Difference between revisions of "Healing cover"

From Wurmpedia
Jump to navigation Jump to search
m ({{ItemBox)
(Updated, copyedited, removed repeated and confusing information, added new {{event}} template and made table smaller.... phew!)
Line 1: Line 1:
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
 
 
 
{{ItemBox
 
{{ItemBox
|image=healing_cover.jpg
+
|image=Healing_cover.png
 
|result=* '''{{PAGENAME}}'''
 
|result=* '''{{PAGENAME}}'''
|creation=natural substances
 
 
|improve=no
 
|improve=no
 +
|creation=* [[Natural substances]]
 +
|note=Cannot be combined, improved or stored in any bulk storage.
 
}}
 
}}
 
+
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
<!-- Workaround for lack of client parsing
+
''A bunch of interwoven grass mixed with various healing ingredients.''
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.
 
 
 
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart
 
4 : Green Mushroom, Lovage, Rosemary, Tooth
 
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom
 
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail
 
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat
 
-->
 
  
 
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.
 
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.
 
== Method ==
 
# Activate the first item
 
# Right-click the second item
 
# To preview its effectiveness, choose "Alchemy > Lore" (requires at least 10 natural substances skill)
 
# To make the healing cover, choose "Alchemy > Mix".
 
 
Must combine two items with a potency value listed below.
 
 
== Result ==
 
* Healing cover (0.02-1.80 kg)
 
 
== Skill used ==
 
* [[Natural substances]]
 
 
 
== Usage ==
 
== Usage ==
# Activate a healing cover
+
To apply a healing cover '''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.
# Right-click a wound
+
* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.
# Choose "Treat"
+
* Failure to apply a cover has a small chance to make the wound worse.
 +
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.
 +
== Creation ==
 +
'''Activate''' the first of the two ingredients and '''right-click''' the second, select '''Alchemy''' then '''Mix'''. To preview the strength of the potential cover select the '''Lore''' option instead of mix.
 +
* There is no specific order required for activation.
 +
* Apart from mushrooms, both ingredients must be different.
 +
* Healing covers will vary in weight from  0.02 - 1.80 kg.
  
Chance of success is affected by [[first aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.
+
== Potency ==
 +
The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:
  
== Cover strength ==
+
<code>substance<sub>1</sub>.potency * substance<sub>2</sub>.potency = cover.potency</code>
The strength of the cover is the value of the first ingredient multiplied by the value of the second:
 
: ''substance<sub>1</sub>.potency * substance<sub>2</sub>.potency = cover.power''
 
  
 
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
 
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
  
== Potency ==
+
{| class="wikitable" width="72%"
{| border="0" cellpadding = "3" cellspacing = "1"
+
! style="text-align: center;" width="10%" | Potency
! Potency !! Substance
+
! style="text-align: center;" width="90%" | Ingredient
|-
 
|style="text-align:center; background-color:#33CC33;" rowspan="4" | 5
 
| [[Black mushroom]]
 
|-
 
| [[Gland]]
 
|-
 
| [[Heart]]
 
|-
 
| [[Twisted unicorn horn|Unicorn twisted horn]]
 
|-
 
| style="text-align:center; background-color:#79A526;" rowspan="4"| 4
 
| [[Green mushroom]]
 
|-
 
| [[Lovage]]
 
|-
 
| [[Rosemary]]
 
|-
 
| [[Tooth]]
 
|-
 
| style="text-align:center; background-color:#A28E1E;" rowspan="8" | 3
 
| [[Blue mushroom]]
 
|-
 
| [[Bison horn]]
 
|-
 
| [[Camellia]]
 
|-
 
| [[Eye]]
 
 
|-
 
|-
| [[Long horn]]
+
| style="text-align: center; background-color:#33CC33;" | 5
 +
| style="text-align: center;" | [[Black mushroom]] • [[Gland]] • [[Heart]] • [[Unicorn twisted horn]]
 
|-
 
|-
| [[Nettles]]
+
| style="text-align: center; background-color:#79A526" | 4
 +
| style="text-align: center;" | [[Green mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]]
 
|-
 
|-
| [[Sage]]
+
| style="text-align: center; background-color:#A28E1E;" | 3
 +
| style="text-align: center;" | [[Blue mushroom]] • [[Bison horn]] • [[Camellia]] • [[Eye]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]]
 
|-
 
|-
| [[Yellow mushroom]]
+
| style="text-align: center; background-color:#C87917;" | 2
|-
+
| style="text-align: center;" | [[Acorns]] [[Barley]] [[Bladder]] [[Brown mushroom]] [[Garlic]] [[Hoof]] [[Lavender]] [[Lemon]] [[Paw]] [[Sassafras]] [[Tail]]
| style="text-align:center; background-color:#C87917;" rowspan="11" | 2
 
| [[Acorns]]
 
|-
 
| [[Barley]]
 
|-
 
| [[Bladder]]
 
|-
 
| [[Brown mushroom]]
 
|-
 
| [[Garlic]]
 
|-
 
| [[Hoof]]
 
|-
 
| [[Lavender]]
 
|-
 
| [[Lemon]]
 
|-
 
| [[Paw]]
 
|-
 
| [[Sassafras]]
 
|-
 
| [[Tail]]
 
|-
 
| style="text-align:center; background-color:#F95E0E;" rowspan="8" | 1
 
| [[Corn]]
 
|-
 
| [[Onion]]
 
|-
 
| [[Parsley]]
 
|-
 
| [[Pumpkin]]
 
|-
 
| [[Reed plants]]
 
|-
 
| [[Rose]]
 
|-
 
| [[Wemp plants]]
 
|-
 
| [[Wheat]]
 
 
|-
 
|-
 +
| style="text-align: center; background-color:#F95E0E;" | 1
 +
| style="text-align: center;" | [[Corn]] • [[Onion]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]]
 
|}
 
|}
  
== Strength identification ==
+
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages.  The numbers in brackets are the strength based on the above formula.
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:
+
 
