Difference between revisions of "Channeling"

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(Removed reference to soul depth. Could use more work though.)
 
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[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''
  
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==Description==
 
[[Channeling]] is the [[skill]] used in the casting of [[:Category:Spells|spells]] in order to enchant [[item]]s. You will need to be a [[priest]] and have your god's [[statuette]] activated in order to channel. Channeling uses [[favor]].
 
[[Channeling]] is the [[skill]] used in the casting of [[:Category:Spells|spells]] in order to enchant [[item]]s. You will need to be a [[priest]] and have your god's [[statuette]] activated in order to channel. Channeling uses [[favor]].
  
The mechanism of casting takes into account a number of factors. When a cast is made your
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The mechanism of casting takes into account a number of factors. When a cast is made, channeling skill, [[alignment]], and spell difficulty are used to generate a result. This result can be successful or unsuccessful. As your skills and attributes improve the chance and degree of an unsuccessful cast will be reduced but never completely removed.
* channeling skill
 
* [[alignment]]
 
* spell difficulty are used to generate a result. This result can be successful or unsuccessful. As your skills and attributes improve the chance and degree of an unsuccessful cast will be reduced but never completely removed.
 
  
 
If the spell casting succeeded a power rating is generated, if it is a spell that has a power rating.
 
If the spell casting succeeded a power rating is generated, if it is a spell that has a power rating.
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== Notes ==
 
== Notes ==
* The QL, enchantments and rarity status of a statuette are not known to affect success chance when casting
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* The QL, enchantments, and rarity status of a statuette are not known to affect success chance when casting.
 
 
== Tips for early skilling ==
 
* Fo priests should concentrate on [[Bless]]ing, [[Morning fog]], [[healing]] and enchanting [[Pottery flask|flask]]s of [[water]] with [[Fo's Touch]].
 
* Vynora priests should bless things until 15 channeling, then [[Opulence]] [[meal]]s/food items until 40 channeling (The quality of the food affects the chance to successfully cast Opulence, so a high [[quality]] food results in less fails), then use either [[Vynora's Hand]] on flasks of water or the various item augmentations ([[Circle of Cunning]], [[Wind of Ages]], [[Frostbrand]] etc)
 
* Magranon priests should [[Bless]] objects and make [[Light token]] until 10 channeling, then enchant water with [[Magranon's shield]] (in a [[flask]] for example). Once they reach 41 [[faith]] they should cast [[Dominate]] on [[Scorpion]]s or [[Lava fiend]]s. If you fail it only uses 1.5 favor and you still get the full tick.
 
* Libila priests should bless objects until 5 channeling, then use the drain spells on a penned animal until 15 channeling, then enchant flasks of water with [[Libila's Scale|Libila's Shielding]]
 
* Priests whom do not worship Fo should not use buff spells to gain experience (such as [[Sixth sense]]), as they yield significantly less skill when compared to enchantment spells such as [[Opulence]] or [[Bless]].
 
* If you absolutely must use a buff spell for skilling for whatever reason, do not cast it on your own body as this will further reduce the skillgain. Use a penned animal or another player instead.
 
 
 
Example skill gain:
 
Vyn priest Channeling 51.87, no sleep bonus
 
* [[Opulence]] on meal: +0.0159
 
* [[Vynora's Hand]] on water in flask: +0.0119
 
* [[Vessel]] on gem under 10ql: +0.0119
 
* [[Frostbrand]] on sword: +0.00794
 
* Opulence again on meal: +0.00795
 
 
 
[http://forum.wurmonline.com/index.php?/topic/66829-skill-grind-spoilers/page-2 Warlander's method] for efficient use of gems:
 
 
 
:I have two satchels: in first satchel I am storing gems ql 10>, in the second gems ql <10.
 
