== Deed Faith Bonuses ==
The Settlement Info (aka Settlement Billboard) screen lists 3 faith bonuses. These are rewarded when you sacrifice various items.* Your favor needs to be full at the beginning of a sacrifice in order to advance bonuses. To put it another way, if you start a sacrifice with less than full favor, the sacrifice will max out your favor with a portion of the sacrificed goods, which will result in the remaining Get Price being added to your pending faith pool.* One Enchanting point is given for sacrificing goods with a [[Base_price#Get_Price|Get Price]] approximately equal to twenty silvers. Irons-to-points is 200,000:1 (here, irons is a shortened version for items sacrificed with a total Get Price equal to an iron value). Free to play players may have problems if their favor is lower than their faith, so check to make sure they match before sacrificing.* One Enchanting percent is 0.30 of an Enchanting point. * Rarity bonus is Enchanting points rounded down. It extends your rare roll window-of-opportunity by up to 10 seconds. The window is 20 seconds without any bonus.*'''Note:''' Only villagers of the deed can sacrifice and add to deed bonuses. '''Example Examples :''' With 3 Citizens The village is granted the following faith bonuses: War (0) damage: 0% CR: 0%, Healing (0.846877): 0.846877%, Enchanting (5.507088): 5.507088%, Rarity window: 5 bonus seconds With 7 Citizens The village is granted the following faith bonuses: War (0.03592) damage: 0.015394% CR: 0.015394%, Healing (0.750496): 0.321641%, Enchanting (1.356854): 0.581509%, Rarity window: 1 bonus seconds With 14 Citizens
The village is granted the following faith bonuses:
War (0) damage: 0% CR: 0%, Healing(0.730496): 20.522887156535%, Enchanting(1.336854): 0.286469%, Rarity window: 1 bonus seconds The Values (in parentheses) and % bonus seem to be related as follows. Bonus% = (Value)*3 / Citizens : Maximum is 10% The Citizens factor above has a minimum of 3, so for deeds with 1 to 3 members, (Value) = Bonus% Traders that are citizens are included in the above Rarity window = Integer(Enchanting) The Values can be increased by [[Sacrificing]] at an altar when your Favor is full. (Followers are good for this, as they never spend their favor.)
These can be increasedThere is no known maximum for the Value, to a maximum of but the Bonus% are capped at 10% each.Also, by [[Sacrificing]] the Rarity window is capped at an alter when your Favor is full. (Followers are good for this, as they never spend their favor10 seconds.)
'''However, these bonuses the Values decrease over time(15% / real life day), and must be actively maintained if you wish to keep them at full strength.'''
This is a partial list of which items contribute to which category. ''(Please update if you have additional information.)''
{| border="1" cellspacing="0" cellpadding="3" "
|- align="right"
! War Damage
| align="left" | ''unknown'' Pointing signs
| align="left" | Weapons
|- align="right"
! Healing
| align="left" | Fillets Filets <br /> Healing covers| align="left" | Food ingredients <br /> Meals<br /> Fish
|- align="right"
! Enchanting
| align="left" | Cordage rope
| align="left" | Other ropes<br /> Door Locks <br /> Valrei Items* <br /> Stone Shards <br /> Puppets <br /> Tar|- align="right" ! Rarity window | align="left" | ''See below'' | align="left" | '' ''
|}
<nowiki>* These give .2 to enchant faith bonus, giving 2 seconds to rarity window. This is posted in Village History at the token. "Aug 29, 2015 3:30:03 AM Nicrolis adds 0.2 to enchant faith bonus"</nowiki>
''Rarity window'' : This seems to be the Integer of the Enchantment value.
Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds
Enchanting (3.606604): 2.404403%, Rarity window: 3 bonus seconds
Enchanting (4.556634): 3.037756%, Rarity window: 4 bonus seconds
Enchanting (5.059084): 3.372723%, Rarity window: 5 bonus seconds
Enchanting (12.353334): 9.265%, Rarity window: 10 bonus seconds ''(Capped at 10 sec)''
As with sacrificing for Favor, the Get Price value influences how much bonus is rewarded. So Cordage Rope is a good item to sacrifice if you want to increase your Enchanting bonus for example.