 +
{{event|block|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)<br>
 +
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-9)<br>
 +
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)<br>
 +
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)<br>
 +
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)<br>}}
  
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)
+
Once the wound is treated, examining it will confirm the potency of the attached cover.
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-9)
 
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (10-12)
 
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (15-16)
 
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)
 
  
== Effectiveness ==
+
== Healing ==
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 10 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:
+
The potency of the cover added onto the base healing rate of a wound (5 points every 10 minutes) will give the total healing rate, excluding any external bonuses from [[Fo]] etc.
  
* ''You see a small bruise at the lower back.''
+
<code>Healing rate = 5 + cover.potency</code>
* ''It is covered with some healing plants (2).''
 
  
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.
+
[[Wounds]] that are medium or worse will not heal on their own and will require one of the stronger healing covers to aid recovery, some weaker covers may only prevent the wound from getting worse, rather than healing.  Also consider using a [[bandage]].
  
Overall healing tick = 5 + (effectiveness of healing cover)
 
 
==Notes==
 
==Notes==
* Quality of the Healing cover increases the chance to successfully apply it.
+
* Higher quality healing covers have a higher chance of succeeding the treatment.
* 2 items of the same type can't be mixed except mushrooms.
+
* Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover.
* Butchered items can last for more than one creation.
+
* Higher potency covers give more [[natural substances]] skill.
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.
 
 
 
==See also==
 
* [[Bandage]]
 
* [[Farmer's salve]]
 
* [[Healing Guide]]
 
  
 +
'''Read more''': [[Bandage]] | [[Farmer's salve]] | [[Healing Guide]] | [[Wound]] | [[Natural substances]] | [[Alchemy]]
 
[[Category:Babel/H]]
 
[[Category:Babel/H]]
 
[[Category:Natural substances items]]
 
[[Category:Natural substances items]]
 
[[Category:Healing]]
 
[[Category:Healing]]
 +
<!--
 +
 +
If you are reading this through the in-game client, this section may be more readable.
 +
 +
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.
 +
 +
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart
 +
4 : Green Mushroom, Lovage, Rosemary, Tooth
 +
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom
 +
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail
 +
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat
 +
 +
-->

Revision as of 13:29, 9 June 2015

Healing cover
A Healing cover
Creation
Result
  • Healing cover
Skill and improvement
Notes
Cannot be combined, improved or stored in any bulk storage.

Main / Skills / Alchemy / Natural substances / Healing cover A bunch of interwoven grass mixed with various healing ingredients.

A healing cover is an alchemy item made from natural substances that consists of a poultice of various herbs and other components to be applied on a wound in order to assist healing. It can be applied in addition to a bandage or used on its own.

Usage

To apply a healing cover activate it, right click the wound and select treat. To view your wounds either open the character window by double clicking on your healthbar and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.

  • The chance of success is affected by your first aid skill, the quality of the cover and severity of the wound.
  • Failure to apply a cover has a small chance to make the wound worse.
  • You may apply a stronger potency cover over a weaker one, but in reverse you are told that The wound already has a better cover. .

Creation

Activate the first of the two ingredients and right-click the second, select Alchemy then Mix. To preview the strength of the potential cover select the Lore option instead of mix.

  • There is no specific order required for activation.
  • Apart from mushrooms, both ingredients must be different.
  • Healing covers will vary in weight from 0.02 - 1.80 kg.

Potency

The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:

substance1.potency * substance2.potency = cover.potency

For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.

Potency Ingredient
5 Black mushroomGlandHeartUnicorn twisted horn
4 Green mushroomLovageRosemaryTooth
3 Blue mushroomBison hornCamelliaEyeLong hornNettlesSageYellow mushroom
2 AcornsBarleyBladderBrown mushroomGarlicHoofLavenderLemonPawSassafrasTail
1 CornOnionParsleyPumpkinReed plantsRoseWemp plantsWheat

The quality of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, examine it for one of the following event messages. The numbers in brackets are the strength based on the above formula.

A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-9)
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)

Once the wound is treated, examining it will confirm the potency of the attached cover.

Healing

The potency of the cover added onto the base healing rate of a wound (5 points every 10 minutes) will give the total healing rate, excluding any external bonuses from Fo etc.

Healing rate = 5 + cover.potency

Wounds that are medium or worse will not heal on their own and will require one of the stronger healing covers to aid recovery, some weaker covers may only prevent the wound from getting worse, rather than healing. Also consider using a bandage.

Notes

  • Higher quality healing covers have a higher chance of succeeding the treatment.
  • Some butchered items can provide more than one use in creating a cover.
  • Higher potency covers give more natural substances skill.

Read more: Bandage | Farmer's salve | Healing Guide | Wound | Natural substances | Alchemy