== Description ==
'''Cooking''' is the [[skill]] used to make [[food]] that has a higher [[nutrition]]al nutritional valuethan raw foods, which includes cooking [[casserolebutchering]], [[gulaschhot food cooking]], [[mealbaking]], making [[porridgebeverages]], and [[soup]], [[stewoil]], and [[tea]], baking [[bread]], and dairy food making [[wine]].
’’Cooking’’ Cooking creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.
== Cookbook ==
==== Lootable Recipes ====
Some creatures Trolls and goblins have their own special foods, and therefore give a chance to find a recipe on the corpse. Dealing the killing blow on some rift humanoids has a small chance of giving a special recipe directly to the player's inventory. Each creature type has a basic, [[rarity system|rare]], supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.
==== Nameable Recipes ====
Sample messages:
{{event|inline|[10:52:27] Have you tried adding ground any spice? }} - part of a recipe}}
{{event|inline|[10:52:03] You think this may well work when cooked. }} - complete recipe}}
{{event|inline|[10:55:45] The items inside do not make any known recipe. }} - no known recipe for that combination}}
{{event|inline|[10:55:45] The Ingredients in the frying pan would make an omelette when cooked. }} - valid known recipe}}
{{event|inline|[12:20:57] You think this may well work when cooked in a different cooker. }} - Valid ingredients incorrect cooker}}
== Benefits ==
*Fats – High bar increases favour regeneration, and reduces drain on [[sleep bonus]].
*Proteins – High bar reduces food usage
Note that when the player’s food bar is full, no more food can be eaten (with the exception of [[endurance sandwiches sandwich]]es and [[sleep powder]]s). The same goes for beverages when the thirst bar is full(with the exception of [[Caffeine]] containing beverages).
The basic unitary consumption for a player per Wurm day are:
*2000 calories
*80 fats
*50 proteins
Generally speaking, in order to fill the CCFP bars, you need to create foods that contain a variety of ingredients that with all the nutrients a human needs to remain healthy. For example, a meal that has the following;
* Meat/fish for protein
* A potato for carbohydrates
* Cheese for fats
* Several vegetables like corn and pumpkin for vitamins and fibre
* Several herbs/spices like mint and parsley for taste
The larger it is and the more varied the ingredients used to create it, the better.
Note that there is no penalty for not filling one or all elements of CCFP.
You can toggle control the visibility display of the CCFP on the status elements by right-clicking your health bar on and off by typing the command "/toggleccfp" in the chat windowselecting ''Toggle hover expand''.
=== Temporary Affinities ===
*Cheese can be wrapped with a wool or cotton cloth square to reduce decay.
*Wrapped foods decay about 5 times slower than unwrapped.
=== Decay Prevention ===There are several methods that reduce decay, and most of them can be stacked to increase the effect. Food should not be stored in your inventory because it will take damage after some time. Just carry a day or two worth of food and store the rest.*[[Containers]] in a building on a deed should be the minimum level of storage.*[[Larder|Larders]] need [[snowball|snowballs]] to work, but provide a significant boost over just storing in a container.*[[Food_storage_bin|Food storage bins]] Can be used to completely eliminate food decay, but only on raw materials.*[[Lunchbox|Lunchboxes]] lower the decay of food that is carried in your inventory.*[[Salt]] can be added to most meals when they are cooked.*[[Waxed_paper|Waxed paper]] can be used to wrap food.*Wrapping has more The [[Quality_level|quality]] of the food seems to have some effect than salt for reducing on decay, but the quality of the container does not.*A [[Rarity_system|Rare]] lunchbox will lower decay further and the same probably applies to rare foods and overrides salt larders.*A [[Picnic_basket|Picnic basket]] offers more protection for carried food items than even a rare lunchbox.*Some [[Runes]] lower the decay of a container's contents*[[Magical_chest|Magical chests]] are the only known method to completely eliminate the decay of a finished or cooked meal/food. It is worth considering their use to store a variety of meals with decay preventiondifferent affinities.*Some created food items are still considered raw materials that can be stored in a food storage bin, such as cheese or meat fillets.
== Beverages ==
Wine, and distilled spirits, increase in quality when it takes decay ticks, representing drinks aging'''NB: Alcohol may be found as part of [[treasure hunt|treasure chests]]. These have different properties from craftable alcohol. ''' * Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). * Wine containers must be sealed for the wine to age.Note that oak * Oak barrels have a slight bonus over other wood types. * Wine and other distilled spirits increase in quality when they take decay ticks, representing drinks aging. Example: Over 362 days, 14 oakwood wine barrels filled with mead, sealed, in a building, in a mine. The mead quality ranged from 70 to 93, and all gained exactly 5 quality in that time. Note: For beverages that need to be fermented, you must be online and on the same server when fermentation completes to receive credit for any [[achievements]] and/or get the fermented recipe in your cookbook. The fermentation process will take approximately 5-7 RL days to complete.
