== Description ==
Archery is a skill which involves an used for ranged combat against [[:Category:ArrowsBestiary|arrowanimals]] and a [[:Category:Bows|bow]]players.
==== Characteristic gained ==Targeting ==Body / To enter ranged combat, activate an equipped and strung [[Body ControlReflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
== Method ==To shoot Archery works best when standing at optimal range. You will miss more if you need to equip a bow in your hands and activate itare closer than, or farther from, and then right click on your target. Make sure the bow is strungoptimal range.
If you have a target selected {| class="wikitable"! rowspan="2" style="text-align: center;" width="100" | Bow! colspan="2" width="200" | Range (player or animal, not in tiles)|-! Minimum! Optimal|-| [[Short bow]]| style="text-align: center;" | None| style="text-align: center;" | 5|-| [[archery targetReflex bow]]), you can also use the 'ranged' icon if you have the | style="text-align: center;" | 5| style="text-align: center;" | 10|-| [[Long bow equipped. ]]| style="text-align: center;" | 10| style="text-align: center;" | 20|}
The arrows shot first are the ones As you gain better skill in your [[quiver]] on your bodya bow, next are the ones in you get more targeting options. Right-click your quiver in your inventory, and last are the ones in your inventory. If you have target to select an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shotoption.
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts. *The best bows are made from [[willow]].*Arrows made from [[cedar]] are easier to improve.*Arrows made from [[maple]] take less damage. *[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.*Quality of the arrow affects hit chance and the chance that it breaks.*Quality of the bow affects the damage done. *Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time). *Wearing a [[shield]] can significantly increase the rate at which you block arrows.*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.{| borderclass="2wikitable" cellspacing! width="250" cellpadding| Skill! width="5150" | Option|-! style="text-align:center;" | 30| Shoot quickly|-!Bow style="text-align: center;" |35| Minimum Range Aim at torso|-! style="text-align: center;" | 40| Best Range Aim at left/right arm
|-
! style="text-align: center;" |[[Short bow]]50|| None || 5 TilesAim at head
|-
! style="text-align: center;" |[[Bow]]60|| 5 Tiles || 10 TilesAim at face
|-
! style="text-align: center;" |[[Long bow]]70|| 10 tiles || 20 TilesAim at legs
|}
== Enchanting ==In general anything that affects speed, accuracy or skill gain works on Archery has a lower hit chance during the bow only. Anything that affects damage works only on arrows.* The following enchantments are known night (from 19:00 to work fully on bows 06: [[Blessings of 00 Wurm time). When firing a bow at night at an archery target for example, the dark|Blessings of the Dark]]message, [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].* "The following enchantments are known dusk makes it harder to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].* [[Wind get a clear view of Ages]] is believed to only work when practicing on an [[the archery target]]." will appear each time you shoot.
== Skill based options Notes on Bows ==At various points in your bow skill progression you get the following special shooting optionsThere are three types of bows:* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. <br>* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. <br>* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. <br>* When you have 50 skill in a specific [[Short bow, you'll get the '''Aim at Head''' option. <br>]]* When you have 60 skill in a specific [[Reflex bow, you'll get the '''Aim at Face''' option. <br>]]* When you have 70 skill in a specific [[Long bow, you'll get the '''Aim at Legs''' option. <br>]]
Note: these options To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.*The higher the QL of the bow string, the less chance that it snaps.*The chance of a bow string snapping is thought to be accessed via right-click menu 1 in (when right-clicking on the enemy with QL of bow equipped and activatedstring * 10) .
== Damage ==Additionally:There are a number *Bows made with [[willow]] decrease the difficulty of factors which dictate roughly how much damage you'll deliver when shooting a target.*Height bonus, shooting down at your target will increase damage, shooting up will reduce itshot.*Arrow quality, The higher quality arrows do more damage*Bow quality, higher quality bows do more damage*Criticals, they can happen*Armour, reduces the amount QL of damage taken when the shot is successful*Enchantsbow, bloodthirst on the bow and FA/RT/FB more damage is inflicted on the arrows boost damageyour target. *Creature status (champion/greenish/raging) has no impact on the Rare bows increase damage dealtby 5%, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lionssupreme bows increase damage by 10%, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The fantastic bows increase damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target typeby 15%.
