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Player:Parsifal/Organization draft

1,493 bytes added, 14:23, 12 August 2007
 
== Kitchen ==
=== Herbs and foraged items ===
It is common for herbs to have some healing use, so first check their healing power using the "What's this?" game description. Herbs, foraged items and some butchered goods that '''have healing goods power''' (such as paw, tooth, bladder, eye), all go on the healing large barrel by the door. There is a bowl for each power (if there isn't, please get an empty bowl and name it). So "heal pwr#" for the healing ingredients and "herbs" for non-healing ingredients. You can use healing power 1 for cooking, but try to save the other for covers. Never use a power 4 or 5 in cooking - it's a sin and you will be cursed for that: all your actions will fail and your skill will never increase again. Or so they say. Herbs and foraged items that have '''no healing power''' go to the cooking ingredients large barrel by the oven. They have their own container there, labeled "herbs". === Butchered goods ===Check if the item has healing power. If so, read "Herbs" above. Meat is also already described above. Fur go to the Tools Shed or, if you don't have access to it, drop in the kitchen floor and ask a citizen to take it there for you. === Rags and healing covers ===These also go to the healing barrel, each one on its own small barrel inside. === Farmed goods ===Pumpkins, corn, potato and seeds have their own container inside the cooking ingredients large barrel by the oven. === Intermediate cooking goods ===Cheese, flour, cooked meat and the like go on the cooking ingredients large barrel by the oven. They usually have their own containers. If not, try to keep them together and not a little bit in every container inside the barrel.
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