== Tools and Ingredients ==
=== Tools Containers ===Tools, containers
* [[Baking stone]]
* [[Cake tin]]
* [[Cauldron]]
* [[Fruit press]]
* [[Frying pan]]
* [[Open helm]]
* [[Roasting dish]]
* [[Sauce pan]]
===Tools===
* [[Cheese drill]]
* [[Fork]]
* [[Fruit press]]
* [[Grindstone]]
* [[Hand]]
* [[Knife (cutlery)]]
* [[Measuring jug]]
* [[Mortar and pestle]]
* [[Press]]
* [[Spoon]]
=== Ingredients ===
LiquidsIngredients consist of liquids, meat, animal products, vegetables, herbs, and spices* See [[butchering]] and [[hot food cooking]]obtained through several other skills.
=== Meat Types ===Meat types are consolidated into the following categories:*Bear - brown and black [[bear]]s*Beef - [[bison]], [[cow]], [[bull]], [[calf]]*Canine - [[wolf]], [[dog]], [[hell hound]], rift jackal, rift caster, rift summoner, rift beast, rift warmaster*Dragon - all [[dragons]] and [[dragon hatchling]]s*Feline - [[wild cat]], [[mountain lion]]*Fowl - [[chicken]], [[eaglespirit]], [[hen]], [[roosterBaking]]*Game - [[crocodile]], [[deer]], [[Easter Bunny|easter bunny]], [[gorilla]], [[pheasant]], [[large rat]]*Horse - [[foal]], [[hell horse]], [[horse]], [[unicorn]]*Human - [[guard]]s, [[humanBeverages]]*Humanoid - [[kyklops]], [[goblin leader]], [[goblin]], rift ogre, rift ogre mage, [[son of nogump]], [[Spawn of Uttacha|spawn of uttacha]], [[troll king]], [[trollBotanizing]]*Insect - [[cave bug]], [[Fog Spider|fog spider]], [[hell scorpious]], [[lava spider]], [[scorpion]], [[spiderButchering]]*Lamb - [[lamb]], [[ram]], [[sheepDairy Food Making]]*Pork - [[wild boar]], [[pigFarming]]*Seafood - [[blue whale]], [[crab]], [[dolphin]], [[octopus]], [[seal cub]], [[seal]], [[sea serpent]], [[shark]], [[tortoiseForaging]]*Snake - [[anaconda]], [[King Cobra|king cobraForestry]]*Tough - [[deathcrawler minion]], [[Sol Demon|sol demon]], [[avatars]], [[forest giant]], [[rabid hyena]], [[lava fiend]], [[worgGardening]]
== Storage ==
* Ingredients can be stored in a [[food storage bin]]
* Cooked items can be stored in a [[larder]]
* Liquids can be stored in many containers.
** Containers that can be sealed with [[wax sealing kit]]s to eliminate liquid decay while sealed include [[pottery jar]]s, [[small pottery amphora]]s, [[large pottery amphora]]s, [[pottery flask]]s, and [[waterskin]]s.
** [[Small barrel]]s and [[Small wine barrel]]s can be sealed with a [[peg]].
** [[Small wine barrel]]s can be sealed using [[wood scrap]], and cannot be unsealed until the fermentation process is complete.
==Skills & Characteristics==
* Cooking
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul depth]]
=== Subskills ===
* [[Baking]] - making bread, cakes
* [[Beverages]] - making juice, [[olive oil]], [[cooking oil]], [[Alcohol|alcoholic beverages]] such as wine, distilled alcohol, and tea
* [[Butchering]] - filleting fish and meat and [[butchering]] animal or human [[corpse|corpses]], dicing/mincing
* [[Dairy food making]] - creating cheese, butter, and cream from [[milk]]
* [[Hot food cooking]] - creating cooked food
* [[Milling]] - grinding ingredients, making [[salt]] from [[rock_salt_(shard) | rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt (shard)| rock salt]]). (It should be noted that milling is a related skill, not a subskill of the cooking parent skill.)
==[[Titles]]==
* Chef at 70 skill
* Master Chef at 90 skill
* Chef de Cuisine at 100 skill
== Subskills See Also ==* [[Baking:Category:Cooking]] - make * [[bread:Category:Cooking items]], cakes* [[Beverages:Category:Cooking utensils]] - make * [[juice|fruit juiceCooking]], ** [[olive oilBaking]], ** [[cooking oil]], [[wine]], distilled alcohol, and [[teaBeverages]]** [[Butchering]] - filet fish, meat and [[butcher]] animal or human [[corpse|corpses]], dicing/mincing** [[Dairy food making]] - create [[cheese]], [[butter]], and [[cream]] from [[milk]]** [[Hot food cooking]] - create cooked food* [[Milling]] - grinding ingredients, making [[salt]] from [[rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt]]) == Guides ==* [[Cooking GuideNutrition]]* [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit Cooking Update Guide]
[[Category:Skills]]
[[Category:Cooking]]
[[Category:Babel/C]]