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Sixth sense

540 bytes added, 23:40, 4 January 2021
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[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''
{{Spell|image=sixth sense.png|faith=6|favor=15|difficulty=Description20|target=Creature|castingtime=10|god=[[Vynora]], [[Magranon]], [[Fo]]You will now detect hidden dangers.}}
All [[Gods]] give priests the spell [[Sixth Sense]] at 30 [[Faith]]. Costs 15 [[Favor]] to use== Description ==''"You will now detect hidden dangers."''
It is believed to be used to detect trapsLasts roughly 2. Little of 5 minutes per power, when it wears off you will get this is known, howeverevent.
===Method===# Activate your [[Gods]] [[channeling]] item, and right-click a person''"You are no longer affected by Sixth sense. Select Spells/[[Sixth Sense]]"''
It is known to alert the affected to the presence of traps in the immediate vicinity (1-2 tiles). It does so by an orange 'TRAP!' message displayed in event. No further information on the trap is divulged. Can be cast on all creatures, but is known only to have an effect on humans.
 
Sixth sense yields little [[channeling]] skillgain on successful casts at nearly any skill level, and is a poor choice for skilling priests accordingly.
 
== Method ==
# [[Activate]] a [[statuette]] of your god
# Right-click a person
# Select ''Spells'' > ''Sixth Sense''
 
[[Category:Buff spells]]
[[Category:Fo spells]]
[[Category:Magranon spells]]
[[Category:Vynora spells]]
[[Category:Spells]]
[[Category:Vynora spells]]
[[Category:Fo Spells]]
[[Category:Magranon Spells]]
[[Category:Libila Spells]]
[[Category:Babel/S]]
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