== Description ==
Archery is a skill which involves an used for ranged combat against [[:Category:ArrowsBestiary|arrowanimals]] and a [[:Category:Bows|bow]]players.
==== Characteristic gained ==Targeting ==Body / To enter ranged combat, activate an equipped and strung [[Body ControlReflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
== Method ==To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. Rare bow string strung in a bow will go unrare when unstrung. If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot. If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts. *The best bows are made from [[willow]].*Arrows made from [[cedar]] are easier to improve.*Arrows made from [[maple]] take less damage. *[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.*Quality of the arrow affects hit chance and the chance that it breaks.*Quality of the bow affects the damage done. *Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time). *Wearing a [[shield]] can significantly increase the rate at which you block arrows.*Bows work works best when fired standing at their best optimal range. ( For example, if you shoot longbow from 10 tiles you You will be missing miss more than if you were shooting at 20 tiles. ) If you try to fire are closer than their minimum , or farther from, the optimal range you will not shoot.
{| class="wikitable"
! rowspan="2" style="text-align: center;" width="100" | Bow
! colspan="2" width="200" | Range(in tiles)
|-
! Minimum
! Optimal
|-
| [[Short Bowbow]]
| style="text-align: center;" | None
| style="text-align: center;" | 5
|-
| [[BowReflex bow]]
| style="text-align: center;" | 5
| style="text-align: center;" | 10
|-
| [[Long Bowbow]]
| style="text-align: center;" | 10
| style="text-align: center;" | 20
|}
== Enchanting ==In general anything that affects speed, accuracy or As you gain better skill gain works on the in a bow only. Anything that affects damage works only on arrows.* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]]you get more targeting options.* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].* [[Wind of Ages]] is believed Right-click your target to only work when practicing on select an [[archery target]]option.
== Skill based options ==
At various points in your bow skill progression you get the following special shooting options:
{| class="wikitable"
! width="50" | Skill
|}
These options can be accessed via right-clicking on Archery has a lower hit chance during the enemy with night (from 19:00 to 06:00 Wurm time). When firing a bow equipped and activatedat night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.
== Damage Notes on Bows ==There are a number three types of factors which dictate roughly how much damage you'll deliver when shooting a target.*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.*Arrow quality, higher quality arrows do more damage*Bow quality, higher quality bows do more damage:*Criticals, they can happen[[Short bow]]*Armour, reduces the amount of damage taken when the shot is successful*Enchants, bloodthirst on the [[Reflex bow and FA/RT/FB on the arrows boost damage]]*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'dLong bow]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.
At lower skill levels, net damage rate from bows is tiny compared to melee weapons. For exampleTo use a bow in combat, it must be strung with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant [[bow string]]. Bow strings can snap.*The higher the QL of the bow skill at 10string, a level 1 animal has to stand still for you to shoot about 100 arrows to kill the less chance that itsnaps. Considering that tons *The chance of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort a bow string snapping is thought to prepare be 1 in (''improve''QL of bow string * 10) as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.
== Skillgain tips ==Additionally:* You may gain up to 30 skill in a bow type by practicing on an Bows made with [[archery targetwillow]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until decrease the difficulty of your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]]shot.* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage The higher the target too much. Arrows that arent broken can be picked up at the archery target.* Firing on QL of the target from outside your bow's optimal range will increase , the difficulty, and thus increase more damage is inflicted on your skillgain at higher skill levelstarget.* Practicing at night will similarly Rare bows increase the difficultlydamage by 5%, so if you find the skillgain slowing you may want to practice when it's dark instead.* Beyond 40 skill the only way to gain further is supreme bows increase damage by using archery on animals or in player vs. player combat. Unlike fighting skill10%, you gain random archery skill for every shot and optimum archery skill for every successful fantastic bows increase damage dealt. Fighting skill is also gained after a successful kill.* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message "You will not gain skill for attacking #### for a few hours".* WLers shooting same kingdom will go [[Hunted]].* Skillgain is affected by [[Sleep bonus]].* You can no longer gain archery and sub-archery skills from bred animals.* Priests of Vynora and Fo '''Can''' use bows15%.
