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Traps

2,652 bytes added, 22:25, 10 September 2024
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[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''
== Description ==
The traps skill affects the success rate of placing '''traps'''.
== Traps ==
Traps are devious devices used to damage or cause other ill effects to those who trigger them. The [[traps]] skill is used in the placement or disarming of traps and affects the success rate. When failing to set a trap the message, "Sadly you fail to set the trap properly, the trap triggers and is destroyed" appears and successfully setting a trap prompts the message "You carefully set the trap" To set a trap, [[activate]] the trap and right click the corresponding tile for the type of trap and click "Set trap." Once set, traps begin to decay causing them to do less damage and eventually disappear. They can only be activated by enemy [[kingdom]]s or , villages, and naturally hostile monsters. Allies, neutrals, and non-hostile [[monsters]] remain unaffected.
Creating traps uses several different skills, these include: [[carpentry]], [[blacksmithing]], [[ropemaking]], [[pottery]], and [[masonry]]. For more detailed information of the various trap types, see the list below.
== Trap Placement ==
{| class=wikitable border="0" cellpadding="3" cellspacing="0"! !! [[Bow Trap|bowBow]] !! [[Stick Trap|stickStick]] !! [[Pole Trap|polePole]] !! [[Knife Trap|knifeKnife]] !! [[Scythe Trap|scytheScythe]] !! [[Corrosive Trap|corrCorr]] !! [[Net trap|netNet]] !! [[Rope trap|ropeRope]] !! [[Man trap|manMan]] !! [[Axe Trap|axeAxe]]
|-
| [[Grass]] || || || || [[File:green- check.png|center|middle|20px]] || x || - || x || [[File:green- check.png|center| - middle|20px]] || [[File:green- check.png|center| x middle|20px]] | x || -
|-
| [[Dirt tile|Dirt]] || || [[File:green- check.png|center|middle|20px]] || x || [[File:green- check.png|center|middle|20px]] || || || x || [[File:green- check.png|center|middle| - 20px]] || [[File:green- check.png|center| x |middle| x 20px]] || -
|-
| [[Paved tile|Paved]] || - || - || - || - || - || - || - || - || - || -
|-
| [[Bush]] || x [[File:green-check.png|center|middle|20px]] || || [[File:green- check.png|center|middle|20px]] || || x || [[File:green- check.png|center| middle|20px]] || [[File:green- check.png|center|middle|20px]] | x |[[File:green-check.png| x center|middle| x 20px]] || || [[File:green- check.png|center|middle| x20px]]
|-
| [[Tree]] || x [[File:green-check.png|center|middle|20px]] || || [[File:green- check.png|center|middle|20px]] || || x || [[File:green- check.png|center| middle|20px]] || [[File:green- check.png|center|middle|20px]] | x |[[File:green-check.png| x center|middle| x 20px]] || || [[File:green- check.png|center|middle| x20px]]
|-
| [[Packed dirt tile|Packed]] || - || - || - || - || - || - || - || - || - || -
|-
| [[Rock tile|Rock]] || x [[File:green-check.png|center|middle|20px]] | - | || || - || [[File:green- check.png|center|middle| x 20px]] || - || - || - || - || -
|-
| [[Cave]] || x [[File:green-check.png|center| middle|20px]] || || || || [[File:green- check.png|center|middle| - 20px]] || [[File:green- check.png|center| x |middle| x 20px]] || - || - || - || -
|-
| [[Field]] || || [[File:green- check.png|center|middle|20px]] | x | | | [[File:green- check.png|center|middle|20px]] | x | | - | || - || - || [[File:green- check.png|center|middle| x 20px]] || -
|-
| [[Sand]] || || [[File:green- check.png|center|middle|20px]] || x || [[File:green- check.png|center|middle|20px]] || || || x || [[File:green- check.png|center|middle| - 20px]] || [[File:green- check.png|center| x |middle| x 20px]] || -
|-
| [[Tar tile|Tar]] || x [[File:green-check.png|center|middle|20px]] | x |[[File:green-check.png| x center|middle| x 20px]] || [[File:green- check.png|center| middle|20px]] || [[File:green- check.png|center| middle|20px]] || || || || [[File:green-check.png|center|middle|20px]] || [[File:green- check.png|center|middle| x 20px]] || x [[File:green-check.png|center|middle| x20px]]
|-
| [[Moss]] || || [[File:green- check.png|center|middle|20px]] || x || [[File:green- check.png|center|middle|20px]] || || || x || [[File:green- check.png|center|middle| - 20px]] || [[File:green- check.png|center| x |middle| x 20px]] || -
|-
| [[Steppe]] || || || || [[File:green- check.png|center|middle|20px]] || x || - || x || [[File:green- check.png|center| - middle|20px]] || [[File:green- check.png|center| x middle|20px]] | x || -
|-
| [[Peat tile|Peat]] || || [[File:green- check.png|center|middle|20px]] || x || [[File:green- check.png|center|middle|20px]] || || || x || [[File:green- check.png|center|middle| - 20px]] || [[File:green- check.png|center| x |middle| x 20px]] || -
|-
| [[Clay tile|Clay]] || || [[File:green- check.png|center|middle|20px]] || x || [[File:green- check.png|center|middle|20px]] || || || x || [[File:green- check.png|center|middle| - 20px]] || [[File:green- check.png|center| x |middle| x 20px]] || -
|-
| [[Marsh]] || x [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || x [[File:green-check.png|center| x middle|20px]] | x | | x | | | [[File:green- check.png|center|middle|20px]] | | [[File:green- check.png|center| x middle|20px]] || [[File:green-check.png| x center|middle| x20px]]
|-
| [[Cliff]] || - || - || - || - || - || - || - || - || - || -
|-
| [[Mycelium]] || || [[File:green- check.png|center|middle|20px]] || x || [[File:green- check.png|center|middle|20px]] || || || x || [[File:green- check.png|center|middle| - 20px]] || [[File:green- check.png|center| x |middle| x 20px]] || -
|}
* [[Terraforming]] on tiles that are trapped does not effect the trap.
* If a trap is set on a tree tile and the tree advances in age (Young to Mature for example) the trap will be destroyed.
* PVE: Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms / villages onlyon [[PvP]]. As there are none Traps on PVE servers, they [[PvE]] will harm hostile creatures but do not harm players in PVE. However, all of the other trap mechanics operate normally in PVE allowing you to create, place, use detection and disarmor branded animals/mobs.
==Skills & Characteristics==
4

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