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Guides:Tactics

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sp: immediatly --> immediately | unuseable --> unusable | achived --> achieved | immeadiately --> immediately | incase --> in case
[[Main Page]] :: [[Tutorials]] :: [[Tactics]]{{Guide}} 
'''Tactics''' deals with basic defense and offense strategies.
* Without a deed always go for a 1 x 1 gatehouse since it saves so much pain, or if you have 3 layers of walls have the first two covered by a gatehouse and the third inside one a palisade gate so you have time to unlock it to let people in and lock it again before the enemy gets in.
* If you use dividing walls, keep them at a uniform [[quality]] as you're not going to be able to improve them later.
* Always have two or more gates unless you have good fighting skills incase in case someone camps outside or a monster spawns.
* Concentrate your efforts on improving your gates to as high a quality as possible as they are your weakest points.
When you approach the enemies walls spread out and search for the weakest point(lowest quality and/or highest damage). If the wall borders the deed you will have to watch out for guards coming through the wall they need to be taken out before you can punch through. If the guards are out of range work on destroying the walls and have one person on watch for any enemies coming out to meet you.
If they do come out to meet you get into formation take out their tanks first followed by any priority targets(leader, best fighter etc). Every non tank needs to focus on one at a time once you kill them all or they fall back loot any of their corpses and heal up(never heal during a fight it's too distracting and marks the healer as a target). Continue destroying the walls if they come back repeat above battle until you take too many losses or you get in. Make sure you have easy access into the town incase you need to get back in following a death. Then proceed in destroying the guards and anyone respawning(eventually they will respawn somewhere else or log off). Heal up again then begin looting banding together anytime a guard respawns. If you don't have much time or live far away only take the most valuable stuff or anything you need (i'd go for armour and weapons to prevent retaliation). I'd also target one wall section or gate and damage it to around 90 then leave it hopefully they will miss it and you'll have an easy target if you need to come back. If you do lose any of your fighters get their stuff immeadiately immediately so that when they make it back to you they can rearm instantly.
(This bit needs a bit of work it's rather fragmented and hard to read)
A very simple attack strategy. But very effective in terms of cost vs. reward. Usually if the enemy wants to raid someone. They will bring extra supplies in carts or on the backs of Mule accounts. This gives you an opportunity to attack a raiding party at its weakest point.
The secret to using this tactic properly is to give the enemy very little warning before you attack. This can be achived achieved by concealing a small group of fighters near the target the enemy is trying to attack. This will create the illusion that all of your forces are defending the target, which can be determined by looking at local chat. One thing I need to point out is if you take the time to build a well concealed position with which to attack from. The attack is more effective.
Now when the enemy convoy gets to the perfect position. Run out from your hiding point and immediatly immediately attack all the fighters in the group. Then have any spare allies start looting the carts (but try not to overload on loot or you'll be slow). When they are loaded up. Run away and try to get back into the position you're defending. If you can't get into there. Just keep going until you find a good secondary position to hide at.
One more thing, DO NOT go back to your original hiding point. Otherwise this area will be unuseable unusable in a future attack because they will know about it.
(save point)
== Raid guide by Friend ==  == '''Raid infoby Friend''' ==
This little article describes raiding and the steps to follow. A lot of what is written in this article might seem logical but yet all the time forgotten or not properly done. I could write a whole book about raiding in detail and I have started one a while ago but it’s simply something I can’t devote my time to because it has too many factors to describe it all. So in this article it is kept to basics that still need logic thinking from yourself to go with it. This article keeps in mind the factors that play a role in winning or losing a raid. Main factor that works against you is time. You only have so long until the attacking team you brought will have to go to sleep or to work or other appointments outside of wurm. Defenders have this problem a lot less. Another factor is security, if you have too many casualties compared to the enemy, the people you brought will lose a lot of morale and begin having doubts about the raid and eventually want to leave.
Steps in short:
- Step 1: planning : Plan before you raid, know everything there is to know about the town and have everything you need with you on a raid. - Step 2: Setting up base and stopping defenders: Before you can begin with the raid you must create a safe environment for the attackers and stop defenders coming to help. - Step 3: Destroying the town: After creating security and before actual pvping or entering the enemy town you must create a clear entrance for you and the ability to walk freely on deed wherever you want. - Step 4: The fighting and looting: After taking away all safety from the defenders you can make your way into the town and begin killing the defenders and after that looting. - Step 5: The Exit: This can be one of the most dangerous moments of a raid especially when things go bad, having a smart exit plan is very important. Defenders know this is your weakest moment.
After describing these steps in basic there will be some trends that might be interesting for any raider to make raiding more efficient.
Pre-set goals
Before a raid you need to know what exactly the purpose is of going to the enemy town. It can range from trying to steal an item or plundering the entire town or just some pvp. At any rate, it is very important to know what your mission and any submissions are, so you can determine when it is time to leave incase in case none of the missions are achievable.
Escape route
== Credits ==
A lot of this information comes from the time when i was part of the Horde (the Horde vs Hammerfell map). Also Angrycat and Xplict developed most of the original strategies the map before. The tile-by-tile planning dates back to when myself Serph and (i've forgotten your name) were planning that Horde's town and to some extent inspired by Hortons tile by tile map of [[Whosville]]. In fact, without all the people i've been in towns with and all the enemies i've faced there would be very little to put here (you know who you are).
''Some of these credits are for things i'm planning to add later :D''
--[[User:Commcd|Commcd]] 11:37, 6 January 2006 (CST)
[[Category:Babel/TGuides]]
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