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Talk:Rare item

4,827 bytes added, 07:13, 18 November 2022
Undo revision 124686 by Dirk (talk)
'''Rolf Explains rare "drumroll" on Irc''' =Rare Functionality=
I've added in a template of<&Rofnowiki> the drumroll when praying{{confirmed}}<br/nowiki>to use on this talk page so that we can add this to anything where we've updated the main namespace pages. Also, please keep this tidy by using previous examples as a template. --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 06:26, 1 February 2013 (CST)<&Rof> is only when the window appears yes<br/><Led> what window ?<br== Rolf Explains rare "drumroll" on Irc =={{confirmed}}'''Link:''' http:/><&Rof> not always i hope<br/><&Rof> rarity window<brpastebin.com/>Q7YpwcCN<Syncaidius> happy birthday Rolf<br/><&Rof> thanksSo as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included. --[[User:Axeblade|Axeblade]] 10:01, 23 April 2012 (UTC)<br/><Led> ahhh so it's a window!<br== Sacrificing =={{confirmed}}http:/><&Rof> yes<br/>* Rudie (cgiirc@Rizon-DBA37BBBwurmonline.kgqa1com/forum/index.chtphp?topic=74259.bigpond0 - --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC) ==Item Discussions ==Individual discussions about specific items.net.au Please indent using colons (:) has joined #wurmwhen replying and append your signature to the end (<br/nowiki><Led> but its more likely work on short term actions than on long term actions then--~~~~<br/nowiki>).* Sincor|Axe goes and build a few more windoes in his house===Signs===As far as I've seen there are no extra letters on rare signs. 50QL pointing sign used as example."[16:54:45] The text is too long.Only 50 letters can be imprinted on this sign.<br/>" --[[User:Neopherus|Neopherus]] 15:01, 4 May 2012 (UTC)--They have a slight glow at night tho --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC) ===Saws===[02:49:37] <redddRaamkozijn> RolfRare saw seems to add 1QL to log QL as cap when creating items, you should make in case that wasn't verified yet :) ===Rings=== Compared a QL70 gold ring and a QL70 rare coalpiles produce more coal<brgold ring. They both gave the same favor when sacrificed and since rings have no other purpose than sacrificing/><RaidSoft> how does selling to traders I suppose that window work thougha rare ring did nothing.. I mean Are items that do you have a chance during nothing put on the time the music playswiki or omitted? or [[User:Aeris|Aeris]] ([[User talk:Aeris|talk]]) 08:47, 29 December 2012 (CST): My opinion is it just 1 chance if you make an action during that timewe only update where there is a bonus. No ambiguity then..<br/>--[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 06:26, 1 February 2013 (CST) ==Rare Fish==<reddd> That would be nice<br/><Led> if its I caught a rare Carp today, however it appears to yield no drum roll nor visual indication that a rare chance is occurring. This was with a lenght Fine Fishing Rod of few seconds thats drumroll is played<br/><GiuseppeP> Rof I listen sound 50QL, in the event that it somehow makes a difference (when I make rare tools or object'm unsure if it does) when I make . The carp appeared to be a tower guardrather hefty weight, coming up for 3.9kg (significantly higher than the average carp), but just in-case the rarity of the tower guard doesnfish affects its weight. I haven't tested it's nutritional value difference as I don't have any other carps, and if I can I will try and get some villagers to match their nutrition levels and compare normal and rare in the name<br/>carp. <Led> silly RaidSoft asking same stuff as I did [[User:Traslogan|Traslogan]] 02:P<br/>14, 8 February 2013 (GMT) == Rare pickaxe ==<RaidSoft> :P<br/><RaidSoft> The increased ql of the window doesn't guarantee yield is not a plain +1 any more. I think it becomes a raredepends on at least the mining skill of the user, I have understood that muchin my case with 70.88 mining skill i get 72.36 Ql shards, it only gives you this is a chance to<br/>1.48 increase.<%Tich> should have a failed sound as well:Agreed, then i would know i am just it's not destined to linear but it's around the 1ql mark. Even adds onto the tile's max, so if you're mining a 50ql vein you will get a rare item<br~51ql ore. --[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 23:10, 11 September 2015 (CEST)  '''How Rarity and Mining Imbue Affect Max Ore QL:''' By Dirk (11/11/>22) * Rudie (cgiirc@Rizon-DBA37BBB''Too Long Didn't Read'': The higher your skill, the smaller the bonus is from rarity and mining imbue.kgqa1All the details are here: https://www.chtwurmpedia.bigpondcom/index.net.au) Quit<brphp/>Talk:Mining#Mining_Bonus_Data_Max_Quality <%jberg> Another idea for rare items is You can use the following equations to put an event message when find the skill (x) at which you will get the drumrolla particular max ql of ore (y).<br/><RaidSoft> but yea, knowing if it's just Just plug in whatever value for x and solve for any action y to get the skill you need to obtain that just completed ql ore or for an action that starts during that time is fairly importantvice versaRare (no imbue): y=0.