== [[:Category:Bows|Bows]] Notes on Arrows ==*[[Long bow]]*[[Bow]]*[[Short bow]]''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.'' == [[:CategoryThere are three types of arrows:Arrows|Arrows]] ==
*[[Hunting arrow]]
*[[War arrow]]
*[[Arrow shaft]]''Note: You can use [[be used as an arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. '' == Associated items ==*[[Bow string]]*[[Archery target]]*[[Hunting arrow head]]*[[War without any arrow head]]*[[Quiver]] == Associated skills ==*[[Fletching]]*[[Bowyery]] [[Category:skills]][[Category:Babel/A]]affixed
== When shooting a bow, the order of arrow selection is:#Arrows in an equipped [[quiver]].#Arrows in your [[Titlesbackpack]] ==.* Archer at 50 skill#Arrows in a quiver in your inventory.* Hawk Eye at 70 skill#Arrows in your inventory not in a quiver.* Eagle Eye at 90 skilla container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message "You have no arrows left to shoot!".
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:
#War arrows
#Hunting arrows
#Arrow shafts
'''Chrysanthy's Archery Test'''Additionally:*The test was conducted on August 28, 2014 Arrows made with [[cedar]] are easier to look into improve.*Arrows made with [[cedar]] reduce the effect difficulty of quality the shot by 5%*Arrows made with [[maple]] take 20% less damage.*Arrows made with [[maple]] reduce the difficulty of the bow shot by 3% *Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows to by 15%. *Rare arrows increase the damage and accuracy (no other factors were considered). The test was done during daytime wurm time to eliminate of the accuracy penalty during night time shot by 30%, supreme arrows by 60%, and on flat surface to eliminate height bonus/penalty.fantastic arrows by 90%
Chrysanthy has == Additional Damage Modifiers ==*Every point in [[body strength]] increases archery damage by 1%.*The biggest damage modifier is the following skills and ql of the test data arrows used.*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is given below:1%, up to a maximum of 20%.*A target that is under water will take half damage unless the target is taller than 4 meters.*The target’s armour is a significant factor in damage. *Targets wearing a shield can block shots from inflicting damage.
== Enchanting ==Possible enchantments on bows:*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.*Bow Used: Long Bow[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).* Archery Skill: 40[[Bloodthirst]] increases damage as it increases in power.43*[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long Bow Skill: 30bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.30*[[Mind stealer]] to occasionally gain skills
Possible enchantments on arrows:
*Each of the [[demise spells]]
*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage
*[[Life transfer]] to gain health
Using 70== Skillgain Tips ==* The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. * Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.01ql longbow*Arrow Shaft Quality: 40Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.18*Archery Target Quality: 36Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.82*Damage Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the Target: 5event message, "You will not gain skill for attacking #### for a few hours".* WLers shooting same kingdom will become hunted.89*Number of Successful Hits: 20/20Skillgain is affected by [[Sleep bonus]].* You can't gain archery and sub-archery skills from bred animals.* Every priest can use bows.* Archery provides the fastest means to gains in [[body control]].
==Skills & Characteristics==
* Archery
* [[Body]] > [[Body control]]
===Subskills===
* Archery > [[Short bow]]
* Archery > [[Reflex bow]]
* Archery > [[Long bow]]
*Arrow Shaft Quality: 13.13*Archery Target Quality: 36.30== [[Titles]] ==*Damage on the Target: 3.94*Number of Successful Hits: 19/20 Using Archer at 50.25ql longbow*Arrow Shaft Quality: 40.18*Archery Target Quality: 35.69*Damage on the Target: 3.73*Number of Successful Hits: 18/20 skill*Arrow Shaft Quality: 13.13Hawk Eye at 70 skill*Archery Target Quality: 34.Eagle Eye at 90skill*Damage on the Target: 3.01*Number of Successful Hits: 14/20 Findings:== See Also ==*The higher the quality of the bow, the greater the damage it deals.[[Fletching]]*The higher the quality of the bow, the higher accuracy rate it has.[[Bowyery]]*The higher the quality of the arrow, the greater the damage it deals.*The higher the quality of the arrow, the higher accuracy rate it has. __NOTOC__[[Fighting]]
[[Category:Archery]]
[[Category:Fighting]]
[[Category:Skills]]
[[Category:Babel/A]]