[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
{{ItemBox
|name={{PAGENAME}}
|image=Catapult.jpg
|examine=A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.|active=[[log]] (24.00kg00 kg)|passive=[[shaft]] (1.00kg00 kg)|group=DecorationsWar machines|materials=* 7x 1x [[log]] (24 kg)* 6x [[log]]s (17kg17 kg)
* 1x [[shaft]]
* 5x [[rope]]s (0.5kg50 kg)
* 2x [[small wheel axle]]s
|result=*'''{{PAGENAME}}'''
|skill=fine carpentry
|improve=fine carpentry
|dyeabledyeamount=yes18048
}}
== Description ==
''A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.''
==Creation===== Overall materials required ===A list of all base materials required to create '''small catapult''' is a {{PAGENAME}}.* 7 [[logwar machines|war machine]]s* 11 [[shaft]]s* 5 [[rope]]s* 12 [[plank]]sused to launch ammunition at walls, fences, bridges, and other targets.
==Usage==A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's ''very'' difficult.
To * A catapult's primary use a catapult, you must first load it with ammunitionis the destruction of walls and gates. Almost everything It can be firedhit another player or animal, but this is very difficult.* A catapult needs 21.0 [[stone shardsbody strength]] and to use.* It can be dragged, but only by players, not by animals.* Cannot be operated with furniture or other large objects within 1 tile of it.* Cannot be operated if the tile it stands on is below water level or inside a cave.* Can be loaded into larger ships like the [[oreknarr]]s do the most damage. or [[Qualitycog]] and .* A [[damagespyglass]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate is an item in your inventory, right-click the catapult, and select Machine -> Loadexcellent tool for measuring distance when winching.
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The maximum distance a catapult can shoot is 50. To winch a catapult, right-click the catapult after it has been loaded, === Loading and select winch. This distance is calculated including both the tiles that the catapult and the target are standing on.firing ===
* First load it with ammunition. Almost everything can be fired, but [[stone shards]] and [[ore]]s do the most damage.* [[Quality]] and [[damage]] of the ammunition affect the amount of damage done to the target.* To load a catapult, activate an item in your inventory, right-click the catapult, and select ''Machine'' > ''Load''.* After loading the catapult, it must be winched. With every winch, the catapult shoots 1 tile further.* The minimum distance a catapult can shoot is 3 tiles, which is 10 winches.* The maximum distance a catapult can shoot is 50 tiles.* To winch a catapult, right-click the catapult after it has been loaded and select ''Winch''.* This distance is calculated including both the tiles that the catapult and the target are standing on.* To aim the catapult, simply drag it so that it points to toward the target. This * The firing angle can be improved with further precision by changing the firing anglechanged for more precise aiming. By default, the firing angle will be is 45 degrees and it can be changed to be between 5 and 85 degrees.* When the catapult has been winched at least 10 times, it can be fired by right-clicking the catapult and selecting ''Machine'' > ''Fire''.* If it was properly aimed and winched, the event window will show either that the shot missed the target or a list of everything it hits. If it says that nothing was hit, the aim is off.
Only when the catapult has winched at least 10 winches, you can fire the catapult. Right-click the catapult, select Machine === Damage and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or a list of everything it hits. If it ''only'' says that you've hit nothing, your aim is off.trajectory ===
Catapults* A catapult' s trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas while firing downhill requires less winching.* Action timer for winching is affected by skill.* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.* Starting power is determined by the number of winches. Power is directly related to starting velocity, for example, 20 winches is 20 m/s.* Anything within a small radius of the landing position will take damage. The size of the radius is determined by the size of the thrown projectile.* A catapult's projectile arc is checked for any walls, floors, bridges, or fences it hits. Otherwise, it travels a full arc until it hits the ground.* Weight, quality, and final velocity all add to how much damage it deals to objects it lands on. Metal and stone do the most damage.* Catapults can fire over buildings and walls.* Catapults cannot hit [[guard tower]]s or damage mine doors.* You can do a maximum of 20 damage to your target in one successful hit.* Catapults seem to be able to damage bridges. Four [[stone shards]] did 8.0374664 damage on a bridge of QL 48.90988.* Combine ammunition into 80 kg shards in order to maximize damage. === Ammunition ===
== Ammunition ==
{| class="wikitable"
! width=100 | Item
! Notes
|-
| [[Stone shards]] || Combined stone shards will do more damage.
|-
| [[Stone brick]] || Less damage than stone shards.
|-
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and it's near is nearly worthless after being shot.
|-
| [[Corpse]] || Deal Deals moderate damage and can be useful when other ammo ammunition types are unavailable.
|}
== NotesSkills and characteristics == When using a small catapult: * The [[skillWar machines]] used when operating a catapult is > Catapults* [[CatapultsMind]].* Needs 21.0 body strength to use.* Can be dragged.* Although the description implies it can be dragged by an animal, it cannot.* Action timer for winching is affected by > [[skillMind logic]]* Cannot be fired inside caves.* Any item launched with the When creating a small catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.* Starting power is determined by the number of winches. Power is directly related to starting velocity (E.G: 20 winches is 20 m/s)* Anything within a small radius of the landing position will take damage and the size of the radius is determined by the size of the thrown projectile* Catapults projectile arc is checked for any walls, floors, bridges or fences it hits. Otherwise it travels a full arc until it hits the ground. * Weight, quality and final velocity all add into how much damage it deals to objects it lands on (Metal and Stone do the most damage)* Catapults can fire over buildings and walls.* Catapults cannot hit [[guard towerCarpentry]]s.* Catapults cannot damage mine doors.* You can do a maximum of 20 damage to your target in one successful hit.* Catapults seem to be able to damage bridges (Thanks to Cenotaph for testing). Four > [[stone shardsFine carpentry]] did 8.0374664 damage on a bridge of QL = 48.90988.* Cannot be operated with furniture or other "large" objects within 1 tile of it.* Cannot be operated if the tile it stands on is below water level.* Can be loaded into larger ships like the knarr or cog.== Titles ==
== Freedom servers==It is possible to use catapults on Freedom servers, with following limitations: * Rock Hurler at 50 skill* '''On deed''': can destroy anything (including owned houses) if given destroy building permission. Applies to ally and non-citizens as well.Wall Breaker at 70 skill* '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.Eradicator at 90 skill
== Tips Notes ==* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality stone, but unlike stone cannot be used by the defenders to repair or rebuild their walls.* Combine ammunition into 80kg shards in order to maximize damage.* [[Quality]] of ammunition not only affects the damage, but keeping quality 25+ generally yields a chance your ammo is not destroyed. This allows you in demolition situations to collect spent ammo for using again.* A [[spyglass]] is an excellent tool for measuring distance when winching
* If you get the error message, "You can't work with the small catapult. This area is too crowded," move surrounding objects at least 2 tiles away.
* On Freedom servers, catapults can be used with the following limitations:
** '''On deed''': Can destroy anything, including owned houses, if given destroy building permission. This applies to allies and non-citizens as well.
** '''Off deed''': Can destroy any fence, wall, or hedge, including in perimeters, but not buildings, even if the building belongs to the user.
[[Category:Skills]]
[[Category:Carpentry items]]
[[Category:War machines]]
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