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Animal taming

962 bytes removed, 19 February
→‎Method: Taming from a container
== Method ==
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''.
 
Animals can be tamed from a container by placing food in a container and activating it.
* For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]].
** For information on what animals eat, check the [[:Category:Bestiary|creature's Wurmpedia page]].
* Note: Food eaten while taming does go towards their hunger level.
* You can only have one pet at a time; so if you have a pet and tame another, your first pet will become untamed.
** Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.
==Taming Skill and Status of Animal==
* In PvP, players can attack your tamed creature, and you can command it to attack other players.
* In PvE, players cannot attack your tamed creature, and you cannot command it to attack other players.
* Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight.
* Note that if you tame your mount, creatures you fight will often target your mount instead of you.
* If a pet is hit in combat, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. If it takes enough hits without dying it can go untame. This cannot be achieved with archery however; it must be a melee weapon. As a result, when entering combat with a pet, it's helpful to assure that the pet has the highest loyalty level you can achieve.
==Messages==
==Notes==
* The animal being tamed can go aggressive and attack you if you fail the taming action by too large a margin. Such critical failures become much less frequent with increased taming skill.
* Diseased horses seem to be able to be tamed with much less-than-normal risk of going aggressive in the process.
* If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have "Display 'no target' in menus" option checked in Settings).
* Taming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
* Despite achieving a high loyalty/tame level on an animal, some animals appear to lose loyalty and go untame much quicker than others.
* While not fully proven, it appears that higher levels of taming skill can influence how some animals react when a character is close to them (for example, cows no longer running when the player is near). Further research is needed.
* Higher quality food improves the chance of a successfull taiming, and increases the skill gain as well.
==Skills & Characteristics==
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