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Prospecting

982 bytes added, 17:49, 9 August 2023
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[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]'''{{PAGENAME}}'''
== Description =='''Prospecting ''' is the a skill used for locating of [[:Category:Resources | orevein]]s, [[flint]], and [[salt]] veins in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To start prospectingprospect, activate a [[Pickaxepickaxe]] and , right-click a rocktile[[rock tile]] or vein, and select "Mining -> Prospect"20.0 prospecting skill gives you the ability to see the quality of the ore vein. ==Types of prospect quality==Pretty bad - 1-20ql Bad - 1-30*ql Acceptable - 1-40*ql Normal - 1-50*ql Good - 1-60*ql Very good - 1-70**ql Utmost - 99ql  ''Note: * means results may vary by 5 or 10more ql. ** means the ql can vary to asmuch as 15ql, raising the max ql to 85''== Wolfdog's Guide Layout for surface prospecting ==
<pre>
+---+---+---+---+---+---+---+
+---+---+---+---+---+---+---+
| | | | | | | |
+---+---+---+---+---+---+---+---+ | | | | 3 | 2 | 1 |<--| X |+---+---+---+---+---+---+---+---+
</pre>
X The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player). == no prospect Notes==* Ore veins can't be searched for by prospecting when inside a [[cave]]; the player has to be on the surface. Surface prospecting of that ore <br><-- = last flint and salt is only for the single tile you did get prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a prospect <br>cave, check out the [[Analyse|analysing]] page.3 = I recomend you start * [[Gem]]s appear randomly during all mining here <br>and cannot be prospected.<br>Prospect* All ores are slightly regional. Thus, find if an ore vein is located, it is likely there will be other veins of the same ore type nearby.* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein. move East until * Prospecting can be done while moving, so long as you do not prospect that ore any more, move too far away (two tiles) from the last prospect that tile you did, is the East edgeare currently working on. Count  ==Skill levels ==Anyone can detect veins within 3 tiles west, that is your N-S row where on the ore issurface. If you do not have an East side availableAt higher skill levels, use additional abilities are unlocked (currently affected by the West side[[The_curve|curve]] on [[Epic cluster|Epic]]): * 20 (10. Repeat for 56 on Epic): Estimate the North [[quality]] of a vein or south siderock tile, and detect flint when present** ''Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines. <br>''<br>* 40 (22.54 on Epic): Detect salt when presentThis will give you * 60 (36.75 on Epic): Estimate the exact location remaining amount of your orein a vein* 80 (55. Ignore up and down 28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)* 90 (68.38 on the sides of mountains Epic) Exact remaining hits (overrides prospecting 60 message) The same abilities are available when prospecting, only Nthe vein inside the mine. == Vein quality ==Rock tiles and ore veins have a maximum quality level. * Poor: 20-29 (can also prospect as "pretty bad")* Acceptable: 30-39* Normal: 40-S59* Good: 60-E79* Very good: 80-W matter94* Utmost: 95-99 == Vein depletion ==If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left. <br><br>Sometimes grass, clay * "There is plenty of ore left" ''(more than 10000)''* "Only a few weeks mining remain here" ''(between 5000 and sand can impede this process, so it 10000)''* "The ore is best starting to find large surfaces deplete" ''(between 3000 and 5000)''* "You should start to prospect for another vein of rock to mine on. <br>this ore" ''(between 1000 and 3000)''* "The ore will run out soon" ''(between 100 and 1000)''* "The ore will run out any hour" ''(1-100)'' == Player-made Tools ==<br>{{External}}
== Tdekker's guide ==* http://www.pvv.org/~magnusrk/wurm/prospect.html
for those that have no idea what wolfdog is talking about ill try to tell it the easy way* https://www.wurmnode.com/tool/shard_analyse
first of ==Notes==* Ceilings, walls and floors all you need to realise give the world is 2d, all tiles same skill gain.* Quality of pickaxe (and rarity) are pilars and no cubes (also the veins are pilars)only qualities which change the prospecting timer.
when you prospect, you prospect an area of 7x7 around you, thats 3 tiles in all directions not counting the one your standing on. when you prospect eg. iron ore that means somewhere within a range of 3 tiles around you(notice this also means it can be behind you) the iron vein is located. than what you do is try to find the places where you no longer prospect that vein. you need to find a n/s edge and an e/w edge of where u can prospect it. <br>==Skills & Characteristics==than go stand on the most outer place where you prospected the vein and start counting 3 tiles to the center of the prospecting area. <br>if you do this for the n/s side and the e/w side u will know where the vein is. * Prospecting
i dont know if u start to mine on the location of the vein if you will see it than == [[Titles]] ==* Prospector at 50 skill* Geologist at 70 skill* Goldsniffer at 90 skill* I am so i advise u to start the mine 1 or 2 tiles in front Vein at 100 skill== See also ==* [[Mining]]* [[Tuning fork of it and mine toward the tile that has the vein.metal detection]]* [[Analyse|Analysing]]
i hope me and wolfdog made it clear for you so that you will be able to find the vein without allot of problems [[Category:Babel/P]][[Category:Mining]]
[[Category:Skills]]
[[Category:While_moving]]
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