<br/>5861x+41 * Lancelot Supreme (~Lancelot@Rizon-7EB01C83100 imbue): y=0.as132859187x+7.net9445 Sorry no corresponding data at this time for supreme (no imbue) has joined #wurm<br/>or rare (100 imbue).<Lancelot> morning wurm<br/><&Rof> if you start == Adding a rare item to an action during unfinished item as the window you hear last item == In one case I had a drumroll (usually) rare sprout and produced a rare fruitpress by adding the sprout as the window is closed<br/>* Alsosmketreez (cgiirc@FA3009C1last item.2ADAADA3In another case I had a rare plank and produced a rare shield by adding it as the last item.C83C17BCPure luck? It's been a good while since I've played last, but since I started again a week ago these 2 rare resources are the only ones I got so far.IP) Quit  Is this really a thing or are we just observing the normal rare system at work??? (Quit: http:Dirk 11/18/www.mibbit.com ajax IRC Client�22)<br/><Led> so it's action specific event<br/><Led> one action = one windo <br/>Individual Item Reports=<Led> windows<br/>==Introduction==<%Tich> you The rare page is getting a little cluttered now so I've decided to summarise what a rare can dofor the player and the tools they're using, rather than simply list everything out one-at-a-time. This main page could end up with every single rare item listed eventually - so if we feel a rare property is fit enough to include on the item's page, then please go ahead and add a note to that specific page. I've kept the individual items and the groups that were previously on the rare page and listed them below; feel free to add to them, but let's keep the main page concise. oh never been in the window then<br/><Led> hey Tich [[User:Marni|Marni]] ([[User talk:D<br/><Bloodth1rst> i had 3 drumrolls in 3h Marni|talk]]) 21:28, 16 October 2014 (<br/>CEST) {{rare}} ===Tools===<Bloodth1rst> such *Rare tools timers are 0.1 seconds faster than normal tools. For example, a 57.41 ql regular [[whetstone]] had a 12 second use while a let down xD<br/>rare 57.41 ql whetstone took 11.9 seconds.<*Rare tools take 10%Tich> thats 3 more less damage than i've had total<brnormal tools.*The power of enchantments decreases less with use.*[[Pickaxe]]s produce [[shards]]/>[[ore]] of higher quality.*[[Lockpick]]s break less often and aid picking.<Led> can i *[[Fishing rod]]s receive less damage and have drumroll sound only without enabling better odds at catching rare fish.*[[Butchering knife|Butchering knives]] increase [[meat]] yield and meat quality. Gives a minimum of one [[meat]] even from starving creatures.*Rare [[Small anvil]], [[Large Anvil]], [[saw]]s, [[hatchet]]s, [[rope tool]]s, and most other annoying sounds?<br/>tools increase the quality cap (normally limited by the material quality) of products by up to 1QL. This amount goes down as the QL of the resource goes up and becomes negligible at very high QL. ===Weapons and armor===*Rare [[weapon]]s hit harder.*Rare [[armor]] protects more.*[[Arrow]]s hit harder and miss less.*[[Bow]]s hit harder and miss less.*[[War machines]] do more damage. ===Vehicles, mounts and montainers===<Joona> no sounds <3<br/>*[[Container]]s (including boats) are harder to pick.<%Tich> i only switched sound *[[Ships]] sail faster, still capped at their maximum. A rare ship will have an increase in speed as if there were another passenger on board.*[[Large cart]]s move 0.72km.h faster.*[[Horse shoe]]s improve speed. A rare horse shoe gives 0.72km.h extra gain.*[[Saddle]]s improve speed. A rare saddle gives 0.72km.h extra speed. ===Other===*[[Lock]]s are harder to pick.*[[Yoyo]]s and [[Puppet]]s succeed more.*Fires heat up faster and stay lit longer.*[[Altar]]s receive bonuses to hear this drumroll<br/>normal effects and alignment during prayers and sermons.<RaidSoft> though hearing it doesn't really help then<br/>*[[Food]] provides more nutrition.<Led> ya, smithing for 10 hours straight with sounds can make you angry :P<br/>*[[Beverages|Drinks]] are more potent.<RaidSoft> since when you hear it it'*[[Gem]]s already too late store more [[favor]].*[[Healing]] items give stronger effects.*[[:Category:D<br/>Signs|Signs]] allow for a few more letters to be carved.<br/>*Rare [[rock shard]]s can create [[whetstone]]s 1 quality higher than the shard quality.So as I understand it you should hear a drum roll whenever you do an action in *A rare [[toolbelt]] has 1 more slot than the time frame zone in which you regular equivalent.*Rare [[lye]] can make create leather 1 quality higher than the hide. Supreme lye makes leather 3ql higher than the hide.*Rare ores smelt into rare lumps.*Rare [[charcoal pile]]s will produce a random number of rare[[tar]], Fails included[[ash]] and [[charcoal]]. <br/>--*Rare [[Guard tower]] will spawn 1 Extra [[User:Axeblade|Axebladetower guard]] 10:01, 23 April 2012 based on QL up to 5. (UTCQL 40 gives 5 guards)*Combining two rare [[clay]]s yields still rare clay.*Rare [[Felled Tree]] can create logs 1 quality higher than the [[Felled Tree]] and produce a rare Log as the last to be cut from the trunk.*Rare [[clay jar]] becomes a rare [[pottery jar]].
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