At lower skill levels, net damage rate from bows is tiny compared to melee weapons. For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it. Considering that tons == Notes on Arrows ==There are three types of arrows are needed, that arrows last only about 5 uses, and that each :*[[Hunting arrow]]*[[War arrow takes about ]]*[[Arrow shaft]] can be used as much effort to prepare (''improve'') as a sword doesan arrow, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.without any arrow head affixed
== Skillgain tips ==When shooting a bow, the order of arrow selection is:* You may gain up to 30 skill #Arrows in a bow type by practicing on an equipped [[archery targetquiver]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill #Arrows in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery targetbackpack]].* Although they give less skill than real arrows, it is best to use arrow shafts when practicing #Arrows in a quiver in this way as they are far easier to make and won't damage the target too muchyour inventory. #Arrows that arent broken can be picked up at the archery targetin your inventory not in a quiver.* Firing on a container with other items in it will stop the target selection order and may stop you from outside your bow's optimal range shooting, for example an equiped quiver with other items in it(not arrows) will increase stop the difficulty, search and thus increase wont let you shoot arrows in your skillgain at higher skill levelsequipped backpack or on a quiver on inventory.* Practicing at night you will similarly increase instead get the difficultly, so if you find the skillgain slowing you may want message "You have no arrows left to practice when it's dark insteadshoot!".* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain archery skill for every successful damage and not for every successful kill.* Using other players as targets In addition to train is effective at any level. There is a 3 hour cooldownthe order of precedence above, which begins after the event message "You will not gain skill for attacking type of arrow also determines the order of arrow selection:#War arrows#Hunting arrows## for a few hours".Arrow shafts Additionally:* WLers shooting same kingdom will go Arrows made with [[Huntedcedar]]are easier to improve.* Skillgain is affected Arrows made with [[cedar]] reduce the difficulty of the shot by 5%*Arrows made with [[Sleep bonusmaple]]take 20% less damage.* You can no longer gain archery Arrows made with [[maple]] reduce the difficulty of the shot by 3% *Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and sub-archery skills from bred animalsfantastic arrows by 15%.* Priests Rare arrows increase the damage of Vynora the shot by 30%, supreme arrows by 60%, and Fo cannot use bows.fantastic arrows by 90%
== [[:Category:Bows|Bows]] Additional Damage Modifiers ==*Every point in [[Long bowbody strength]]increases archery damage by 1%.*[[Bow]]The biggest damage modifier is the ql of the arrows used.*[[Short Shooting a bow]]''Note: When from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is unstrung, even if it has not been used and was strung minutes ago1%, up to a maximum of 20%.*A target that is under water will take half damage unless the bowstring will be worse target is taller than before strung4 meters. Avoid unstringing and re-stringing if you *The target’s armour is a significant factor in damage. *Targets wearing a shield canblock shots from inflicting damage. Rare bow string will go unrare when unstrung.''
== Enchanting ==Possible enchantments on bows:*[[:Category:Arrows|ArrowsCircle of cunning]] ==can be put on a bow to increase archery and bow skill.*[[Hunting arrowNimbleness]]will reduce the difficulty of the shot by (Spell QL / 30).*[[War arrowBloodthirst]]increases damage as it increases in power.*[[Arrow shaftWind of ages]]will increase attack speed, but only until 55 in that bow''Note: s skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You can use should enchant the bow with Nimbleness instead of WoA.*[[arrow shaftsBlessings of the dark]] as normal arrowsare a substitute for CoC and WoA, but they have poor accuracy and damage, and will gain you less skillshould use CoC + Nimbleness instead. They are however much easier *[[Mind stealer]] to replace when broken. ''occasionally gain skills
== Associated items ==Possible enchantments on arrows:*Each of the [[Bow stringdemise spells]]*[[Archery targetFrostbrand]]*or [[Hunting arrow headRotting touch]]*or [[War arrow headVenom]]to increase damage*[[QuiverLife transfer]]to gain health
== Associated skills Skillgain Tips ==*The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. * Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".* WLers shooting same kingdom will become hunted.* Skillgain is affected by [[FletchingSleep bonus]].* You can't gain archery and sub-archery skills from bred animals.* Every priest can use bows.*Archery provides the fastest means to gains in [[Bowyerybody control]].
==Skills & Characteristics==* Archery* [[Body]] > [[Body control]]===Subskills===* Archery > [[Short bow]]* Archery > [[Category:skillsReflex bow]]* Archery > [[Category:Babel/ALong bow]]
== [[Titles]] ==
* Hawk Eye at 70 skill
* Eagle Eye at 90 skill
== Chrysanthy's Archery Test See Also ==The test was conducted on August 28, 2014 to look into the effect of quality of the bow and arrows to damage and accuracy (no other factors were considered). The test was done during daytime wurm time to eliminate the accuracy penalty during night time and on flat surface to eliminate height bonus/penalty. Chrysanthy has the following skills and the test data is given below: *Bow Used: Long Bow* Archery Skill: 40.43*Long Bow Skill: 30.30 Using 70.01ql longbow*Arrow Shaft Quality: 40.18*Archery Target Quality: 36.82*Damage on the Target: 5.89*Number of Successful Hits: 20/20 *Arrow Shaft Quality: 13.13*Archery Target Quality: 36.30*Damage on the Target: 3.94*Number of Successful Hits: 19/20 Using 50.25ql longbow*Arrow Shaft Quality: 40.18*Archery Target Quality: 35.69*Damage on the Target: 3.73*Number of Successful Hits: 18/20 *Arrow Shaft Quality: 13.13*Archery Target Quality: 34.90*Damage on the Target: 3.01[[Fletching]]*Number of Successful Hits: 14/20 Findings:[[Bowyery]]*The higher the quality of the bow, the greater the damage it deals.*The higher the quality of the bow, the higher accuracy rate it has.*The higher the quality of the arrow, the greater the damage it deals.*The higher the quality of the arrow, the higher accuracy rate it has. __NOTOC__[[Fighting]]
[[Category:Archery]]
[[Category:Fighting]]
[[Category:Skills]]
[[Category:Babel/A]]