*Bugfix: Fixed an issue causing treasure maps to sometimes have their map image deleted when leaving a server.
*Bugfix: Fixed an issue preventing catseyes being planted on the transition between a dock and a bridge.
*Bugfix: New actions should no longer appear in the right click menu for items that shouldn't have them.
*Bugfix: Fixed an issue where tunneling could create item piles above the intended limit on the tile a player was standing on.
*Bugfix: Place, push and pull action fixes.
**Placing items is now properly blocked by walls and fences, and by being too far away from the item.
**Placing an item now rotates it the minimum amount required to achieve the selected rotation, instead of occasionally spinning it an additional 360 degrees, and will rotate it in whichever direction gets it there with the smallest degree of change.
**When the Place action is interrupted while you are still deciding where to place the item, the item placement silhouette is now properly removed in the client.
**Catapults and rafts are now placed at the rotation selected, instead of 180 degrees off from that.
**An appropriate message is now sent when stopping the Place action in the middle of the action.
**Non-blocking fences, such as low rope fences or curbs, no longer get in the way of item movement.
*Bugfix: Pumpkin Lantern will now be visible on carts that have the new Fancy Large Cart skin applied to them.
*Bugfix: Fixed the position of the driver on the new cart skin overlapping with a passenger.
*Change: Improved the clarity of some messages related to binding and unbinding arrows. You may now also see how many war and/or hunting arrows are in an arrow bundle by examining it.
*Change: The Place, Push, and Pull actions have been significantly rewritten, with various fixes and quality of life improvements:
**These actions can now move items across cave entrances, into or out of buildings, and through doors and fence gates that you have permission to open.
**Anything that would cause these actions to fail, such as permissions or something getting in the way, will cause the action to fail no matter when during the action it would happen. In other words, if using Place to move an item across three tiles, a problem that would prevent it from moving to the third tile will prevent it from wasting time moving at all.
**When these actions move an item from one tile to another, the item will automatically move up or down by up to 5 height (in dirts) in order to move on and off floors. This should allow for movement of items even between dock floors that don't quite match in height. In the case of Push or Pull, it may move down an unlimited distance, allowing you to, for example, push a crate off a building to the ground below.
**If the item can't actually move from its old location to the new location in a straight line, the action will be stopped. For example, this would include trying to use Place to move a crate from directly underneath a bridge to the top of that bridge, or directly from the ground to the second floor of a building, since it has no way to get there.
**Error messages are now much clearer about what is preventing the action and why.
**Various bugs related to these actions and docks have been fixed, such as being unable to push items onto dock floors.
**Fixed permission checks and other checks not consistently being checked on every tile the item would move across during these actions.
*Bugfix: Items on a tunnel entrance now fall into the cave when the tunnel is opened.
*Bugfix: Tamed creatures can no longer be led while the tamer is offline.
*Bugfix: Fixed distance checks for building walls to be consistent regardless of the direction you're building the wall from.
*Bugfix: Fixed an issue that could cause shaker orbs to not detect a creature in the way.
*Bugfix: Vehicles with pumpkin lanterns attached loaded onto boats will now travel across server borders with the lantern still attached properly.
**Note: If you've previously crossed server border and cannot see/access the attached lantern, you'll need to cross back to the server you attached the lantern on to fix it.
*Bugfix: Fixed the issue where you were not able to sacrifice creatures.
*Bugfix: Fixed tool skills not increasing when building house walls.
*Bugfix: Creatures that are immune to lava will no longer avoid walking through it.
*Bugfix: Adding and removing arrows from bundles now takes damage of the arrow or bundle into account when calculating quality.
*Bugfix: You must be commanding a vehicle to detach a lantern from it, instead of just being a passenger.
*Bugfix: Fixed an issue with new wall plans sometimes not appearing when a tile is added to a building.
*Bugfix: Fixed an issue where some walls weren't being flagged as an outer wall properly.
