[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
== Description ==
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.
== Creation ==
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.
*[[Jackal]]
Depending on the type of rune created, the skills used will be Crystal runes use [[jewelry smithing]], to create. Stone runes use [[stonecutting]], or and wood runes use [[fine carpentry]].
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.
== Effects ==
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.
== Combinations Properties (perks) ==
{| class="wikitable mw-collapsible mw-collapsed"
! colspan=6 7 | Rune Combination Runes' Properties List
|-
! scope="col"| Metal
|-
! scope="row"| Adamantine
| 5% Enchant Powerless enchant decay, 5% Enchant Success
| 1x Random color on item
| 10% Less enchant decay
|-
! scope="row"| Brass
| 5% More quality when imped, 5% higher gathering QL('''QL of gathered items does not exceed skill level for mining or woodcutting''')| "DecentBright" Glow| "Okay" Glow, 5% higher gather QL('''QL of gathered items does not exceed skill level for mining or woodcutting''')
| 10% more quality when imped
| "Slight" Glow, 7.5% more quality when imped
| 10% Wind Speed
| 1x Goat Shape (Spell)
| 10% higher gather QL(any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')| 5% higher gather QL, 5% less enchant decay('''QL of gathered items does not exceed skill level for mining or woodcutting''')| 7.5% Wind Speed, 5% Vehicle Speed(any item)
| 10% more quality when imped, 10% less enchant decay
|-
|-
! scope="row"| Glimmersteel
| 10% skill level bonus<nowiki>***</nowiki>| 5% skill level bonus<nowiki>***</nowiki>, 5% more quality when imped
| 10% usage speed
| 5% usage speed, 5% skill level bonus<nowiki>***</nowiki>
| 5% usage speed, 5% more quality when imped
| 10% usage speed, 10% shatter resistance
|-
! scope="row"| Gold
| 10% raking/chance to increase the effect of tending a field or harvestinga tree, bush, or trellis
| 10% reduced size
| 5% raking/harvesting, 5% less weight (any item)
|}
*<nowiki>*</nowiki> Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.
*<nowiki>**</nowiki> Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.
*<nowiki>***</nowiki> "Skill level bonus" reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.
===Notes===
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material.
* Any rune with raking or gathering effects will also effect [[milking]] actions.
== Attaching ==
* Application of runes can only usually be done by the owner. For vehicles, manage permission is required.* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].
* Can only attach them to completed items.
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.
== Additional Notes ==
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.
*Runes '''decay''' dramatically fast outside of inventory.
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.
* Some Archeology items can be found with one or more runes on the item.
== See also ==
* [[Rift]]
[[Category:Game mechanics]]
[[Category:Rift]]
[[Category:Babel/R]]
[[Category:Rift]]