Difference between revisions of "Skills"
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; [[Alchemy]] : [[Natural substances]] | ; [[Alchemy]] : [[Natural substances]] | ||
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]] | ; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]] | ||
− | ; [[Axes]] : [[Small axe]], [[ | + | ; [[Axes]] : [[Small axe]], [[Hatchet]], [[Large axe]], [[Huge axe]] |
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]] | ; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]] | ||
; [[Climbing]] | ; [[Climbing]] |
Revision as of 05:27, 6 July 2010
Contents
Description
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.
Skill gain
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.
Improving actions will usually give more skill than creating actions.
You may gain skill even failing an action - that depends on skill. For instance, lockpicking won't raise on failures, but carpentry will.
Stamina effects skill gain. If you have less than 30 stamina, you will gain half as much skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action.
Family skills
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a nephew skill, which affects their success chance by a small amount. For example, one such skill is blades smithing. It's nephew skill is swords. So if you have a high swords skill, you succeed more in creating blades.
Characteristics
Each skill uses a certain characteristic. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.
For details on which skills increase which characteristics, see the characteristics page.
Skill decay
Unused skills will start to decay over time. Only skills over 70 decay at a rate of .03 every 3 days the skill is not used. Skills below 70 do not decay. Skills with at least one affinity do not decay.
Decayed skill points are re-gained at 3x the normal skill-gain rate, just like the .25 lost to death.
Being a citizen of a settlement can reduce the skill decay. The older the settlement, the smaller the skill decay. The info screen at the token of a village can tell you how much the skill decay reduction of that settlement is. It is displayed near the alliances information.
Titles
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the titles page for more details.
Skill list
- Alchemy
- Natural substances
- Archery
- Short bow, Medium bow, Long bow
- Axes
- Small axe, Hatchet, Large axe, Huge axe
- Carpentry
- Bowyery, Fletching, Fine carpentry, Toy making, Ship building
- Climbing
- Clubs
- Huge club
- Coal-making
- Cooking
- Hot food cooking, Baking, Dairy food making, Butchering, Beverages
- Digging
- Fighting
- Weaponless fighting, Aggressive fighting, Normal fighting, Defensive fighting, Taunting, Shield bashing
- Firemaking
- Hammers
- Warhammer
- Healing
- First aid
- Knives
- Carving knife, Butchering knife
- Masonry
- Stone cutting
- Mauls
- Small maul, Medium maul, Large maul
- Milling
- Mining
- Miscellaneous items
- Shovel, Rake, Hammer, Saw, Sickle, Scythe, Repairing, Pickaxe, Stone chisel
- Nature
- Fishing, Farming, Forestry, Milking, Foraging, Botanizing, Gardening, Animal taming, Animal husbandry, Meditating
- Paving
- Pottery
- Prospecting
- Religion
- Preaching, Prayer, Channeling, Exorcism
- Ropemaking
- Shields
- Medium shield, Small wooden shield, Medium wooden shield, Large wooden shield, Small metal shield, Large metal shield
- Smithing
- Weapon smithing (Blades smithing, Weapon heads smithing), Armour smithing (Chain armour smithing, Plate armour smithing, Shield smithing), Blacksmithing, Locksmithing, Metallurgy, Jewelry smithing
- Swords
- Short sword, Long sword, Two handed sword
- Tailoring
- Cloth tailoring, Leatherworking
- Thievery
- Stealing, Lockpicking, Traps
- Toys
- Yoyo, Puppeteering
- Tracking
- War machines
- Catapults
- Woodcutting