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Bridge

468 bytes added, 2 January
*Remove trees, houses, fences at both end tiles where the bridge should have enough drop off.
*For bridges from a building, all walls under the bridge must be a solid wall type. Arched, windowed, barred, and doors will not provide enough support.
*Ground slope below bridge must be a minimum of 10
'''There are some terrains nearby'''
{|class="wikitable" style="text-align:center;"
! Distance !! Start elevation !! Max elevation !! Difference !! Difference per tile
|-
|3 || 375 || 405 || 30 || 10
|-
|4 || 375 || 415 || 40 || 10
|8 || 375 || 465 || 90 || 11.25
|}
Note the difference per tile is a mean, not all tile have same slope
== Skill Requirements ==
|59
|61
|6364
|65
|66
== Notes ==
* Bridges cannot be renamed after they are built by anyone but the player who originally created it. Furthermore, the naming rights cannot be transferred to another player.
* Bridges can be 1-3 tiles wide, no matter the creator's skill, except for wood bridges which cannot exceed 2 tiles in width and rope bridges which are always 1 tile in width.
* Bridges and their components cannot be dyed.
*An approximation for the length of a bridge that can be planned is quality x 0.4, but as its almost impossible to stand on the tile borders its best to add 1-2 quality, Note that the lowest QL between the two tools ( [[dioptra]] or [[range pole]] ) will determine the max length of bridge you can plan.
*Flat Bridges over 5 tiles will require 1 or more support tiles added to the bridge plan
*Bridges must have at least a 10 slope below to have enough clearance.
*Bridges can be built from brick type support platforms but not wooden.
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other.
63

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