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Animal taming

284 bytes removed, 19 February
→‎Method: Taming from a container
==Description==
'''Taming''' is the [[skill]] used to make an [[creatures|animal]] a [[pet]]. Taming allows for special features such as protecting the animal, having the animal fight with you, or placing equipment on the animal, if applicable. Not all creatures can be tamed.
== Method ==
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''.
 
Animals can be tamed from a container by placing food in a container and activating it.
* For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]].
** For information on what animals eat, check the [[:Category:Bestiary|creature's Wurmpedia page]].
* Note: Food eaten while taming does go towards their hunger level.
* You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed.
** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.  ===Notes===* The animal being tamed can go aggressive and attack you if you fail the taming action by too large a margin. Such critical failures become much less frequent with increased taming skill.* If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have "Display 'no target' in menus" option checked in Settings). * Only animals can be tamed; to gain control over [[monster]]s, you need to be a [[priest]]/priestess and a follower of [[Magranon]] or [[Libila]]. For more information on this, refer to [[Dominate]], [[Rebirth]].* Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.* While not fully proven, it appears that higher levels of taming skill can influence how some animals react when a character is close to them (for example, cows no longer running when the player is near). Further research is needed.
==Taming Skill and Status of Animal==
* 60-70 Trusting
* 70-99 Extremely loyal
* 100 Completely devoted
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum "tamed level" of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with "upset" being the least reliable status, as your animal could go untame without further warning.
Praying to your deity can improve your taming level. Example: {{event|inline|Aged seal suddenly seems more loyal.}}
Praying can raise the animal taming status up to 100. Example: {{event|inline|The aged fat Sunnyausimus looks completely devoted.}} ==Handling a Pet==
* A pet can be ordered to go somewhere or to attack other animals (in PvE and PvP) or people (in PvP only). You can also lead a pet with a [[rope]].
* A pet can't be tamed by another person while it is your pet.
* A cart hitched with a tamed creature can be moved in the normal way (being mounted and driven by a commanding player).
* A cart hitched with a tamed creature '''that is normally aggressive''' can be mounted and driven. If they go untamed, they will unhitch automatically and '''will turn aggressive'''.
* Only bears and hell horses of [[age]] mature aged and younger may be hitched to a large cart.
==Pets and Combat==
* In PvP, players can attack your tamed creature, and you can command it to attack other players.
* In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.
* Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight.
* Note that if you tame your mount, creatures you fight will often target your mount instead of you.
* If a pet is hit in combat, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. If it takes enough hits without dying it can go untame. This cannot be achieved with archery however; it must be a melee weapon. As a result, when entering combat with a pet, it's helpful to assure that the pet has the highest loyalty level you can achieve.
==Messages==
*45 [[black bear|Champion Black Bears]]
*55-60 [[hell hound|Hell Hounds]]
*60 [[Brown Bear|Champion Brown Bear]]s
*70 [[hell horse|Hell Horses]]
*90+ [[unicorn|Champion Unicorns]]
==Notes==* Diseased horses seem to be able to be tamed with much less-than-normal risk of going aggressive in the process.* If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have "Display 'no target' in menus" option checked in Settings). * Only animals can be tamed; to gain control over [[monster]]s, you need to be a [[priest]]/priestess and a follower of [[Magranon]] or [[Libila]]. For more information on this, refer to [[Dominate]], [[Rebirth]].* Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others. ==Skills & Characteristics trained==See: * [[Nature]] > Animal taming* [[CharacteristicsSoul]] > [[Soul strength]]* [[Soul]] > [[Soul depth]]
==[[Titles]]==
* Beast Speaker at 70 skill
* Beastmaster at 90 skill
* Who let the dogs out at 100 skill
==See Also==
 
* [[Age]]
* [[Nature]]** [[Animal husbandry]] (covers the "care-for" mechanic)** [[Animal taming]]** [[Botanizing]]** [[Farming]]** [[Fishing]]** [[Foraging]]** [[Forestry]]** [[Gardening]]** [[Meditating]]** [[Milking]]** [[Papyrusmaking]]
[[Category:Skills]]
[[Category:While_moving]]
[[category:Babel/A]]
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