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Hand

967 bytes added, 18:22, 6 December 2023
m
updating with new data regarding the effects on the hand by enchanted/runed gloves - from 05-DEC-2023 patch notes
A '''hand''' is part of a [[player]]'s body used to create or improve [[clay]] items. Select a hand (shown in the player's [[character sheet]] in the lower right corner), right-click a lump of clay, and create either a [[Clay bowlComplete DB|bowlMain]], / [[Clay jar:Category:Game mechanics|jarGame Mechanics]], or [[Clay flask|flask]]./ '''{{PAGENAME}}'''
 A '''hand''' is part of a [[player]]'s body used to create or improve [[clay]] items. Select a hand (shown in the player's [[Character window]] in the lower right corner), right-click a lump of clay, and create either a [[Clay bowl|bowl]], [[Clay jar|jar]], or [[Clay flask|flask]]. [[Weapon]]s and other items can be equipped in a hand by dragging the item onto the character's held item slot ([[character sheetCharacter window]] - (left) or (right) held item - on each side, second from the bottom). Weapons can also be equipped by right clicking them and selecting '''Equip'''. The player will automatically hold the weapon and attack with it.  Weapons in the right hand will attack faster than a weapon in the left.
[[Glove]]s can also be equipped for protection (left hand and right hand slots), but '''note that [[shields]] are to be equipped on the shield slot.'''
Weapons in Magical enchantments on equipped [[Glove]]s can now be used when collecting from resource nodes, as well as when creating or improving clay items with the right hand :  Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will attack faster than improve action speed and Circle of Cunning will improve skill gain. The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a weapon tool, enchantments will still decay from use. Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in the leftthat rune being half as effective as usual
[[Category:Game mechanics]]
[[Category:Babel/H]]
[[Category:Game mechanics]]
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