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Toolbelt

115 bytes added, 14 May
m
[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''
{{itemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg
|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.
|active=[[leather belt]]
|passive=[[hooks]]
|skill=Leatherworking
|improve=Leatherworking
|dyeabledyeamount=yes126
}}
== Description ==
A ''An ingenious system of pockets, pouches, hooks and holes designed 'toolbelt''' is a wearable utility item used to keep a wide array of common make toolsand other items available for automatic item selection while performing actions.''
A '''toolbelt''' is holds 2 items by default, with 1 additional slot for every 10 [[QL]], and 1 additional slot for each rarity level, up to a piece maximum of 15 items. The [[HUDQuickbar]] contains a tool area with toolbelt-style slots and tabs that allows you can be used to place up to ten tools activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or materials on it for quick equipping a toolbelt, but automatic item selectionrequires a toolbelt to be equipped== Creation ==
* The [[QL]] of the [[hooks]] affects the success rate.
* On failure, the [[hooks]] and/or the [[leather belt]] are damaged. They can be repaired though.* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg , even if the piece is biggerlarger. == Usage == '''Automatic item selection''' * Automatic item selection requires a toolbelt to be equipped.* While a toolbelt is equipped, items inside the toolbelt slots are considered available for actions.* If the currently activated item is valid for an action, that item will be used.* If the activated item is not valid for the action, the game will check the items inside the toolbelt slots for a valid item to use.* A [[container]] holding [[water]] can be placed inside the toolbelt for improving items.* If multiple valid items inside the toolbelt slots have the same preference level, the item with the higher [[QL]] will be used.* Some actions have their own item preference order. For example, "Cut down" will prefer a [[hatchet]] over other axes, weapons, or a saw.* An icon on the left side of the right-click menu indicates which item will be used for the selected action.* More details about the action and the item being used are available by hovering over the action in the action queue.
{{rare}}Toolbelts with [[rarity system|rare]] properties have been seen to have additional slots. A rare toolbelt has 1 extra slot; a supreme toolbelt has 2 extra slots; it would be logical to assume that fantastic has 3 extra slots. Note: the maximum number of slots a toolbelt can have is '''lockedOther behavior''' at 10, thus even a fantastic toolbelt at maximum (99 ql) would only have 10 slots as opposed to 13.
* Although toolbelts are "worn" as a type of accessory garment, they do not suffer damage from falls or combat in the same way armour does. == Usage Notes == * Wear (Toolbelts receive their final [[equipQL]]) the toolbelt on the legs of your torso, and the toolbelt will appear on the HUD (like the -based slot at 99.5 [[compassQL]]).* The toolbelt must be at least 10 ql before it will even appear on the HUD, even if it is already worn on the legs. There is one slot every 10 QL up to nine at 90 ql. However, ten is the maximum number of slots and appears at 99 ql instead of rather than 100 ql.* A rare toolbelt has 1 more slot than the equivalent normal toolbelt.* A supreme toolbelt has 2 more slots than the equivalent normal toolbelt.* Drag tools from your inventory into the toolbar's slots. They can later be removed from the belt by clicking on them with the Shift key held down, or replaced by other tools.* The slots can be [[Key bindings|boundQL]] to hotkeys. Default is <code>bind 1 ACTIVATE_TOOL1</code> and so on, up to 10.* Putting Dye on a container in the toolbelt and activating it selects items in the container if there are any. This is especially useful when must be removed with [[sowinglye]] large fields or attaching lots instead of identical items to large creations such as a [[shipsmetal brush]]. Filling up several containers on * The action queue can be hidden by right-clicking the top right of the toolbelt event window and using an attach or sow choosing the hide option.* See [[keybindQuickbar]]for information about quickbar buttons, tool area slots, one can queue up lots of actions without ever using the mouse.* If you hide the toolbelttabs, hotkeys, locking slots, it can be redisplayed using and the main options menu or typing "toggle toolbeltquickbar" into the consolecommand.* Despite being "worn" as a sort of accessory garment, toolbelts do not suffer damage as a result of falls or fighting such as does armor.== See also ==
== Profiles ==* [[Quickbar]]* [[Key bindings]]* [[Container]]With a bit of work you can create * [[Toolbelt ProfilesWater]] that you can use to swiftly switch between different custom sets of toolbelt bindings (e.g. one for carpentry, one for blacksmithing, etc.)
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]

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