Difference between revisions of "Monster camp"
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| − | [[Complete DB|Main]] / [[:Category: | + | [[Complete DB|Main]] / [[:Category:Resource nodes|Resource Nodes]] / '''[[forage|Foraging]]''' |
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|yields=Meat, wool, furs, low quality strips of leather, teeth, ash, low quality charcoal, low quality planks, low quality nails, exceptional quality common monster cuisine, very low quality human clothing, exceptional quality rare monster cuisine, exceptional quality supreme monster cuisine, low quality human jewelry, and exceptional quality fantastic monster cuisine. | |yields=Meat, wool, furs, low quality strips of leather, teeth, ash, low quality charcoal, low quality planks, low quality nails, exceptional quality common monster cuisine, very low quality human clothing, exceptional quality rare monster cuisine, exceptional quality supreme monster cuisine, low quality human jewelry, and exceptional quality fantastic monster cuisine. | ||
| − | |examine= | + | |examine= It looks like a nearby monster was making camp here. You'd better watch your back. |
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Latest revision as of 07:07, 5 July 2025
Main / Resource Nodes / Foraging
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Monster camp is a type of Resource node.
Description
It looks like a nearby monster was making camp here. You'd better watch your back.
Notes
- Lore can vary slightly from one Monster camp node to the next due to a number of factors such as season, location, tile type and skill.
- Resource nodes spawn and disappear randomly over time. It can be a few days or more for new resource nodes to appear on an empty tile.
- Resource nodes are destroyed if the type of the tile changes, such as paving or packing the tile, or when items are collected from them.
See also
- Resource nodes
- List of Node resources