix: Fixed issues with facing direction on surveys when using 3rd person view.

Art Changelog

  • Bugfix: Stone slab piles model will no longer look like a box pile

January’s Monthly Skin: The Bucket Helm!

January’s “Bucket Helm” skin is fashionable and functional, with a solid metal liner for superior protection and blocking out the smells imbibed by it’s previous uses! Available through the month of January in the Marks Shop at any settlement token, this skin can be applied to any Great Helm to give it a unique and fancy look!


040123Patch Notes 04-JAN-2023

  • Bugfix: Fixed issue preventing claiming of Christmas gifts from the stocking in January we are extending the Christmas event by 2 days to give people a full week to claim these before the event ends (You can check the remaining time of the event by hovering over the Christmas icon in the Spell Effects window)
  • Bugfix: Fixed issue with stamps causing client disconnect issues.