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Decay

3,453 bytes added, 19:03, 27 April 2025
m
Remove incorrect statement re cedar container protection. Add bulk storage info.
== Description ==
'''Decay ''' is what happens to the erosion of objects over time in the form of gradually increasing [[damage]]. The decay rate depends on the item type, where the item is stored, the item's [[quality]], and sometimes the item's material. [[Log]]s, [[stone shards]] or [[dirt]] for example will completely decay within days while other items may even last months and walls over timeyears. There are several ways to reduce itItems made from [[cedar]]wood decay slower.
[[Damage]] from decay and other sources is displayed in the DMG column. Damage is also done to items from being used or failing an improvement attempt. There are various ways to reduce decay. == Decay Rates Item decay modifiers == === Kingdom === *[[Kingdom]]s reduce wall decay by 2x.* Non-kingdom zones have no reduced decay. === Deeds ===* [[Deed]]s decrease decay on walls [[wall]]s of any kind by 10x, if the [[upkeep ]] is higher then than 7 days[[day]]s. *Deeds stop the decay on walls of any kind if the upkeep is higher then than 30 days.*Kingdoms Deeds also stop decay on lamps, flags, and banners === Houses ===* Houses reduce wall item decay by 2x? Possibly 3x?. ''Some evidence that wood is 2x, and stone is 3x ... more testing needed.'' === Containers ===*Non-kingdom zones have no reduced [[Container]]s will reduce decayby 2x.*Normal decay will rot a 20 quality house wall Containers in 1 monthhouses might get both bonus.(Testing required) === Bulk Storage Containers === *Containers Bulk storage containers like Small and Large [[Crate]]s, [[Bulk storage bin]]s, [[Food storage bin]]s, [[Bulk container unit]]s and [[Large pantry cupboard]]s will reduce prevent decay by 2xentirely, however, if they are not stored on a deed with at least 30 days of upkeep remaining then they will lose 5% of their contents every 28 days=== Other ===*Items made out of [[cedar ]] wood decay slower(they have reduced decay tick frequency). Containers * Items with normal QL based decay that are made out of cedar [[Oak]] or [[Steel]] will suffer 20% reduced damage per decay tick.* Raw materials ([[clay]], [[dirt]], [[log]]s, [[stone shards]],[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)* There is a 2-day period of no decay after a wall is finished.* Items do not reduce decay in inventories or on merchants (note that merchants can be threatened on [[Elevation|Elevation]]), with the exception of food items, lanterns, construction markers, torches, and huge shod clubs. * Houses that are abandoned get greatly increased decay of . A house is considered abandoned when the owner does not log in to the same server for more than 3 months (real life). An abandoned house within a perimeter will sustain an additional damage bonus. The decay rates for abandoned houses are currently unknown.:: '''Note:''' This calculation is server specific. If you have a building on a server that you do not visit for more than 3 months itwill be treated as abandoned.* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.* A [[House|stone house]]'s contents any more then a normal container wouldwalls/windows/doors perish-ability is 3, making its average decay per tick (3/wall QL). *Pottery reduces A [[House|wooden house]]'s walls/windows/doors perish-ability is 10, making its average decay by about x1per tick (10/wall QL).5* Perimeter is treated the same with wilderness, depending on thus do not reduce decay.** Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. At which time the qualitybuilding will begin to accumulate increased perimeter decay.This occurs in addition to the “abandoned” status decay increase. ==Myths==*Stacking a container inside another container does not help. Neither do containers NOT improve the bonus* Containers in the [[inventory]] do not modify the decay rate of their contents at all. *Houses reduce item [[Bless]] has no effect on decay. Its only use is to activate metal altars and to enchant planted [[lamp]]s to stay lit on paved tiles.*Raw materials Wooden fences do not decay faster then finished materialsthan stone fences (see: [http://www.wurmpedia.com/index.php/Empirical_Evaluation_of_Fences]). (Raw materials being logs ==Notes==* An item in a container, in a house, in kingdom territory probably multiplies the bonus, rocks etcbut this needs verifying.* It is possible for items to "miss" their decay ticks for some period of time, finished materials being weapons, tools etcand then experience "catch up" decay that can result in the destruction of very low ql items.* Some items will actually give a local event notice when they completely decay to loss. ''[17:52:34] A stone shards crumbles to dust.)'' ==See Also==[[Damage]] [[Empirical Evaluation of Fences]]
[[Category:Babel/D]]
[[Category:MiscGame mechanics]]
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