*Bugfix: Planning an adjacent floor onto a flat tile with no supports now properly checks the tile type and highway status as would happen if you planned the floor directly on the tile.
*Bugfix: Halloween event items should now be actually improvable.
*Bugfix: Fixed creature pathing and movement issues when they were too close to water and couldn't swim.
*Bugfix: A hostile creature will still attempt to get close to you even if it the tile you are standing on is one that it is blocked from reaching or can't stand on
*Bugfix: Enemies firing a warmachine at a village structure should now alert the guards properly.
*New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!
*Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.
*Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.
*Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.
*Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.
*Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.
*Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.
*Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.
*Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.
*Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.
*Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.
*Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player's currently activated item.
*Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.
*Bugfix: Standing up from a chair no longer teleports you to the tile you target.
===Client Changelog===
*Change: Added fallback fonts to improve game chat support for a wider range of characters.
*Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.
*Bugfix: Fixed an issue where placed items were sometimes going invisible.
*Bugfix: Implemented various fixes to the fishing animation:
**Fishing animations should no longer be applied to other players in local incorrectly.
**Fishing will now show the correct animation for others before you cast.
**Spear fishing will now show animations for observers.
*Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.
*Bugfix: Resolved several engine issues that were causing "OpenGL errors" to appear in the game console.
*Bugfix: Fixed an issue with Grimbleat rewards sometimes not resetting properly when running away from him in combat.
**Note: If you lose out on the new rewards due to this bug, and are not able to gain them another way during the event: please place a support ticket so that we can look into it and grant you that item. Please hold off with creating these support tickets until the end of the Halloween event.
*Bugfix: Grimbleat will now properly give fragments in the metal or wood material type.
*Bugfix: Attempting to combine fragments of specific materials will change that fragment back to the base "metal" or "wood" material type as they should be.
===Client Changelog===
*Bugfix: Fixed flame and other effects no longer being attached to some items.
*New: It is now possible to use the Take and Open actions on equipment held or worn by creatures, such as horses and tower guards, when permissions allow.
*Change: Led creatures will now follow at a shorter distance while you are on foot.
**This can be changed back to using the old distance by right clicking the 3 dots beside the Lead action in the right click menu.
*Bugfix: Led creatures will now stop being led at the edge of a dock if their movement would make them fall off the dock or if the next dock floor is too high to walk onto.
*Bugfix: Jagged spikes will no longer pierce players even after being destroyed and removed from the tile sometimes.
*Bugfix: Wall plans for buildings on docks above water, built exactly at sea level, should no longer sink to the ocean floor.
*Bugfix: Fixed floor level calculations for docks above water, built exactly at sea level, and things built or placed on those docks. They will now be considered a minimum of one floor level above the ground, as they are in other cases.
*Bugfix: Fixed some minor typographical errors when destroying floors.
*Bugfix: Clarified messages when destroying a floor causes it to revert to a floor plan.
*Bugfix: Items will now drop down to the next floor properly when destroying a floor causes it to revert to a floor plan.
===Client Changelog===
*Change: Optimized particle rendering which was causing a slowdown in the client, mostly at nighttime.
*Bugfix: Fixed hitched creatures visually glitching down to terrain for a split second when traversing bridges.
*Bugfix: Fixed some default actions not applying properly when set with "When using anything -> on any "
*New: New title has been added for 100 skill in Small Axe. Rocklobster has achieved this before the buff to Small Axe skill gain! Congrats to Rocklobster!
*New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack!
*Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.
*Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.
*Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.
*Bugfix: Fixed a grammar issue when another player picks a sprout.
*Bugfix: Quicksilver tonics will no longer decay.
*Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.
*Bugfix: Fixed fences incorrectly taking decay damage on some village borders.
*Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.
*Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.
*Bugfix: Fixed some issues with planning highways over docks.
*Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.
*Bugfix: Examine text fixes:
**Added proper examine text for double windows.
**Added a missing period to examine text for wide windows.
**Fixed missing onscreen text when examining doors and fence gates.