 
 
# Prepare max favor
 
# Activate sleep bonus
 
# Vessel as many low ql gems as you can.
 
# When you run out of favor, wait until you have about 7,50 favor and enchant high ql gem as fast as you can.
 
# Repeat until all high ql gems are vesseled.
 
# Drain favor from high ql gems, starting with lowest ql gems, make this until you have full or almost full favor.
 
# Put ql <10 gems from high ql gems satchel to low ql gems satchel.
 
# Repeat from point 3 until you have low ql gems.
 
 
 
:Alternatively, if you don't have low ql gems you can cast enchants instead. This method guarantees very good skillgain and long lifetime of your gems at the same time (so you can grind channeling even more).
 
  
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==Skills & Characteristics==
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* [[Religion]] > Channeling
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* [[Soul]] > [[Soul strength]]
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* [[Soul]] > [[Soul depth]]
 
== [[Titles]] ==
 
== [[Titles]] ==
 
* Channeler at 50 skill
 
* Channeler at 50 skill
 
* Conduit at 70 skill
 
* Conduit at 70 skill
* Casting specialist at 90 skill
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* Casting Specialist at 90 skill
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* Shattered at 100 skill
  
== See also ==
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== See Also ==
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* [[Religion]]
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* [[Alignment]]
 
* [[Spells]]
 
* [[Spells]]
 
* [[Table of spells]]
 
* [[Table of spells]]
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* [[:Category:Enchantment spells|Enchantments]]
  
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Religion]]  
 
[[Category:Religion]]  
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]

Latest revision as of 05:01, 1 October 2022

Main / Religion / Channeling

Description

Channeling is the skill used in the casting of spells in order to enchant items. You will need to be a priest and have your god's statuette activated in order to channel. Channeling uses favor.

The mechanism of casting takes into account a number of factors. When a cast is made, channeling skill, alignment, and spell difficulty are used to generate a result. This result can be successful or unsuccessful. As your skills and attributes improve the chance and degree of an unsuccessful cast will be reduced but never completely removed.

If the spell casting succeeded a power rating is generated, if it is a spell that has a power rating.

Spell casting

When you cast a spell on an item there are several possible outcomes. The messages given are different depending on item and spell, so here are some general things that happen to various items.

Successful attempts:

  • You succeed to cast the spell and full favor for the spell is drained
  • You succeed and the item is updated with a higher power rating than it had before, full favor for the spell is drained
  • You succeed to cast the spell, but you frown since the power rating was lower than the previous, full favor for the spell is drained

Unsuccessful attempts:

  • The item gives a resonating sound but stays intact, a small amount of favor is drained
  • The item gives a resonating sound and takes some damage, a small amount of favor is drained
  • The item is shattered, a small amount of favor is drained

Casting mechanics

The successful casts have a value of 0 or higher, and the unsuccessful a negative value. If the absolute value of the unsuccessful cast is lower than a third of the QL of the item then nothing happens. If the cast falls between one third of the QL and the QL then the item takes damage. If the absolute value of the unsuccessful cast is higher than the QL of the item it is shattered. Higher QL items are therefore less likely to shatter than low QL ones.

Some examples of how it works:

  • A 30QL item will shatter if the power of the cast is worse than -30 and take damage if the power is worse than -10
  • A 30QL item will remain unharmed if the power of the cast is -9 or higher
  • A 90QL item will shatter only if the cast is worse than -90 and take damage starting at a power of -30
  • A 90QL item will remain unharmed if the power of the cast is -29 or higher

The absolute range of power generated is not actually known, but from observations it is seen to range from at least -250 to + 103. At low skill levels on harder spells it is quite easy to get higher negative casts and unless you use higher quality items you can shatter a significant portion of the items being cast on. As you raise your skills and attributes you will be able to see the median moving.

An important note is that the system is such that it is impossible to guarantee that an item being cast on will not shatter. At higher skills with higher quality items it will be very unlikely but it cannot be ruled out even then.

Notes

  • The QL, enchantments, and rarity status of a statuette are not known to affect success chance when casting.

Skills & Characteristics

Titles

  • Channeler at 50 skill
  • Conduit at 70 skill
  • Casting Specialist at 90 skill
  • Shattered at 100 skill

See Also